mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
2c3e513d5b
Added FILE_DROP_SUPPORTED compilation flag and edited UI text to match.
592 lines
16 KiB
Haxe
592 lines
16 KiB
Haxe
package funkin.util;
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import haxe.zip.Entry;
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import lime.utils.Bytes;
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import lime.ui.FileDialog;
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import openfl.net.FileFilter;
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import haxe.io.Path;
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#if html5
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import openfl.net.FileReference;
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import openfl.events.Event;
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#end
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/**
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* Utilities for reading and writing files on various platforms.
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*/
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class FileUtil
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{
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/**
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* Browses for a single file, then calls `onSelect(path)` when a path chosen.
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* Note that on HTML5 this will immediately fail, you should call `openFile(onOpen:Resource->Void)` instead.
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*
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* @param typeFilter Filters what kinds of files can be selected.
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* @return Whether the file dialog was opened successfully.
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*/
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public static function browseForFile(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
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?dialogTitle:String):Bool
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{
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#if desktop
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var filter:String = convertTypeFilter(typeFilter);
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var fileDialog:FileDialog = new FileDialog();
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if (onSelect != null) fileDialog.onSelect.add(onSelect);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.browse(OPEN, filter, defaultPath, dialogTitle);
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return true;
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#elseif html5
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onCancel();
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return false;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Browses for a directory, then calls `onSelect(path)` when a path chosen.
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* Note that on HTML5 this will immediately fail.
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*
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* @param typeFilter TODO What does this do?
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* @return Whether the file dialog was opened successfully.
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*/
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public static function browseForDirectory(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
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?dialogTitle:String):Bool
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{
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#if desktop
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var filter:String = convertTypeFilter(typeFilter);
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var fileDialog:FileDialog = new FileDialog();
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if (onSelect != null) fileDialog.onSelect.add(onSelect);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.browse(OPEN_DIRECTORY, filter, defaultPath, dialogTitle);
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return true;
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#elseif html5
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onCancel();
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return false;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Browses for multiple file, then calls `onSelect(paths)` when a path chosen.
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* Note that on HTML5 this will immediately fail.
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*
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* @return Whether the file dialog was opened successfully.
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*/
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public static function browseForMultipleFiles(?typeFilter:Array<FileFilter>, ?onSelect:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
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?dialogTitle:String):Bool
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{
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#if desktop
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var filter:String = convertTypeFilter(typeFilter);
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var fileDialog:FileDialog = new FileDialog();
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if (onSelect != null) fileDialog.onSelectMultiple.add(onSelect);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.browse(OPEN_MULTIPLE, filter, defaultPath, dialogTitle);
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return true;
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#elseif html5
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onCancel();
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return false;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Browses for a file location to save to, then calls `onSelect(path)` when a path chosen.
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* Note that on HTML5 you can't do much with this, you should call `saveFile(resource:haxe.io.Bytes)` instead.
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*
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* @param typeFilter TODO What does this do?
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* @return Whether the file dialog was opened successfully.
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*/
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public static function browseForSaveFile(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
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?dialogTitle:String):Bool
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{
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#if desktop
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var filter:String = convertTypeFilter(typeFilter);
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var fileDialog:FileDialog = new FileDialog();
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if (onSelect != null) fileDialog.onSelect.add(onSelect);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.browse(SAVE, filter, defaultPath, dialogTitle);
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return true;
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#elseif html5
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onCancel();
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return false;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Browses for a single file location, then reads it and passes it to `onOpen(resource:haxe.io.Bytes)`.
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* Works great on desktop and HTML5.
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*
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* @param typeFilter TODO What does this do?
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* @return Whether the file dialog was opened successfully.
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*/
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public static function openFile(?typeFilter:Array<FileFilter>, ?onOpen:Bytes->Void, ?onCancel:Void->Void, ?defaultPath:String, ?dialogTitle:String):Bool
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{
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#if desktop
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var filter:String = convertTypeFilter(typeFilter);
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var fileDialog:FileDialog = new FileDialog();
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if (onOpen != null) fileDialog.onOpen.add(onOpen);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.open(filter, defaultPath, dialogTitle);
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return true;
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#elseif html5
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var onFileLoaded:Event->Void = function(event) {
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var loadedFileRef:FileReference = event.target;
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trace('Loaded file: ' + loadedFileRef.name);
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onOpen(loadedFileRef.data);
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}
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var onFileSelected:Event->Void = function(event) {
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var selectedFileRef:FileReference = event.target;
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trace('Selected file: ' + selectedFileRef.name);
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selectedFileRef.addEventListener(Event.COMPLETE, onFileLoaded);
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selectedFileRef.load();
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}
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var fileRef:FileReference = new FileReference();
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fileRef.addEventListener(Event.SELECT, onFileSelected);
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fileRef.browse(typeFilter);
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return true;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Browses for a single file location, then writes the provided `haxe.io.Bytes` data and calls `onSave(path)` when done.
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* Works great on desktop and HTML5.
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*
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* @return Whether the file dialog was opened successfully.
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*/
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public static function saveFile(data:Bytes, ?onSave:String->Void, ?onCancel:Void->Void, ?defaultFileName:String, ?dialogTitle:String):Bool
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{
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#if desktop
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var filter:String = defaultFileName != null ? Path.extension(defaultFileName) : null;
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var fileDialog:FileDialog = new FileDialog();
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if (onSave != null) fileDialog.onSelect.add(onSave);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.save(data, filter, defaultFileName, dialogTitle);
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return true;
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#elseif html5
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var filter:String = defaultFileName != null ? Path.extension(defaultFileName) : null;
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var fileDialog:FileDialog = new FileDialog();
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if (onSave != null) fileDialog.onSave.add(onSave);
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if (onCancel != null) fileDialog.onCancel.add(onCancel);
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fileDialog.save(data, filter, defaultFileName, dialogTitle);
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return true;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Prompts the user to save multiple files.
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* On desktop, this will prompt the user for a directory, then write all of the files to there.
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* On HTML5, this will zip the files up and prompt the user to save that.
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*
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* @param typeFilter TODO What does this do?
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* @return Whether the file dialog was opened successfully.
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*/
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public static function saveMultipleFiles(resources:Array<Entry>, ?onSaveAll:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
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force:Bool = false):Bool
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{
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#if desktop
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// Prompt the user for a directory, then write all of the files to there.
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var onSelectDir:String->Void = function(targetPath:String):Void {
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var paths:Array<String> = [];
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for (resource in resources)
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{
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var filePath = haxe.io.Path.join([targetPath, resource.fileName]);
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try
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{
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if (resource.data == null)
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{
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trace('WARNING: File $filePath has no data or content. Skipping.');
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continue;
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}
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else
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{
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writeBytesToPath(filePath, resource.data, force ? Force : Skip);
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}
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}
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catch (_)
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{
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trace('Failed to write file (probably already exists): $filePath' + filePath);
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continue;
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}
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paths.push(filePath);
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}
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onSaveAll(paths);
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}
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trace('Browsing for directory to save individual files to...');
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#if mac
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defaultPath = null;
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#end
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browseForDirectory(null, onSelectDir, onCancel, defaultPath, 'Choose directory to save all files to...');
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return true;
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#elseif html5
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saveFilesAsZIP(resources, onSaveAll, onCancel, defaultPath, force);
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return true;
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#else
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onCancel();
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return false;
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#end
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}
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/**
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* Takes an array of file entries and prompts the user to save them as a ZIP file.
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*/
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public static function saveFilesAsZIP(resources:Array<Entry>, ?onSave:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
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force:Bool = false):Bool
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{
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// Create a ZIP file.
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var zipBytes:Bytes = createZIPFromEntries(resources);
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var onSave:String->Void = function(path:String) {
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onSave([path]);
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};
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// Prompt the user to save the ZIP file.
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saveFile(zipBytes, onSave, onCancel, defaultPath, 'Save files as ZIP...');
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return true;
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}
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/**
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* Takes an array of file entries and forcibly writes a ZIP to the given path.
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* Only works on desktop, because HTML5 doesn't allow you to write files to arbitrary paths.
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* Use `saveFilesAsZIP` instead.
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* @param force Whether to force overwrite an existing file.
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*/
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public static function saveFilesAsZIPToPath(resources:Array<Entry>, path:String, force:Bool = false):Bool
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{
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#if desktop
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// Create a ZIP file.
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var zipBytes:Bytes = createZIPFromEntries(resources);
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// Write the ZIP.
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writeBytesToPath(path, zipBytes, force ? Force : Skip);
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return true;
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#else
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return false;
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#end
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}
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/**
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* Read string file contents directly from a given path.
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* Only works on desktop.
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*
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* @param path The path to the file.
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* @return The file contents.
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*/
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public static function readStringFromPath(path:String):String
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{
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#if sys
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return sys.io.File.getContent(path);
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#else
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return null;
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#end
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}
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/**
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* Read bytes file contents directly from a given path.
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* Only works on desktop.
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*
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* @param path The path to the file.
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* @return The file contents.
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*/
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public static function readBytesFromPath(path:String):Bytes
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{
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#if sys
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return Bytes.ofString(sys.io.File.getContent(path));
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#else
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return null;
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#end
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}
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/**
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* Read JSON file contents directly from a given path.
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* Only works on desktop.
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*
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* @param path The path to the file.
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* @return The JSON data.
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*/
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public static function readJSONFromPath(path:String):Dynamic
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{
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#if sys
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try
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{
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return SerializerUtil.fromJSON(sys.io.File.getContent(path));
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}
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catch (ex)
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{
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return null;
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}
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#else
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return null;
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#end
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}
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/**
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* Write string file contents directly to a given path.
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* Only works on desktop.
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*
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* @param path The path to the file.
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* @param data The string to write.
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* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
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*/
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public static function writeStringToPath(path:String, data:String, mode:FileWriteMode = Skip):Void
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{
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#if sys
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createDirIfNotExists(Path.directory(path));
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switch (mode)
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{
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case Force:
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sys.io.File.saveContent(path, data);
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case Skip:
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if (!sys.FileSystem.exists(path))
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{
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sys.io.File.saveContent(path, data);
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}
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else
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{
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throw 'File already exists: $path';
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}
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case Ask:
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if (sys.FileSystem.exists(path))
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{
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// TODO: We don't have the technology to use native popups yet.
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}
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else
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{
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sys.io.File.saveContent(path, data);
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}
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}
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#else
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throw 'Direct file writing by path not supported on this platform.';
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#end
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}
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/**
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* Write byte file contents directly to a given path.
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* Only works on desktop.
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*
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* @param path The path to the file.
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* @param data The bytes to write.
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* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
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*/
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public static function writeBytesToPath(path:String, data:Bytes, mode:FileWriteMode = Skip):Void
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{
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#if sys
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createDirIfNotExists(Path.directory(path));
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switch (mode)
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{
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case Force:
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sys.io.File.saveBytes(path, data);
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case Skip:
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if (!sys.FileSystem.exists(path))
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{
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sys.io.File.saveBytes(path, data);
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}
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else
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{
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throw 'File already exists: $path';
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}
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case Ask:
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if (sys.FileSystem.exists(path))
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{
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// TODO: We don't have the technology to use native popups yet.
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}
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else
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{
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sys.io.File.saveBytes(path, data);
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}
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}
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#else
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throw 'Direct file writing by path not supported on this platform.';
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#end
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}
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/**
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* Write string file contents directly to the end of a file at the given path.
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* Only works on desktop.
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*
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* @param path The path to the file.
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* @param data The string to append.
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*/
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public static function appendStringToPath(path:String, data:String):Void
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{
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#if sys
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sys.io.File.append(path, false).writeString(data);
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#else
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throw 'Direct file writing by path not supported on this platform.';
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#end
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}
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/**
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* Create a directory if it doesn't already exist.
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* Only works on desktop.
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*
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* @param dir The path to the directory.
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*/
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public static function createDirIfNotExists(dir:String):Void
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{
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#if sys
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if (!sys.FileSystem.exists(dir))
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{
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sys.FileSystem.createDirectory(dir);
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}
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#end
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}
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static var tempDir:String = null;
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static final TEMP_ENV_VARS:Array<String> = ['TEMP', 'TMPDIR', 'TEMPDIR', 'TMP'];
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/**
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* Get the path to a temporary directory we can use for writing files.
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* Only works on desktop.
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*
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* @return The path to the temporary directory.
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*/
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public static function getTempDir():String
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{
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if (tempDir != null) return tempDir;
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#if sys
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#if windows
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var path:String = null;
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for (envName in TEMP_ENV_VARS)
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{
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path = Sys.getEnv(envName);
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if (path == '') path = null;
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if (path != null) break;
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}
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tempDir = Path.join([path, 'funkin/']);
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return tempDir;
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#else
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tempDir = '/tmp/funkin/';
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return tempDir;
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#end
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#else
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return null;
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#end
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}
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/**
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* Create a Bytes object containing a ZIP file, containing the provided entries.
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*
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* @param entries The entries to add to the ZIP file.
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* @return The ZIP file as a Bytes object.
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*/
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public static function createZIPFromEntries(entries:Array<Entry>):Bytes
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{
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var o:haxe.io.BytesOutput = new haxe.io.BytesOutput();
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var zipWriter:haxe.zip.Writer = new haxe.zip.Writer(o);
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zipWriter.write(entries.list());
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return o.getBytes();
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}
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/**
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* Create a ZIP file entry from a file name and its string contents.
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*
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* @param name The name of the file. You can use slashes to create subdirectories.
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* @param content The string contents of the file.
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* @return The resulting entry.
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*/
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public static function makeZIPEntry(name:String, content:String):Entry
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{
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var data:Bytes = haxe.io.Bytes.ofString(content, UTF8);
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return makeZIPEntryFromBytes(name, data);
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}
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/**
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* Create a ZIP file entry from a file name and its string contents.
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*
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* @param name The name of the file. You can use slashes to create subdirectories.
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* @param data The byte data of the file.
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* @return The resulting entry.
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*/
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public static function makeZIPEntryFromBytes(name:String, data:haxe.io.Bytes):Entry
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{
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return {
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fileName: name,
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fileSize: data.length,
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data: data,
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dataSize: data.length,
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compressed: false,
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fileTime: Date.now(),
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crc32: null,
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extraFields: null,
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};
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|
}
|
|
|
|
static function convertTypeFilter(typeFilter:Array<FileFilter>):String
|
|
{
|
|
var filter:String = null;
|
|
if (typeFilter != null)
|
|
{
|
|
var filters:Array<String> = [];
|
|
for (type in typeFilter)
|
|
{
|
|
filters.push(StringTools.replace(StringTools.replace(type.extension, '*.', ''), ';', ','));
|
|
}
|
|
filter = filters.join(';');
|
|
}
|
|
|
|
return filter;
|
|
}
|
|
}
|
|
|
|
enum FileWriteMode
|
|
{
|
|
/**
|
|
* Forcibly overwrite the file if it already exists.
|
|
*/
|
|
Force;
|
|
|
|
/**
|
|
* Ask the user if they want to overwrite the file if it already exists.
|
|
*/
|
|
Ask;
|
|
|
|
/**
|
|
* Skip the file if it already exists.
|
|
*/
|
|
Skip;
|
|
}
|