mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
65 lines
1.8 KiB
Haxe
65 lines
1.8 KiB
Haxe
package funkin;
|
|
|
|
import flash.Lib;
|
|
import flash.display.Bitmap;
|
|
import flash.display.BitmapData;
|
|
import flash.display.BlendMode;
|
|
import flash.display.Sprite;
|
|
import flixel.system.FlxBasePreloader;
|
|
import openfl.display.Sprite;
|
|
import funkin.util.CLIUtil;
|
|
import openfl.text.TextField;
|
|
import openfl.text.TextFormat;
|
|
import flixel.system.FlxAssets;
|
|
|
|
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
|
|
|
|
class Preloader extends FlxBasePreloader
|
|
{
|
|
public function new(MinDisplayTime:Float = 0, ?AllowedURLs:Array<String>)
|
|
{
|
|
super(MinDisplayTime, AllowedURLs);
|
|
|
|
CLIUtil.resetWorkingDir(); // Bug fix for drag-and-drop.
|
|
}
|
|
|
|
var logo:Sprite;
|
|
var _text:TextField;
|
|
|
|
override function create():Void
|
|
{
|
|
this._width = Lib.current.stage.stageWidth;
|
|
this._height = Lib.current.stage.stageHeight;
|
|
|
|
_text = new TextField();
|
|
_text.width = 500;
|
|
_text.text = "Loading FNF";
|
|
_text.defaultTextFormat = new TextFormat(FlxAssets.FONT_DEFAULT, 16, 0xFFFFFFFF);
|
|
_text.embedFonts = true;
|
|
_text.selectable = false;
|
|
_text.multiline = false;
|
|
_text.wordWrap = false;
|
|
_text.autoSize = LEFT;
|
|
_text.x = 2;
|
|
_text.y = 2;
|
|
addChild(_text);
|
|
|
|
var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
|
|
|
|
logo = new Sprite();
|
|
logo.addChild(new Bitmap(new LogoImage(0, 0))); // Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
|
|
logo.scaleX = logo.scaleY = ratio;
|
|
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
|
logo.y = (this._height / 2) - ((logo.height) / 2);
|
|
// addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
|
|
|
|
super.create();
|
|
}
|
|
|
|
override function update(Percent:Float):Void
|
|
{
|
|
_text.text = "FNF: " + Math.round(Percent * 100) + "%";
|
|
|
|
super.update(Percent);
|
|
}
|
|
}
|