mirror of
https://github.com/FunkinCrew/Funkin.git
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97 lines
2.4 KiB
Haxe
97 lines
2.4 KiB
Haxe
package funkin.ui;
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import flixel.FlxSprite;
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import funkin.graphics.FlxFilteredSprite;
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/**
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* The icon that gets used for Freeplay capsules and char select
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* NOT to be confused with the CharIcon class, which is for the in-game icons
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*/
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class PixelatedIcon extends FlxFilteredSprite
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{
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public function new(x:Float, y:Float)
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{
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super(x, y);
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this.makeGraphic(32, 32, 0x00000000);
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this.antialiasing = false;
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this.active = false;
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}
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public function setCharacter(char:String):Void
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{
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var charPath:String = "freeplay/icons/";
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switch (char)
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{
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case "bf-christmas" | "bf-car" | "bf-pixel" | "bf-holding-gf":
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charPath += "bfpixel";
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case "monster-christmas":
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charPath += "monsterpixel";
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case "mom" | "mom-car":
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charPath += "mommypixel";
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case "pico-blazin" | "pico-playable" | "pico-speaker":
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charPath += "picopixel";
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case "gf-christmas" | "gf-car" | "gf-pixel" | "gf-tankmen":
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charPath += "gfpixel";
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case "dad":
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charPath += "dadpixel";
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case "darnell-blazin":
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charPath += "darnellpixel";
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case "senpai-angry":
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charPath += "senpaipixel";
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case "spooky-dark":
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charPath += "spookypixel";
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case "tankman-atlas":
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charPath += "tankmanpixel";
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default:
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charPath += '${char}pixel';
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}
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if (!openfl.utils.Assets.exists(Paths.image(charPath)))
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{
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trace('[WARN] Character ${char} has no freeplay icon.');
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this.visible = false;
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return;
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}
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else
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{
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this.visible = true;
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}
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var isAnimated = openfl.utils.Assets.exists(Paths.file('images/$charPath.xml'));
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if (isAnimated)
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{
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this.frames = Paths.getSparrowAtlas(charPath);
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}
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else
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{
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this.loadGraphic(Paths.image(charPath));
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}
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this.scale.x = this.scale.y = 2;
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switch (char)
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{
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case 'parents-christmas':
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this.origin.x = 140;
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default:
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this.origin.x = 100;
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}
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if (isAnimated)
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{
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this.active = true;
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this.animation.addByPrefix('idle', 'idle0', 10, true);
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this.animation.addByPrefix('confirm', 'confirm0', 10, false);
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this.animation.addByPrefix('confirm-hold', 'confirm-hold0', 10, true);
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this.animation.finishCallback = function(name:String):Void {
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trace('Finish pixel animation: ${name}');
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if (name == 'confirm') this.animation.play('confirm-hold');
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};
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this.animation.play('idle');
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}
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}
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}
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