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112 lines
2.5 KiB
Haxe
112 lines
2.5 KiB
Haxe
package funkin.ui.haxeui;
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import haxe.ui.RuntimeComponentBuilder;
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import haxe.ui.core.Component;
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import haxe.ui.core.Screen;
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import haxe.ui.events.MouseEvent;
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import lime.app.Application;
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class HaxeUIState extends MusicBeatState
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{
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public var component:Component;
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var _componentKey:String;
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public function new(key:String)
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{
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super();
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_componentKey = key;
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}
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override function create()
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{
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super.create();
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if (component == null)
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component = buildComponent(_componentKey);
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if (component != null)
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add(component);
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}
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public function buildComponent(assetPath:String)
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{
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try
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{
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return RuntimeComponentBuilder.fromAsset(assetPath);
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}
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catch (e)
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{
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Application.current.window.alert('Error building component "$assetPath": $e', 'HaxeUI Parsing Error');
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// trace('[ERROR] Failed to build component from asset: ' + assetPath);
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// trace(e);
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return null;
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}
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}
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/**
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* The currently active context menu.
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*/
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public var contextMenu:Component;
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/**
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* This function is called when right clicking on a component, to display a context menu.
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*/
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function showContextMenu(assetPath:String, xPos:Float, yPos:Float):Component
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{
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if (contextMenu != null)
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contextMenu.destroy();
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contextMenu = buildComponent(assetPath);
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if (contextMenu != null)
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{
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// Move the context menu to the mouse position.
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contextMenu.left = xPos;
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contextMenu.top = yPos;
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Screen.instance.addComponent(contextMenu);
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}
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return contextMenu;
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}
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/**
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* Register a context menu to display when right clicking.
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* @param component Only display the menu when clicking this component. If null, display the menu when right clicking anywhere.
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* @param assetPath The asset path to the context menu XML.
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*/
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public function registerContextMenu(target:Null<Component>, assetPath:String):Void
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{
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if (target == null)
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{
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Screen.instance.registerEvent(MouseEvent.RIGHT_CLICK, function(e:MouseEvent)
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{
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showContextMenu(assetPath, e.screenX, e.screenY);
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});
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}
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else
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{
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target.registerEvent(MouseEvent.RIGHT_CLICK, function(e:MouseEvent)
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{
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showContextMenu(assetPath, e.screenX, e.screenY);
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});
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}
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}
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public function findComponent<T:Component>(criteria:String = null, type:Class<T> = null, recursive:Null<Bool> = null, searchType:String = "id"):Null<T>
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{
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if (component == null)
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return null;
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return component.findComponent(criteria, type, recursive, searchType);
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}
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override function destroy()
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{
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if (component != null)
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remove(component);
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component = null;
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super.destroy();
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}
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}
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