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https://github.com/FunkinCrew/Funkin.git
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65 lines
1.8 KiB
Haxe
65 lines
1.8 KiB
Haxe
package funkin;
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import flash.Lib;
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import flash.display.Bitmap;
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import flash.display.BitmapData;
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import flash.display.BlendMode;
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import flash.display.Sprite;
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import flixel.system.FlxBasePreloader;
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import openfl.display.Sprite;
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import funkin.util.CLIUtil;
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import openfl.text.TextField;
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import openfl.text.TextFormat;
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import flixel.system.FlxAssets;
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@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
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class Preloader extends FlxBasePreloader
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{
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public function new(MinDisplayTime:Float = 0, ?AllowedURLs:Array<String>)
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{
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super(MinDisplayTime, AllowedURLs);
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CLIUtil.resetWorkingDir(); // Bug fix for drag-and-drop.
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}
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var logo:Sprite;
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var _text:TextField;
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override function create():Void
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{
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this._width = Lib.current.stage.stageWidth;
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this._height = Lib.current.stage.stageHeight;
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_text = new TextField();
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_text.width = 500;
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_text.text = "Loading FNF";
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_text.defaultTextFormat = new TextFormat(FlxAssets.FONT_DEFAULT, 16, 0xFFFFFFFF);
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_text.embedFonts = true;
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_text.selectable = false;
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_text.multiline = false;
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_text.wordWrap = false;
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_text.autoSize = LEFT;
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_text.x = 2;
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_text.y = 2;
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addChild(_text);
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var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
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logo = new Sprite();
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logo.addChild(new Bitmap(new LogoImage(0, 0))); // Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
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logo.scaleX = logo.scaleY = ratio;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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// addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
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super.create();
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}
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override function update(Percent:Float):Void
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{
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_text.text = "FNF: " + Math.round(Percent * 100) + "%";
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super.update(Percent);
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}
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}
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