mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 09:38:05 -05:00
279277b18c
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
106 lines
1.8 KiB
Haxe
106 lines
1.8 KiB
Haxe
package;
|
|
|
|
import openfl.utils.Assets;
|
|
import openfl.errors.Error;
|
|
import flixel.FlxG;
|
|
import flixel.FlxState;
|
|
import flixel.tweens.FlxTween;
|
|
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
|
|
import massive.munit.Assert;
|
|
|
|
/**
|
|
* @see https://github.com/HaxeFlixel/flixel/tree/dev/tests/unit
|
|
*/
|
|
@:nullSafety
|
|
class FunkinTest
|
|
{
|
|
public static final MS_PER_STEP:Float = 1.0 / 60.0 * 1000;
|
|
|
|
// approx. amount of ticks at 60 fps
|
|
static inline var TICKS_PER_FRAME:UInt = 25;
|
|
static var totalSteps:UInt = 0;
|
|
|
|
var destroyable:Null<IFlxDestroyable> = null;
|
|
|
|
public function new() {}
|
|
|
|
@After
|
|
@:access(flixel)
|
|
function after()
|
|
{
|
|
// Redefine how the game gets the time during tests.
|
|
FlxG.game.getTimer = function() {
|
|
return totalSteps * TICKS_PER_FRAME;
|
|
}
|
|
|
|
// make sure we have the same starting conditions for each test
|
|
resetGame();
|
|
}
|
|
|
|
/**
|
|
* Advance the game simulation.
|
|
* @param steps The amount to advance the game by.
|
|
* @param callback A function to call after each step.
|
|
*/
|
|
@:access(flixel)
|
|
function step(steps:UInt = 1, ?callback:Void->Void)
|
|
{
|
|
for (i in 0...steps)
|
|
{
|
|
FlxG.game.step();
|
|
if (callback != null) callback();
|
|
totalSteps++;
|
|
}
|
|
}
|
|
|
|
function resetGame()
|
|
{
|
|
FlxG.resetGame();
|
|
step();
|
|
}
|
|
|
|
function switchState(nextState:FlxState)
|
|
{
|
|
FlxG.switchState(nextState);
|
|
step();
|
|
}
|
|
|
|
function resetState()
|
|
{
|
|
FlxG.resetState();
|
|
step();
|
|
}
|
|
|
|
@Test
|
|
public function testAssert()
|
|
{
|
|
Assert.areEqual(4, 2 + 2);
|
|
}
|
|
|
|
@Test
|
|
function testDestroy()
|
|
{
|
|
if (destroyable == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
destroyable.destroy();
|
|
destroyable.destroy();
|
|
}
|
|
catch (e:Error)
|
|
{
|
|
Assert.fail(e.message);
|
|
}
|
|
}
|
|
|
|
function finishTween(tween:FlxTween)
|
|
{
|
|
while (!tween.finished)
|
|
{
|
|
step();
|
|
}
|
|
}
|
|
}
|