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71 lines
1.7 KiB
Haxe
71 lines
1.7 KiB
Haxe
package funkin.util;
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import flixel.util.FlxSignal.FlxTypedSignal;
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#if (cpp && windows)
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@:cppFileCode('
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#include <iostream>
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#include <windows.h>
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#include <psapi.h>
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')
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#end
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class WindowUtil
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{
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/**
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* Runs platform-specific code to open a URL in a web browser.
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* @param targetUrl The URL to open.
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*/
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public static function openURL(targetUrl:String)
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{
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#if CAN_OPEN_LINKS
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#if linux
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Sys.command('/usr/bin/xdg-open', [targetUrl, "&"]);
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#else
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// This should work on Windows and HTML5.
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FlxG.openURL(targetUrl);
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#end
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#else
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throw 'Cannot open URLs on this platform.';
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#end
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}
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/**
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* Dispatched when the game window is closed.
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*/
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public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
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/**
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* Wires up FlxSignals that happen based on window activity.
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* For example, we can run a callback when the window is closed.
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*/
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public static function initWindowEvents()
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{
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// onUpdate is called every frame just before rendering.
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// onExit is called when the game window is closed.
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openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
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windowExit.dispatch(exitCode);
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});
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}
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/**
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* Turns off that annoying "Report to Microsoft" dialog that pops up when the game crashes.
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*/
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public static function disableCrashHandler()
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{
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#if (cpp && windows)
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untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
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#else
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// Do nothing.
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#end
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}
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/**
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* Sets the title of the application window.
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* @param value The title to use.
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*/
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public static function setWindowTitle(value:String):Void
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{
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lime.app.Application.current.window.title = value;
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}
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}
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