mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-12 17:21:09 -05:00
142 lines
3.4 KiB
Haxe
142 lines
3.4 KiB
Haxe
package funkin.ui.credits;
|
|
|
|
import funkin.data.JsonFile;
|
|
|
|
using StringTools;
|
|
|
|
@:nullSafety
|
|
class CreditsDataHandler
|
|
{
|
|
public static final BACKER_PUBLIC_URL:String = 'https://funkin.me/backers';
|
|
|
|
#if HARDCODED_CREDITS
|
|
static final CREDITS_DATA_PATH:String = "assets/exclude/data/credits.json";
|
|
#else
|
|
static final CREDITS_DATA_PATH:String = "assets/data/credits.json";
|
|
#end
|
|
|
|
public static function debugPrint(data:Null<CreditsData>):Void
|
|
{
|
|
if (data == null)
|
|
{
|
|
trace('CreditsData(NULL)');
|
|
return;
|
|
}
|
|
|
|
if (data.entries == null || data.entries.length == 0)
|
|
{
|
|
trace('CreditsData(EMPTY)');
|
|
return;
|
|
}
|
|
|
|
var entryCount = data.entries.length;
|
|
var lineCount = 0;
|
|
for (entry in data.entries)
|
|
{
|
|
lineCount += entry?.body?.length ?? 0;
|
|
}
|
|
|
|
trace('CreditsData($entryCount entries containing $lineCount lines)');
|
|
}
|
|
|
|
/**
|
|
* If for some reason the full credits won't load,
|
|
* use this hardcoded data for the original Funkin' Crew.
|
|
*
|
|
* @return `CreditsData`
|
|
*/
|
|
public static inline function getFallback():CreditsData
|
|
{
|
|
return {
|
|
entries: [
|
|
{
|
|
header: 'Founders',
|
|
body: [
|
|
{line: 'ninjamuffin99'},
|
|
{line: 'PhantomArcade'},
|
|
{line: 'Kawai Sprite'},
|
|
{line: 'evilsk8r'},
|
|
]
|
|
}
|
|
]
|
|
};
|
|
}
|
|
|
|
public static function fetchBackerEntries():Array<String>
|
|
{
|
|
// TODO: Implement a web request.
|
|
// We can't just grab the current Kickstarter data and include it in builds,
|
|
// because we don't want to deadname people who haven't logged into the portal yet.
|
|
// It can be async and paginated for performance!
|
|
return [];
|
|
}
|
|
|
|
#if HARDCODED_CREDITS
|
|
/**
|
|
* The data for the credits.
|
|
* Hardcoded into game via a macro at compile time.
|
|
*/
|
|
public static final CREDITS_DATA:Null<CreditsData> = #if macro null #else CreditsDataMacro.loadCreditsData() #end;
|
|
#else
|
|
|
|
/**
|
|
* The data for the credits.
|
|
* Loaded dynamically from the game folder when needed.
|
|
* Nullable because data may fail to parse.
|
|
*/
|
|
public static var CREDITS_DATA(get, default):Null<CreditsData> = null;
|
|
|
|
static function get_CREDITS_DATA():Null<CreditsData>
|
|
{
|
|
if (CREDITS_DATA == null) CREDITS_DATA = parseCreditsData(fetchCreditsData());
|
|
|
|
return CREDITS_DATA;
|
|
}
|
|
|
|
static function fetchCreditsData():funkin.data.JsonFile
|
|
{
|
|
#if !macro
|
|
var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
|
|
|
|
return {
|
|
fileName: CREDITS_DATA_PATH,
|
|
contents: rawJson
|
|
};
|
|
#else
|
|
return {
|
|
fileName: CREDITS_DATA_PATH,
|
|
contents: null
|
|
};
|
|
#end
|
|
}
|
|
|
|
static function parseCreditsData(file:JsonFile):Null<CreditsData>
|
|
{
|
|
#if !macro
|
|
if (file.contents == null) return null;
|
|
|
|
var parser = new json2object.JsonParser<CreditsData>();
|
|
parser.ignoreUnknownVariables = false;
|
|
trace('[CREDITS] Parsing credits data from ${CREDITS_DATA_PATH}');
|
|
parser.fromJson(file.contents, file.fileName);
|
|
|
|
if (parser.errors.length > 0)
|
|
{
|
|
printErrors(parser.errors, file.fileName);
|
|
return null;
|
|
}
|
|
return parser.value;
|
|
#else
|
|
return null;
|
|
#end
|
|
}
|
|
|
|
static function printErrors(errors:Array<json2object.Error>, id:String = ''):Void
|
|
{
|
|
trace('[CREDITS] Failed to parse credits data: ${id}');
|
|
|
|
for (error in errors)
|
|
funkin.data.DataError.printError(error);
|
|
}
|
|
#end
|
|
}
|