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e5fbf5d99f
[CRASH FIX] Safely handle difficulty switching to avoid null object reference in Play State |
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character | ||
cutscene | ||
event | ||
notes | ||
scoring | ||
song | ||
stage | ||
Countdown.hx | ||
Fighter.hx | ||
GameOverSubState.hx | ||
HealthIcon.hx | ||
PlayState.hx | ||
PlayStatePlaylist.hx | ||
ResultState.hx |