Funkin/tests/unit/source/flixel/FlxGTest.hx
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00

107 lines
2.2 KiB
Haxe

package flixel;
import massive.munit.Assert;
@:access(flixel.FlxG)
class FlxGTest extends FunkinTest
{
@Test function testVERSIONNull():Void
Assert.isNotNull(FlxG.VERSION);
@Test function testGameNull():Void
Assert.isNotNull(FlxG.game);
@Test function testStageNull():Void
Assert.isNotNull(FlxG.stage);
@Test function testStateNull():Void
Assert.isNotNull(FlxG.state);
@Test function testWorldBoundsNull():Void
Assert.isNotNull(FlxG.worldBounds);
@Test function testSaveNull():Void
Assert.isNotNull(FlxG.save);
#if FLX_MOUSE
@Test function testMouseNull():Void
Assert.isNotNull(FlxG.mouse);
#end
#if FLX_TOUCH
@Test function testTouchNull():Void
Assert.isNotNull(FlxG.touches);
#end
#if FLX_POINTER_INPUT
@Test function testSwipesNull():Void
Assert.isNotNull(FlxG.swipes);
#end
#if FLX_KEYBOARD
@Test function testKeysNull():Void
Assert.isNotNull(FlxG.keys);
#end
#if FLX_GAMEPAD
@Test function testGamepadsNull():Void
Assert.isNotNull(FlxG.gamepads);
#end
#if android
@Test function testAndroidNull():Void
Assert.isNotNull(FlxG.android);
#end
#if js
@Test function testHtml5Null():Void
Assert.isNotNull(FlxG.html5);
#end
@Test function testInputsNull():Void
Assert.isNotNull(FlxG.inputs);
@Test function testConsoleNull():Void
Assert.isNotNull(FlxG.console);
@Test function testLogNull():Void
Assert.isNotNull(FlxG.log);
@Test function testWatchNull():Void
Assert.isNotNull(FlxG.watch);
@Test function testDebuggerNull():Void
Assert.isNotNull(FlxG.debugger);
@Test function testVcrNull():Void
Assert.isNotNull(FlxG.vcr);
@Test function testBitmapNull():Void
Assert.isNotNull(FlxG.bitmap);
@Test function testCamerasNull():Void
Assert.isNotNull(FlxG.cameras);
@Test function testPluginsNull():Void
Assert.isNotNull(FlxG.plugins);
#if FLX_SOUND_SYSTEM
@Test function testSoundNull():Void
Assert.isNotNull(FlxG.sound);
#end
@Test function testScaleModeNull():Void
Assert.isNotNull(FlxG.scaleMode);
@Test
function testDefaultWidth():Void
{
Assert.areEqual(640, FlxG.width);
}
@Test
function testDefaultHeight():Void
{
Assert.areEqual(480, FlxG.height);
}
}