Funkin/source/funkin/modding/PolymodErrorHandler.hx
2023-01-22 19:55:30 -05:00

91 lines
2.7 KiB
Haxe

package funkin.modding;
import polymod.Polymod;
class PolymodErrorHandler
{
/**
* Show a popup with the given text.
* This displays a system popup, it WILL interrupt the game.
* Make sure to only use this when it's important, like when there's a script error.
*
* @param name The name at the top of the popup.
* @param desc The body text of the popup.
*/
public static function showAlert(name:String, desc:String):Void
{
lime.app.Application.current.window.alert(desc, name);
}
public static function onPolymodError(error:PolymodError):Void
{
// Perform an action based on the error code.
switch (error.code)
{
case FRAMEWORK_INIT, FRAMEWORK_AUTODETECT, SCRIPT_PARSING:
// Unimportant.
return;
case MOD_LOAD_PREPARE, MOD_LOAD_DONE:
logInfo('LOADING MOD - ${error.message}');
case MISSING_ICON:
logWarn('A mod is missing an icon. Please add one.');
case SCRIPT_PARSE_ERROR:
// A syntax error when parsing a script.
logError(error.message);
// Notify the user via popup.
showAlert('Polymod Script Parsing Error', error.message);
case SCRIPT_RUNTIME_EXCEPTION:
// A runtime error when running a script.
logError(error.message);
// Notify the user via popup.
showAlert('Polymod Script Exception', error.message);
case SCRIPT_CLASS_MODULE_NOT_FOUND:
// A scripted class tried to reference an unknown class or module.
logError(error.message);
// Last word is the class name.
var className:String = error.message.split(' ').pop();
var msg:String = 'Import error in ${error.origin}';
msg += '\nCould not import unknown class ${className}';
msg += '\nCheck to ensure the class exists and is spelled correctly.';
// Notify the user via popup.
showAlert('Polymod Script Import Error', msg);
case SCRIPT_CLASS_MODULE_BLACKLISTED:
// A scripted class tried to reference a blacklisted class or module.
logError(error.message);
// Notify the user via popup.
showAlert('Polymod Script Blacklist Violation', error.message);
default:
// Log the message based on its severity.
switch (error.severity)
{
case NOTICE:
logInfo(error.message);
case WARNING:
logWarn(error.message);
case ERROR:
logError(error.message);
}
}
}
static function logInfo(message:String):Void
{
trace('[INFO-] ${message}');
}
static function logError(message:String):Void
{
trace('[ERROR] ${message}');
}
static function logWarn(message:String):Void
{
trace('[WARN-] ${message}');
}
}