mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
223 lines
4.8 KiB
Haxe
223 lines
4.8 KiB
Haxe
package funkin.ui.freeplay;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup;
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import flixel.util.FlxSort;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxEase;
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import funkin.data.freeplay.AlbumRegistry;
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import funkin.util.assets.FlxAnimationUtil;
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import funkin.graphics.FunkinSprite;
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import funkin.util.SortUtil;
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import openfl.utils.Assets;
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/**
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* The graphic for the album roll in the FreeplayState.
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* Simply set `albumID` to fetch the required data and update the textures.
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*/
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class AlbumRoll extends FlxSpriteGroup
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{
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/**
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* The ID of the album to display.
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* Modify this value to automatically update the album art and title.
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*/
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public var albumId(default, set):Null<String>;
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function set_albumId(value:Null<String>):Null<String>
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{
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if (this.albumId != value)
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{
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this.albumId = value;
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updateAlbum();
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}
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return value;
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}
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var albumArt:FunkinSprite;
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var albumTitle:FunkinSprite;
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var difficultyStars:DifficultyStars;
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var _exitMovers:Null<FreeplayState.ExitMoverData>;
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var albumData:Album;
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public function new()
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{
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super();
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albumTitle = new FunkinSprite(947, 491);
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albumTitle.visible = true;
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albumTitle.zIndex = 200;
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add(albumTitle);
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difficultyStars = new DifficultyStars(140, 39);
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difficultyStars.stars.visible = true;
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albumTitle.visible = false;
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// albumArtist.visible = false;
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// var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
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}
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/**
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* Load the album data by ID and update the textures.
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*/
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function updateAlbum():Void
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{
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if (albumId == null)
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{
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albumArt.visible = false;
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albumTitle.visible = false;
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if (titleTimer != null)
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{
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titleTimer.cancel();
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titleTimer = null;
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}
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}
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albumData = AlbumRegistry.instance.fetchEntry(albumId);
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if (albumData == null)
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{
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FlxG.log.warn('Could not find album data for album ID: ${albumId}');
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return;
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};
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if (albumArt != null)
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{
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FlxTween.cancelTweensOf(albumArt);
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albumArt.visible = false;
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albumArt.destroy();
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remove(albumArt);
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}
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// Paths.animateAtlas('freeplay/albumRoll'),
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albumArt = FunkinSprite.create(1500, 360, albumData.getAlbumArtAssetKey());
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albumArt.setGraphicSize(262, 262); // Magic number for size IG
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albumArt.zIndex = 100;
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// playIntro();
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add(albumArt);
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applyExitMovers();
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if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey())))
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{
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if (albumData.hasAlbumTitleAnimations())
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{
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albumTitle.loadSparrow(albumData.getAlbumTitleAssetKey());
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FlxAnimationUtil.addAtlasAnimations(albumTitle, albumData.getAlbumTitleAnimations());
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}
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else
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{
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albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
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}
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}
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else
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{
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albumTitle.visible = false;
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}
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refresh();
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}
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public function refresh():Void
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{
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sort(SortUtil.byZIndex, FlxSort.ASCENDING);
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}
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/**
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* Apply exit movers for the album roll.
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* @param exitMovers The exit movers to apply.
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*/
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public function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData):Void
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{
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if (exitMovers == null)
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{
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exitMovers = _exitMovers;
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}
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else
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{
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_exitMovers = exitMovers;
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}
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if (exitMovers == null) return;
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exitMovers.set([albumArt],
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{
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x: FlxG.width,
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speed: 0.4,
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wait: 0
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});
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exitMovers.set([albumTitle],
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{
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x: FlxG.width,
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speed: 0.2,
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wait: 0.1
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});
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/*
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exitMovers.set([albumArtist],
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{
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x: FlxG.width * 1.1,
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speed: 0.2,
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wait: 0.2
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});
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*/
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exitMovers.set([difficultyStars],
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{
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x: FlxG.width * 1.2,
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speed: 0.2,
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wait: 0.3
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});
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}
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var titleTimer:Null<FlxTimer> = null;
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/**
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* Play the intro animation on the album art.
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*/
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public function playIntro():Void
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{
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albumArt.visible = true;
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FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut});
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albumTitle.visible = false;
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if (titleTimer != null)
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{
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titleTimer.cancel();
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titleTimer = null;
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}
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titleTimer = new FlxTimer().start(0.75, function(_) {
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showTitle();
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});
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}
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public function setDifficultyStars(?difficulty:Int):Void
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{
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if (difficulty == null) return;
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difficultyStars.difficulty = difficulty;
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}
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public function showTitle():Void
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{
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albumTitle.visible = true;
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albumTitle.animation.play('active');
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albumTitle.animation.finishCallback = (_) -> albumTitle.animation.play('idle');
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}
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/**
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* Make the album stars visible.
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*/
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public function showStars():Void
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{
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// albumArtist.visible = false;
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difficultyStars.stars.visible = false;
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}
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}
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