mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
255 lines
7.4 KiB
Haxe
255 lines
7.4 KiB
Haxe
package funkin.api.newgrounds;
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import flixel.util.FlxSignal;
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import flixel.util.FlxTimer;
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import lime.app.Application;
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import openfl.display.Stage;
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#if newgrounds
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import io.newgrounds.NG;
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import io.newgrounds.NGLite;
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import io.newgrounds.components.ScoreBoardComponent.Period;
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import io.newgrounds.objects.Error;
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import io.newgrounds.objects.Medal;
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import io.newgrounds.objects.Score;
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import io.newgrounds.objects.ScoreBoard;
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import io.newgrounds.objects.events.Response;
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import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
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import io.newgrounds.objects.events.Result.GetVersionResult;
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#end
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/**
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* Contains any script functions which should be ALLOWD for use by modded scripts.
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*/
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class NGUtil
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{
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#if newgrounds
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/**
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* True, if the saved sessionId was used in the initial login, and failed to connect.
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* Used in MainMenuState to show a popup to establish a new connection
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*/
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public static var savedSessionFailed(default, null):Bool = false;
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public static var scoreboardsLoaded:Bool = false;
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public static var isLoggedIn(get, never):Bool;
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inline static function get_isLoggedIn()
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{
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return NG.core != null && NG.core.loggedIn;
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}
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public static var scoreboardArray:Array<Score> = [];
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public static var ngDataLoaded(default, null):FlxSignal = new FlxSignal();
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public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
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public static var GAME_VER:String = "";
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static public function checkVersion(callback:String->Void)
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{
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trace('checking NG.io version');
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GAME_VER = "v" + Application.current.meta.get('version');
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NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response) {
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GAME_VER = response.result.data.currentVersion;
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trace('CURRENT NG VERSION: ' + GAME_VER);
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callback(GAME_VER);
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}).send();
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}
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static public function init()
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{
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var api = APIStuff.API;
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if (api == null || api.length == 0)
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{
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trace("Missing Newgrounds API key, aborting connection");
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return;
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}
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trace("connecting to newgrounds");
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#if NG_FORCE_EXPIRED_SESSION
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var sessionId:String = "fake_session_id";
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function onSessionFail(error:Error)
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{
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trace("Forcing an expired saved session. " + "To disable, comment out NG_FORCE_EXPIRED_SESSION in Project.xml");
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savedSessionFailed = true;
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}
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#else
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var sessionId:String = NGLite.getSessionId();
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if (sessionId != null) trace("found web session id");
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#if (debug)
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if (sessionId == null && APIStuff.SESSION != null)
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{
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trace("using debug session id");
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sessionId = APIStuff.SESSION;
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}
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#end
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var onSessionFail:Error->Void = null;
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if (sessionId == null && FlxG.save.data.sessionId != null)
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{
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trace("using stored session id");
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sessionId = FlxG.save.data.sessionId;
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onSessionFail = function(error) savedSessionFailed = true;
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}
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#end
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NG.create(api, sessionId, #if NG_DEBUG true #else false #end, onSessionFail);
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#if NG_VERBOSE
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NG.core.verbose = true;
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#end
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// Set the encryption cipher/format to RC4/Base64. AES128 and Hex are not implemented yet
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NG.core.initEncryption(APIStuff.EncKey); // Found in you NG project view
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if (NG.core.attemptingLogin)
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{
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/* a session_id was found in the loadervars, this means the user is playing on newgrounds.com
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* and we should login shortly. lets wait for that to happen
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*/
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trace("attempting login");
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NG.core.onLogin.add(onNGLogin);
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}
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// GK: taking out auto login, adding a login button to the main menu
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// else
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// {
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// /* They are NOT playing on newgrounds.com, no session id was found. We must start one manually, if we want to.
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// * Note: This will cause a new browser window to pop up where they can log in to newgrounds
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// */
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// NG.core.requestLogin(onNGLogin);
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// }
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}
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/**
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* Attempts to log in to newgrounds by requesting a new session ID, only call if no session ID was found automatically
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* @param popupLauncher The function to call to open the login url, must be inside
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* a user input event or the popup blocker will block it.
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* @param onComplete A callback with the result of the connection.
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*/
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static public function login(?popupLauncher:(Void->Void)->Void, onComplete:ConnectionResult->Void)
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{
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trace("Logging in manually");
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var onPending:Void->Void = null;
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if (popupLauncher != null)
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{
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onPending = function() popupLauncher(NG.core.openPassportUrl);
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}
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var onSuccess:Void->Void = onNGLogin;
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var onFail:Error->Void = null;
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var onCancel:Void->Void = null;
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if (onComplete != null)
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{
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onSuccess = function() {
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onNGLogin();
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onComplete(Success);
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}
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onFail = function(e) onComplete(Fail(e.message));
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onCancel = function() onComplete(Cancelled);
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}
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NG.core.requestLogin(onSuccess, onPending, onFail, onCancel);
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}
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inline static public function cancelLogin():Void
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{
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NG.core.cancelLoginRequest();
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}
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static function onNGLogin():Void
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{
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trace('logged in! user:${NG.core.user.name}');
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FlxG.save.data.sessionId = NG.core.sessionId;
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FlxG.save.flush();
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// Load medals then call onNGMedalFetch()
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NG.core.requestMedals(onNGMedalFetch);
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// Load Scoreboards hten call onNGBoardsFetch()
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NG.core.requestScoreBoards(onNGBoardsFetch);
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ngDataLoaded.dispatch();
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}
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static public function logout()
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{
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NG.core.logOut();
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FlxG.save.data.sessionId = null;
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FlxG.save.flush();
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}
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// --- MEDALS
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static function onNGMedalFetch():Void
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{
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/*
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// Reading medal info
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for (id in NG.core.medals.keys())
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{
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var medal = NG.core.medals.get(id);
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trace('loaded medal id:$id, name:${medal.name}, description:${medal.description}');
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}
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// Unlocking medals
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var unlockingMedal = NG.core.medals.get(54352);// medal ids are listed in your NG project viewer
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if (!unlockingMedal.unlocked)
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unlockingMedal.sendUnlock();
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*/
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}
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// --- SCOREBOARDS
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static function onNGBoardsFetch():Void
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{
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/*
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// Reading medal info
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for (id in NG.core.scoreBoards.keys())
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{
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var board = NG.core.scoreBoards.get(id);
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trace('loaded scoreboard id:$id, name:${board.name}');
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}
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*/
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// var board = NG.core.scoreBoards.get(8004);// ID found in NG project view
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// Posting a score thats OVER 9000!
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// board.postScore(FlxG.random.int(0, 1000));
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// --- To view the scores you first need to select the range of scores you want to see ---
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// add an update listener so we know when we get the new scores
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// board.onUpdate.add(onNGScoresFetch);
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trace("shoulda got score by NOW!");
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// board.requestScores(20);// get the best 10 scores ever logged
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// more info on scores --- http://www.newgrounds.io/help/components/#scoreboard-getscores
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}
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static function onNGScoresFetch():Void
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{
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scoreboardsLoaded = true;
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ngScoresLoaded.dispatch();
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/*
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for (score in NG.core.scoreBoards.get(8737).scores)
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{
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trace('score loaded user:${score.user.name}, score:${score.formatted_value}');
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}
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*/
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// var board = NG.core.scoreBoards.get(8004);// ID found in NG project view
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// board.postScore(HighScore.score);
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// NGUtil.scoreboardArray = NG.core.scoreBoards.get(8004).scores;
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}
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#end
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}
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enum ConnectionResult
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{
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/** Log in successful */
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Success;
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/** Could not login */
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Fail(msg:String);
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/** User cancelled the login */
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Cancelled;
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}
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