mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
319 lines
9 KiB
Haxe
319 lines
9 KiB
Haxe
package funkin.ui.debug.latency;
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import funkin.data.notestyle.NoteStyleRegistry;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxMath;
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import funkin.ui.MusicBeatSubState;
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import flixel.sound.FlxSound;
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import flixel.system.debug.stats.StatsGraph;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import funkin.audio.visualize.PolygonSpectogram;
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import funkin.play.notes.NoteSprite;
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import funkin.ui.debug.latency.CoolStatsGraph;
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import haxe.Timer;
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import openfl.events.KeyboardEvent;
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class LatencyState extends MusicBeatSubState
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{
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var offsetText:FlxText;
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var noteGrp:FlxTypedGroup<NoteSprite>;
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var strumLine:FlxSprite;
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var blocks:FlxTypedGroup<FlxSprite>;
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var songPosVis:FlxSprite;
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var songVisFollowVideo:FlxSprite;
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var songVisFollowAudio:FlxSprite;
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var beatTrail:FlxSprite;
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var diffGrp:FlxTypedGroup<FlxText>;
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var offsetsPerBeat:Array<Int> = [];
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var swagSong:HomemadeMusic;
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#if FLX_DEBUG
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var funnyStatsGraph:CoolStatsGraph;
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var realStats:CoolStatsGraph;
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#end
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override function create()
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{
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swagSong = new HomemadeMusic();
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swagSong.loadEmbedded(Paths.sound('soundTest'), true);
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FlxG.sound.music = swagSong;
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FlxG.sound.music.play();
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#if FLX_DEBUG
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funnyStatsGraph = new CoolStatsGraph(0, Std.int(FlxG.height / 2), FlxG.width, Std.int(FlxG.height / 2), FlxColor.PINK, "time");
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FlxG.addChildBelowMouse(funnyStatsGraph);
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realStats = new CoolStatsGraph(0, Std.int(FlxG.height / 2), FlxG.width, Std.int(FlxG.height / 2), FlxColor.YELLOW, "REAL");
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FlxG.addChildBelowMouse(realStats);
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#end
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FlxG.stage.addEventListener(KeyboardEvent.KEY_DOWN, key -> {
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trace(key.charCode);
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if (key.charCode == 120) generateBeatStuff();
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trace("\tEVENT PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp());
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// trace(FlxG.sound.music.prevTimestamp);
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trace(FlxG.sound.music.time);
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trace("\tFR FR PRESS: \t" + swagSong.getTimeWithDiff());
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// trace("\tREDDIT: \t" + swagSong.frfrTime + " " + Timer.stamp());
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@:privateAccess
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trace("\tREDDIT: \t" + FlxG.sound.music._channel.position + " " + Timer.stamp());
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// trace("EVENT LISTENER: " + key);
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});
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// FlxG.sound.playMusic(Paths.sound('soundTest'));
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// funnyStatsGraph.hi
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Conductor.instance.forceBPM(60);
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noteGrp = new FlxTypedGroup<NoteSprite>();
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add(noteGrp);
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diffGrp = new FlxTypedGroup<FlxText>();
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add(diffGrp);
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// var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height, Math.floor(FlxG.height / 2));
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// musSpec.x += 170;
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// musSpec.scrollFactor.set();
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// musSpec.waveAmplitude = 100;
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// musSpec.realtimeVisLenght = 0.45;
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// // musSpec.visType = FREQUENCIES;
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// add(musSpec);
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for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.instance.beatLengthMs))
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{
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var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.instance.beatLengthMs), FlxG.height - 15);
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beatTick.makeGraphic(2, 15);
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beatTick.alpha = 0.3;
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add(beatTick);
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.instance.beatLengthMs), FlxG.height - 26, 0, "swag");
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offsetTxt.alpha = 0.5;
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diffGrp.add(offsetTxt);
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offsetsPerBeat.push(0);
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}
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songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW);
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add(songVisFollowAudio);
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songVisFollowVideo = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.BLUE);
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add(songVisFollowVideo);
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songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED);
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add(songPosVis);
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beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE);
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beatTrail.alpha = 0.7;
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add(beatTrail);
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blocks = new FlxTypedGroup<FlxSprite>();
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add(blocks);
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for (i in 0...8)
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{
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var block = new FlxSprite(2, 50 * i).makeGraphic(48, 48);
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block.alpha = 0;
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blocks.add(block);
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}
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for (i in 0...32)
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{
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var note:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
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noteGrp.add(note);
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}
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offsetText = new FlxText();
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offsetText.screenCenter();
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add(offsetText);
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strumLine = new FlxSprite(FlxG.width / 2, 100).makeGraphic(FlxG.width, 5);
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add(strumLine);
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super.create();
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}
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override function stepHit():Bool
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{
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if (Conductor.instance.currentStep % 4 == 2)
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{
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blocks.members[((Conductor.instance.currentBeat % 8) + 1) % 8].alpha = 0.5;
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}
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return super.stepHit();
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}
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override function beatHit():Bool
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{
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if (Conductor.instance.currentBeat % 8 == 0) blocks.forEach(blok -> {
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blok.alpha = 0;
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});
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blocks.members[Conductor.instance.currentBeat % 8].alpha = 1;
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// block.visible = !block.visible;
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return super.beatHit();
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}
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override function update(elapsed:Float)
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{
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/* trace("1: " + swagSong.frfrTime);
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@:privateAccess
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trace(FlxG.sound.music._channel.position);
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*/
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#if FLX_DEBUG
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funnyStatsGraph.update(FlxG.sound.music.time % 500);
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realStats.update(swagSong.getTimeWithDiff() % 500);
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#end
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if (FlxG.keys.justPressed.S)
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{
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trace("\tUPDATE PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp());
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}
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing) FlxG.sound.music.pause();
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else
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FlxG.sound.music.resume();
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}
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if (FlxG.keys.pressed.D) FlxG.sound.music.time += 1000 * FlxG.elapsed;
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Conductor.instance.update(swagSong.getTimeWithDiff() - Conductor.instance.inputOffset);
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// Conductor.instance.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp;
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songPosVis.x = songPosToX(Conductor.instance.songPosition);
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songVisFollowAudio.x = songPosToX(Conductor.instance.songPosition - Conductor.instance.instrumentalOffset);
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songVisFollowVideo.x = songPosToX(Conductor.instance.songPosition - Conductor.instance.inputOffset);
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offsetText.text = "INST Offset: " + Conductor.instance.instrumentalOffset + "ms";
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offsetText.text += "\nINPUT Offset: " + Conductor.instance.inputOffset + "ms";
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offsetText.text += "\ncurrentStep: " + Conductor.instance.currentStep;
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offsetText.text += "\ncurrentBeat: " + Conductor.instance.currentBeat;
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var avgOffsetInput:Float = 0;
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for (offsetThing in offsetsPerBeat)
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avgOffsetInput += offsetThing;
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avgOffsetInput /= offsetsPerBeat.length;
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offsetText.text += "\naverage input offset needed: " + avgOffsetInput;
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var multiply:Float = 10;
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if (FlxG.keys.pressed.SHIFT) multiply = 1;
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if (FlxG.keys.pressed.CONTROL)
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{
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if (FlxG.keys.justPressed.RIGHT)
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{
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Conductor.instance.instrumentalOffset += 1.0 * multiply;
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}
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if (FlxG.keys.justPressed.LEFT)
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{
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Conductor.instance.instrumentalOffset -= 1.0 * multiply;
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}
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}
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else
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{
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if (FlxG.keys.justPressed.RIGHT)
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{
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Conductor.instance.inputOffset += 1.0 * multiply;
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}
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if (FlxG.keys.justPressed.LEFT)
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{
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Conductor.instance.inputOffset -= 1.0 * multiply;
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}
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}
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/* if (FlxG.keys.justPressed.SPACE)
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{
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FlxG.sound.music.stop();
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FlxG.resetState();
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}*/
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noteGrp.forEach(function(daNote:NoteSprite) {
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daNote.y = (strumLine.y - ((Conductor.instance.songPosition - Conductor.instance.instrumentalOffset) - daNote.noteData.time) * 0.45);
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daNote.x = strumLine.x + 30;
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if (daNote.y < strumLine.y) daNote.alpha = 0.5;
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if (daNote.y < 0 - daNote.height)
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{
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daNote.alpha = 1;
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// daNote.data.strumTime += Conductor.instance.beatLengthMs * 8;
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}
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});
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super.update(elapsed);
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}
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function generateBeatStuff()
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{
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Conductor.instance.update(swagSong.getTimeWithDiff());
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var closestBeat:Int = Math.round(Conductor.instance.songPosition / Conductor.instance.beatLengthMs) % diffGrp.members.length;
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var getDiff:Float = Conductor.instance.songPosition - (closestBeat * Conductor.instance.beatLengthMs);
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getDiff -= Conductor.instance.inputOffset;
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// lil fix for end of song
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if (closestBeat == 0 && getDiff >= Conductor.instance.beatLengthMs * 2) getDiff -= FlxG.sound.music.length;
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trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
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trace("\tCLOSEST BEAT: " + closestBeat);
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beatTrail.x = songPosVis.x;
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diffGrp.members[closestBeat].text = getDiff + "ms";
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offsetsPerBeat[closestBeat] = Std.int(getDiff);
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}
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function songPosToX(pos:Float):Float
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{
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return FlxMath.remapToRange(pos, 0, FlxG.sound.music.length, 0, FlxG.width);
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}
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}
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class HomemadeMusic extends FlxSound
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{
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public var prevTimestamp:Int = 0;
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public var timeWithDiff:Float = 0;
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public function new()
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{
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super();
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}
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var prevTime:Float = 0;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (prevTime != time)
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{
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prevTime = time;
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prevTimestamp = Std.int(Timer.stamp() * 1000);
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}
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}
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public function getTimeWithDiff():Float
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{
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return time + (Std.int(Timer.stamp() * 1000) - prevTimestamp);
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}
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}
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