mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-18 03:52:27 -05:00
74 lines
1.8 KiB
Haxe
74 lines
1.8 KiB
Haxe
package funkin.shaderslmfao;
|
|
|
|
import flixel.math.FlxPoint;
|
|
import flixel.system.FlxAssets.FlxShader;
|
|
|
|
class TitleOutline extends FlxShader
|
|
{
|
|
public var funnyX(default, set):Float = 0;
|
|
public var funnyY(default, set):Float = 0;
|
|
|
|
function set_funnyX(x:Float):Float
|
|
{
|
|
xPos.value[0] = x;
|
|
|
|
return x;
|
|
}
|
|
|
|
function set_funnyY(y:Float):Float
|
|
{
|
|
yPos.value[0] = y;
|
|
|
|
return y;
|
|
}
|
|
|
|
@:glFragmentSource('
|
|
#pragma header
|
|
|
|
// uniform float alphaShit;
|
|
uniform float xPos;
|
|
uniform float yPos;
|
|
|
|
uniform int numoutlines = 1;
|
|
|
|
vec3 rgb2hsv(vec3 c)
|
|
{
|
|
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
|
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
|
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
|
|
vec2 size = vec2(xPos, yPos);
|
|
|
|
if (color.a == 0.0) {
|
|
float w = size.x / openfl_TextureSize.x;
|
|
float h = size.y / openfl_TextureSize.y;
|
|
|
|
vec4 colorOffset = flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x - w, openfl_TextureCoordv.y - h));
|
|
|
|
|
|
vec3 hsvShit = rgb2hsv(vec3(colorOffset.r, colorOffset.g, colorOffset.b));
|
|
|
|
if (hsvShit.b <= 0.1 && colorOffset.a != 0.)
|
|
color = vec4(0.0, 1.0, 0.8, color.a);
|
|
}
|
|
|
|
gl_FragColor = color;
|
|
}
|
|
|
|
')
|
|
public function new()
|
|
{
|
|
super();
|
|
|
|
xPos.value = [0];
|
|
yPos.value = [0];
|
|
}
|
|
}
|