mirror of
https://github.com/FunkinCrew/Funkin.git
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131 lines
3.4 KiB
Haxe
131 lines
3.4 KiB
Haxe
package funkin.ui.debug;
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import flixel.math.FlxPoint;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.TextMenuList;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.MusicBeatSubState;
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import funkin.util.logging.CrashHandler;
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import flixel.addons.transition.FlxTransitionableState;
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class DebugMenuSubState extends MusicBeatSubState
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{
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var items:TextMenuList;
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/**
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* Camera focus point
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*/
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var camFocusPoint:FlxObject;
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override function create():Void
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{
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super.create();
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bgColor = 0x00000000;
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// Create an object for the camera to track.
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camFocusPoint = new FlxObject(0, 0);
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add(camFocusPoint);
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// Follow the camera focus as we scroll.
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FlxG.camera.follow(camFocusPoint, null, 0.06);
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// Create the green background.
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var menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
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menuBG.color = 0xFF4CAF50;
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menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
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menuBG.updateHitbox();
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menuBG.screenCenter();
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menuBG.scrollFactor.set(0, 0);
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add(menuBG);
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// Create the list for menu items.
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items = new TextMenuList();
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// Move the camera when the menu is scrolled.
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items.onChange.add(onMenuChange);
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add(items);
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// Create each menu item.
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// Call onMenuChange when the first item is created to move the camera .
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onMenuChange(createItem("CHART EDITOR", openChartEditor));
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createItem("ANIMATION EDITOR", openAnimationEditor);
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createItem("STAGE EDITOR", openStageEditor);
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createItem("TEST STICKERS", testStickers);
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#if sys
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createItem("OPEN CRASH LOG FOLDER", openLogFolder);
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#end
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y));
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FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
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}
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function onMenuChange(selected:TextMenuItem)
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{
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camFocusPoint.setPosition(selected.x + selected.width / 2, selected.y + selected.height / 2);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (controls.BACK)
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{
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FlxG.sound.play(Paths.sound('cancelMenu'));
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exitDebugMenu();
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}
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}
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function createItem(name:String, callback:Void->Void, fireInstantly = false)
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{
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var item = items.createItem(0, 100 + items.length * 100, name, BOLD, callback);
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item.fireInstantly = fireInstantly;
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item.screenCenter(X);
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return item;
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}
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function openChartEditor()
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{
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FlxTransitionableState.skipNextTransIn = true;
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FlxG.switchState(new ChartEditorState());
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}
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function openAnimationEditor()
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{
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FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
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trace('Animation Editor');
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}
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function testStickers()
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{
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openSubState(new funkin.ui.transition.StickerSubState());
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trace('opened stickers');
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}
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function openStageEditor()
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{
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trace('Stage Editor');
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}
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#if sys
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function openLogFolder()
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{
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#if windows
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Sys.command('explorer', [CrashHandler.LOG_FOLDER]);
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#elseif mac
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// mac could be fuckie with where the log folder is relative to the game file...
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// if this comment is still here... it means it has NOT been verified on mac yet!
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Sys.command('open', [CrashHandler.LOG_FOLDER]);
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#end
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// TODO: implement linux
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// some shit with xdg-open :thinking: emoji...
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}
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#end
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function exitDebugMenu()
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{
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// TODO: Add a transition?
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this.close();
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}
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}
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