mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
199 lines
5 KiB
Haxe
199 lines
5 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.ui.FlxUI9SliceSprite;
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import flixel.addons.ui.FlxUICheckBox;
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import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
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import flixel.util.FlxColor;
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import haxe.Json;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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import openfl.geom.Rectangle;
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import openfl.net.FileReference;
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class ChartingState extends MusicBeatState
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{
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var _file:FileReference;
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var sequencer:FlxTypedGroup<DisplayNote>;
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var sectionShit:FlxTypedGroup<DisplayNote>;
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var notes:Array<Dynamic> = [];
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var UI_box:FlxUI9SliceSprite;
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/**
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* Array of notes showing when each section STARTS in STEPS
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* Usually rounded up??
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*/
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var sectionData:Map<Int, DisplayNote>;
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var section:Int = 0;
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var bpmTxt:FlxText;
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var strumLine:FlxSprite;
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var curSong:String = 'Fresh';
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var amountSteps:Int = 0;
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private var curNoteSelected:DisplayNote;
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var bullshitUI:FlxGroup;
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var highlight:FlxSprite;
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override function create()
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{
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
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{
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FlxG.sound.music.pause();
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FlxG.sound.music.time = 0;
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};
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Conductor.changeBPM(120);
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
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{
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saveLevel();
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});
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saveButton.screenCenter();
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add(saveButton);
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bpmTxt = new FlxText(20, 20);
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add(bpmTxt);
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strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
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add(strumLine);
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UI_box = new FlxUI9SliceSprite(FlxG.width / 2, 20, null, new Rectangle(0, 0, FlxG.width * 0.46, 400));
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add(UI_box);
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super.create();
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}
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var tooltipType:FlxUITooltipStyle = {titleWidth: 120, bodyWidth: 120, bodyOffset: new FlxPoint(5, 5)};
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function generateUI():Void
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{
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while (bullshitUI.members.length > 0)
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{
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bullshitUI.remove(bullshitUI.members[0], true);
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}
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// general shit
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var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0);
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bullshitUI.add(title);
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var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']);
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loopCheck.checked = curNoteSelected.doesLoop;
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tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType});
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bullshitUI.add(loopCheck);
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switch (curNoteSelected.type)
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{
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case DisplayNote.SECTION:
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title.text = 'Section note';
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case DisplayNote.PLAY_NOTE:
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title.text = 'Play note';
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}
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}
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override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array<Dynamic>)
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{
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if (id == FlxUICheckBox.CLICK_EVENT)
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{
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var check:FlxUICheckBox = cast sender;
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var label = check.getLabel().text;
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switch (label)
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{
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case 'Loops':
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curNoteSelected.doesLoop = check.checked;
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}
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}
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// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
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}
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override function update(elapsed:Float)
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{
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Conductor.songPosition = FlxG.sound.music.time;
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing)
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{
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FlxG.sound.music.pause();
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}
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else
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FlxG.sound.music.play();
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}
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if (FlxG.keys.justPressed.UP)
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Conductor.changeBPM(Conductor.bpm + 1);
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if (FlxG.keys.justPressed.DOWN)
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Conductor.changeBPM(Conductor.bpm - 1);
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bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section;
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super.update(elapsed);
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}
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private var daSpacing:Float = 0.3;
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private function saveLevel()
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{
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var json = {
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"song": "Bopeebo",
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"bpm": 100,
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"sections": 15
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};
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var data:String = Json.stringify(json);
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if ((data != null) && (data.length > 0))
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{
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_file = new FileReference();
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_file.addEventListener(Event.COMPLETE, onSaveComplete);
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_file.addEventListener(Event.CANCEL, onSaveCancel);
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_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file.save(data, json.song + ".json");
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}
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}
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function onSaveComplete(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.notice("Successfully saved LEVEL DATA.");
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}
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/**
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* Called when the save file dialog is cancelled.
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*/
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function onSaveCancel(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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}
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/**
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* Called if there is an error while saving the gameplay recording.
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*/
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function onSaveError(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.error("Problem saving Level data");
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}
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}
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