Funkin/source/funkin/ui/freeplay/FreeplayState.hx
Mike Welsh a523b82439 Fix songs failing to load on HTML5 target
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.

This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00

1372 lines
37 KiB
Haxe

package funkin.ui.freeplay;
import flash.text.TextField;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
import flixel.FlxGame;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import funkin.graphics.FunkinCamera;
import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.shaders.AngleMask;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
import funkin.graphics.shaders.StrokeShader;
import funkin.input.Controls;
import funkin.input.Controls.Control;
import funkin.play.components.HealthIcon;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.AtlasText;
import funkin.ui.freeplay.BGScrollingText;
import funkin.ui.freeplay.DifficultyStars;
import funkin.ui.freeplay.DJBoyfriend;
import funkin.ui.freeplay.FreeplayScore;
import funkin.ui.freeplay.LetterSort;
import funkin.ui.freeplay.SongMenuItem;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import funkin.util.MathUtil;
import lime.app.Future;
import lime.utils.Assets;
/**
* Parameters used to initialize the FreeplayState.
*/
typedef FreeplayStateParams =
{
?character:String,
};
class FreeplayState extends MusicBeatSubState
{
//
// Params
//
/**
* The current character for this FreeplayState.
* You can't change this without transitioning to a new FreeplayState.
*/
final currentCharacter:String;
/**
* For the audio preview, the duration of the fade-in effect.
*/
public static final FADE_IN_DURATION:Float = 0.5;
/**
* For the audio preview, the duration of the fade-out effect.
*/
public static final FADE_OUT_DURATION:Float = 0.25;
/**
* For the audio preview, the volume at which the fade-in starts.
*/
public static final FADE_IN_START_VOLUME:Float = 0.25;
/**
* For the audio preview, the volume at which the fade-in ends.
*/
public static final FADE_IN_END_VOLUME:Float = 1.0;
/**
* For the audio preview, the volume at which the fade-out starts.
*/
public static final FADE_OUT_END_VOLUME:Float = 0.0;
var songs:Array<Null<FreeplaySongData>> = [];
var diffIdsCurrent:Array<String> = [];
var diffIdsTotal:Array<String> = [];
var curSelected:Int = 0;
var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
var fp:FreeplayScore;
var txtCompletion:AtlasText;
var lerpCompletion:Float = 0;
var intendedCompletion:Float = 0;
var lerpScore:Float = 0;
var intendedScore:Int = 0;
var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
var coolColors:Array<Int> = [
0xff9271fd,
0xff9271fd,
0xff223344,
0xFF941653,
0xFFfc96d7,
0xFFa0d1ff,
0xffff78bf,
0xfff6b604
];
var grpSongs:FlxTypedGroup<Alphabet>;
var grpCapsules:FlxTypedGroup<SongMenuItem>;
var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
var ostName:FlxText;
var difficultyStars:DifficultyStars;
var displayedVariations:Array<String>;
var dj:DJBoyfriend;
var letterSort:LetterSort;
var typing:FlxInputText;
var exitMovers:Map<Array<FlxSprite>, MoveData> = new Map();
var stickerSubState:StickerSubState;
static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null<String> = null;
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
if (stickers != null)
{
stickerSubState = stickers;
}
super();
}
override function create():Void
{
super.create();
FlxTransitionableState.skipNextTransIn = true;
if (stickerSubState != null)
{
this.persistentUpdate = true;
this.persistentDraw = true;
openSubState(stickerSubState);
stickerSubState.degenStickers();
}
#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
var isDebug:Bool = false;
#if debug
isDebug = true;
#end
if (FlxG.sound.music == null || (FlxG.sound.music != null && !FlxG.sound.music.playing))
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
}
// Add a null entry that represents the RANDOM option
songs.push(null);
// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
displayedVariations = (currentCharacter == "bf") ? [Constants.DEFAULT_VARIATION, "erect"] : [currentCharacter];
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
{
for (songId in LevelRegistry.instance.parseEntryData(levelId).songs)
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
// Only display songs which actually have available charts for the current character.
var availableDifficultiesForSong = song.listDifficulties(displayedVariations);
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
for (difficulty in availableDifficultiesForSong)
{
diffIdsTotal.pushUnique(difficulty);
}
}
}
// LOAD MUSIC
// LOAD CHARACTERS
trace(FlxG.width);
trace(FlxG.camera.zoom);
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
var pinkBack:FlxSprite = new FlxSprite().loadGraphic(Paths.image('freeplay/pinkBack'));
pinkBack.color = 0xFFffd4e9; // sets it to pink!
pinkBack.x -= pinkBack.width;
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
var orangeBackShit:FlxSprite = new FlxSprite(84, 440).makeGraphic(Std.int(pinkBack.width), 75, 0xFFfeda00);
add(orangeBackShit);
var alsoOrangeLOL:FlxSprite = new FlxSprite(0, orangeBackShit.y).makeGraphic(100, Std.int(orangeBackShit.height), 0xFFffd400);
add(alsoOrangeLOL);
exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
{
x: -pinkBack.width,
y: pinkBack.y,
speed: 0.4,
wait: 0
});
FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit);
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
var grpTxtScrolls:FlxGroup = new FlxGroup();
add(grpTxtScrolls);
grpTxtScrolls.visible = false;
FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ["x", "y", "speed", "size"]));
var moreWays:BGScrollingText = new BGScrollingText(0, 160, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
moreWays.funnyColor = 0xFFfff383;
moreWays.speed = 6.8;
grpTxtScrolls.add(moreWays);
exitMovers.set([moreWays],
{
x: FlxG.width * 2,
speed: 0.4,
});
var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, "BOYFRIEND", FlxG.width / 2, false, 60);
funnyScroll.funnyColor = 0xFFff9963;
funnyScroll.speed = -3.8;
grpTxtScrolls.add(funnyScroll);
exitMovers.set([funnyScroll],
{
x: -funnyScroll.width * 2,
y: funnyScroll.y,
speed: 0.4,
wait: 0
});
var txtNuts:BGScrollingText = new BGScrollingText(0, 285, "PROTECT YO NUTS", FlxG.width / 2, true, 43);
txtNuts.speed = 3.5;
grpTxtScrolls.add(txtNuts);
exitMovers.set([txtNuts],
{
x: FlxG.width * 2,
speed: 0.4,
});
var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, "BOYFRIEND", FlxG.width / 2, false, 60);
funnyScroll2.funnyColor = 0xFFff9963;
funnyScroll2.speed = -3.8;
grpTxtScrolls.add(funnyScroll2);
exitMovers.set([funnyScroll2],
{
x: -funnyScroll2.width * 2,
speed: 0.5,
});
var moreWays2:BGScrollingText = new BGScrollingText(0, 397, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
moreWays2.funnyColor = 0xFFfff383;
moreWays2.speed = 6.8;
grpTxtScrolls.add(moreWays2);
exitMovers.set([moreWays2],
{
x: FlxG.width * 2,
speed: 0.4
});
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, "BOYFRIEND", FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFfea400;
funnyScroll3.speed = -3.8;
grpTxtScrolls.add(funnyScroll3);
exitMovers.set([funnyScroll3],
{
x: -funnyScroll3.width * 2,
speed: 0.3
});
dj = new DJBoyfriend(640, 366);
exitMovers.set([dj],
{
x: -dj.width * 1.6,
speed: 0.5
});
// TODO: Replace this.
if (currentCharacter == "pico") dj.visible = false;
add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
bgDad.setGraphicSize(0, FlxG.height);
bgDad.updateHitbox();
bgDad.shader = new AngleMask();
bgDad.visible = false;
var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(bgDad.width), Std.int(bgDad.height), FlxColor.BLACK);
add(blackOverlayBullshitLOLXD); // used to mask the text lol!
exitMovers.set([blackOverlayBullshitLOLXD, bgDad],
{
x: FlxG.width * 1.5,
y: bgDad.height,
speed: 0.4,
wait: 0
});
add(bgDad);
FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 1, {ease: FlxEase.quintOut});
blackOverlayBullshitLOLXD.shader = bgDad.shader;
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
grpCapsules = new FlxTypedGroup<SongMenuItem>();
add(grpCapsules);
grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
add(grpDifficulties);
exitMovers.set([grpDifficulties],
{
x: -300,
speed: 0.25,
wait: 0
});
for (diffId in diffIdsTotal)
{
var diffSprite:DifficultySprite = new DifficultySprite(diffId);
diffSprite.difficultyId = diffId;
grpDifficulties.add(diffSprite);
}
grpDifficulties.group.forEach(function(spr) {
spr.visible = false;
});
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
}
// NOTE: This is an AtlasSprite because we use an animation to bring it into view.
// TODO: Add the ability to select the album graphic.
var albumArt:FlxAtlasSprite = new FlxAtlasSprite(640, 360, Paths.animateAtlas("freeplay/albumRoll"));
albumArt.visible = false;
add(albumArt);
exitMovers.set([albumArt],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
var albumTitle:FlxSprite = new FlxSprite(947, 491).loadGraphic(Paths.image('freeplay/albumTitle-fnfvol1'));
var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.stars.visible = false;
albumTitle.visible = false;
albumArtist.visible = false;
exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.2,
wait: 0.1
});
exitMovers.set([albumArtist],
{
x: FlxG.width * 1.1,
speed: 0.2,
wait: 0.2
});
exitMovers.set([difficultyStars],
{
x: FlxG.width * 1.2,
speed: 0.2,
wait: 0.3
});
add(albumTitle);
add(albumArtist);
add(difficultyStars);
var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
overhangStuff.y -= overhangStuff.height;
add(overhangStuff);
FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut});
var fnfFreeplay:FlxText = new FlxText(8, 8, 0, "FREEPLAY", 48);
fnfFreeplay.font = "VCR OSD Mono";
fnfFreeplay.visible = false;
ostName = new FlxText(8, 8, FlxG.width - 8 - 8, "OFFICIAL OST", 48);
ostName.font = "VCR OSD Mono";
ostName.alignment = RIGHT;
ostName.visible = false;
exitMovers.set([overhangStuff, fnfFreeplay, ostName],
{
y: -overhangStuff.height,
x: 0,
speed: 0.2,
wait: 0
});
var sillyStroke = new StrokeShader(0xFFFFFFFF, 2, 2);
fnfFreeplay.shader = sillyStroke;
add(fnfFreeplay);
add(ostName);
var fnfHighscoreSpr:FlxSprite = new FlxSprite(860, 70);
fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
fnfHighscoreSpr.animation.addByPrefix("highscore", "highscore", 24, false);
fnfHighscoreSpr.visible = false;
fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1));
fnfHighscoreSpr.updateHitbox();
add(fnfHighscoreSpr);
new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) {
fnfHighscoreSpr.animation.play("highscore");
tmr.time = FlxG.random.float(20, 60);
}, 0);
fp = new FreeplayScore(460, 60, 100);
fp.visible = false;
add(fp);
var clearBoxSprite:FlxSprite = new FlxSprite(1165, 65).loadGraphic(Paths.image('freeplay/clearBox'));
add(clearBoxSprite);
txtCompletion = new AtlasText(1185, 87, "69", AtlasFont.FREEPLAY_CLEAR);
txtCompletion.visible = false;
add(txtCompletion);
letterSort = new LetterSort(400, 75);
add(letterSort);
letterSort.visible = false;
exitMovers.set([letterSort],
{
y: -100,
speed: 0.3
});
letterSort.changeSelectionCallback = (str) -> {
switch (str)
{
case "fav":
generateSongList({filterType: FAVORITE}, true);
case "ALL":
generateSongList(null, true);
default:
generateSongList({filterType: REGEXP, filterData: str}, true);
}
};
exitMovers.set([fp, txtCompletion, fnfHighscoreSpr],
{
x: FlxG.width,
speed: 0.3
});
dj.onIntroDone.add(function() {
// when boyfriend hits dat shiii
albumArt.visible = true;
albumArt.anim.play("");
albumArt.anim.onComplete = function() {
albumArt.anim.pause();
};
new FlxTimer().start(1, function(_) {
albumTitle.visible = true;
});
new FlxTimer().start(35 / 24, function(_) {
albumArtist.visible = true;
difficultyStars.stars.visible = true;
});
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
var diffSelLeft = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
var diffSelRight = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
add(diffSelLeft);
add(diffSelRight);
letterSort.visible = true;
exitMovers.set([diffSelLeft, diffSelRight],
{
x: -diffSelLeft.width * 2,
speed: 0.26
});
new FlxTimer().start(1 / 24, function(handShit) {
fnfHighscoreSpr.visible = true;
fnfFreeplay.visible = true;
ostName.visible = true;
fp.visible = true;
fp.updateScore(0);
txtCompletion.visible = true;
intendedCompletion = 0;
new FlxTimer().start(1.5 / 24, function(bold) {
sillyStroke.width = 0;
sillyStroke.height = 0;
changeSelection();
});
});
pinkBack.color = 0xFFffd863;
bgDad.visible = true;
orangeBackShit.visible = true;
alsoOrangeLOL.visible = true;
grpTxtScrolls.visible = true;
});
generateSongList(null, false);
var swag:Alphabet = new Alphabet(1, 0, "swag");
var funnyCam = new FunkinCamera(0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam);
typing = new FlxInputText(100, 100);
typing.callback = function(txt, action) {
trace(action);
};
forEach(function(bs) {
bs.cameras = [funnyCam];
});
}
public function generateSongList(?filterStuff:SongFilter, force:Bool = false)
{
curSelected = 1;
for (cap in grpCapsules.members)
cap.kill();
var tempSongs:Array<FreeplaySongData> = songs;
if (filterStuff != null)
{
switch (filterStuff.filterType)
{
case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
var filterRegexp = new EReg("^[" + filterStuff.filterData + "].*", "i");
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return filterRegexp.match(str.songName);
});
case STARTSWITH:
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return str.songName.toLowerCase().startsWith(filterStuff.filterData);
});
case ALL:
// no filter!
case FAVORITE:
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return str.isFav;
});
default:
// return all on default
}
}
var hsvShader:HSVShader = new HSVShader();
var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
randomCapsule.init(FlxG.width, 0, null);
randomCapsule.onConfirm = function() {
capsuleOnConfirmRandom(randomCapsule);
};
randomCapsule.y = randomCapsule.intendedY(0) + 10;
randomCapsule.targetPos.x = randomCapsule.x;
randomCapsule.alpha = 0.5;
randomCapsule.songText.visible = false;
randomCapsule.favIcon.visible = false;
randomCapsule.initJumpIn(0, force);
randomCapsule.hsvShader = hsvShader;
grpCapsules.add(randomCapsule);
for (i in 0...tempSongs.length)
{
if (tempSongs[i] == null) continue;
var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem);
funnyMenu.init(FlxG.width, 0, tempSongs[i]);
funnyMenu.onConfirm = function() {
capsuleOnConfirmDefault(funnyMenu);
};
funnyMenu.y = funnyMenu.intendedY(i + 1) + 10;
funnyMenu.targetPos.x = funnyMenu.x;
funnyMenu.ID = i;
funnyMenu.capsule.alpha = 0.5;
funnyMenu.songText.visible = false;
funnyMenu.favIcon.visible = tempSongs[i].isFav;
funnyMenu.hsvShader = hsvShader;
if (i < 8) funnyMenu.initJumpIn(Math.min(i, 4), force);
else
funnyMenu.forcePosition();
grpCapsules.add(funnyMenu);
}
FlxG.console.registerFunction("changeSelection", changeSelection);
rememberSelection();
changeSelection();
changeDiff();
}
var touchY:Float = 0;
var touchX:Float = 0;
var dxTouch:Float = 0;
var dyTouch:Float = 0;
var velTouch:Float = 0;
var veloctiyLoopShit:Float = 0;
var touchTimer:Float = 0;
var initTouchPos:FlxPoint = new FlxPoint();
var spamTimer:Float = 0;
var spamming:Bool = false;
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.keys.justPressed.F)
{
if (songs[curSelected] != null)
{
var realShit = curSelected;
songs[curSelected].isFav = !songs[curSelected].isFav;
if (songs[curSelected].isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
ease: FlxEase.elasticOut,
onComplete: _ -> {
grpCapsules.members[realShit].favIcon.visible = true;
grpCapsules.members[realShit].favIcon.animation.play("fav");
}
});
}
else
{
grpCapsules.members[realShit].favIcon.animation.play('fav', false, true);
new FlxTimer().start((1 / 24) * 14, _ -> {
grpCapsules.members[realShit].favIcon.visible = false;
});
new FlxTimer().start((1 / 24) * 24, _ -> {
FlxTween.tween(grpCapsules.members[realShit], {angle: 0}, 0.4, {ease: FlxEase.elasticOut});
});
}
}
}
if (FlxG.keys.justPressed.T) typing.hasFocus = true;
if (FlxG.sound.music != null)
{
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * elapsed;
}
}
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
if (Math.isNaN(lerpScore))
{
lerpScore = intendedScore;
}
if (Math.isNaN(lerpCompletion))
{
lerpCompletion = intendedCompletion;
}
fp.updateScore(Std.int(lerpScore));
txtCompletion.text = '${Math.floor(lerpCompletion * 100)}';
// Right align the completion percentage
switch (txtCompletion.text.length)
{
case 3:
txtCompletion.x = 1185 - 10;
case 2:
txtCompletion.x = 1185;
case 1:
txtCompletion.x = 1185 + 24;
default:
txtCompletion.x = 1185;
}
handleInputs(elapsed);
}
function handleInputs(elapsed:Float):Void
{
if (busy) return;
var upP = controls.UI_UP_P;
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
if (FlxG.onMobile)
{
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
initTouchPos.set(touch.screenX, touch.screenY);
}
if (touch.pressed)
{
var dx = initTouchPos.x - touch.screenX;
var dy = initTouchPos.y - touch.screenY;
var angle = Math.atan2(dy, dx);
var length = Math.sqrt(dx * dx + dy * dy);
FlxG.watch.addQuick("LENGTH", length);
FlxG.watch.addQuick("ANGLE", Math.round(FlxAngle.asDegrees(angle)));
}
}
if (FlxG.touches.getFirst() != null)
{
if (touchTimer >= 1.5) accepted = true;
touchTimer += elapsed;
var touch:FlxTouch = FlxG.touches.getFirst();
velTouch = Math.abs((touch.screenY - dyTouch)) / 50;
dyTouch = touch.screenY - touchY;
dxTouch = touch.screenX - touchX;
if (touch.justPressed)
{
touchY = touch.screenY;
dyTouch = 0;
velTouch = 0;
touchX = touch.screenX;
dxTouch = 0;
}
if (Math.abs(dxTouch) >= 100)
{
touchX = touch.screenX;
if (dxTouch != 0) dxTouch < 0 ? changeDiff(1) : changeDiff(-1);
}
if (Math.abs(dyTouch) >= 100)
{
touchY = touch.screenY;
if (dyTouch != 0) dyTouch < 0 ? changeSelection(1) : changeSelection(-1);
}
}
else
{
touchTimer = 0;
}
}
#if mobile
for (touch in FlxG.touches.list)
{
if (touch.justPressed)
{
// accepted = true;
}
}
#end
if (controls.UI_UP || controls.UI_DOWN)
{
spamTimer += elapsed;
if (spamming)
{
if (spamTimer >= 0.07)
{
spamTimer = 0;
if (controls.UI_UP) changeSelection(-1);
else
changeSelection(1);
}
}
else if (spamTimer >= 0.9) spamming = true;
}
else
{
spamming = false;
spamTimer = 0;
}
if (upP)
{
dj.resetAFKTimer();
changeSelection(-1);
}
if (downP)
{
dj.resetAFKTimer();
changeSelection(1);
}
if (FlxG.mouse.wheel != 0)
{
dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
}
if (controls.UI_LEFT_P)
{
dj.resetAFKTimer();
changeDiff(-1);
}
if (controls.UI_RIGHT_P)
{
dj.resetAFKTimer();
changeDiff(1);
}
// TODO: DEBUG REMOVE THIS
if (FlxG.keys.justPressed.P)
{
var newParams:FreeplayStateParams =
{
character: currentCharacter == "bf" ? "pico" : "bf",
};
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(newParams, sticker)));
}
if (controls.BACK && !typing.hasFocus)
{
FlxTween.globalManager.clear();
FlxTimer.globalManager.clear();
dj.onIntroDone.removeAll();
FlxG.sound.play(Paths.sound('cancelMenu'));
var longestTimer:Float = 0;
for (grpSpr in exitMovers.keys())
{
var moveData:MoveData = exitMovers.get(grpSpr);
for (spr in grpSpr)
{
var funnyMoveShit:MoveData = moveData;
if (moveData.x == null) funnyMoveShit.x = spr.x;
if (moveData.y == null) funnyMoveShit.y = spr.y;
if (moveData.speed == null) funnyMoveShit.speed = 0.2;
if (moveData.wait == null) funnyMoveShit.wait = 0;
FlxTween.tween(spr, {x: funnyMoveShit.x, y: funnyMoveShit.y}, funnyMoveShit.speed, {ease: FlxEase.expoIn});
longestTimer = Math.max(longestTimer, funnyMoveShit.speed + funnyMoveShit.wait);
}
}
for (caps in grpCapsules.members)
{
caps.doJumpIn = false;
caps.doLerp = false;
caps.doJumpOut = true;
}
if (Type.getClass(FlxG.state) == MainMenuState)
{
FlxG.state.persistentUpdate = true;
FlxG.state.persistentDraw = true;
}
new FlxTimer().start(longestTimer, (_) -> {
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
if (Type.getClass(FlxG.state) == MainMenuState)
{
close();
}
else
{
FlxG.switchState(() -> new MainMenuState());
}
});
}
if (accepted)
{
grpCapsules.members[curSelected].onConfirm();
}
}
public override function destroy():Void
{
super.destroy();
var daSong = songs[curSelected];
if (daSong != null)
{
clearDaCache(daSong.songName);
}
}
function changeDiff(change:Int = 0)
{
touchTimer = 0;
var currentDifficultyIndex = diffIdsCurrent.indexOf(currentDifficulty);
if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
currentDifficultyIndex += change;
if (currentDifficultyIndex < 0) currentDifficultyIndex = diffIdsCurrent.length - 1;
if (currentDifficultyIndex >= diffIdsCurrent.length) currentDifficultyIndex = 0;
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong = songs[curSelected];
if (daSong != null)
{
var songScore:SaveScoreData = Save.get().getSongScore(songs[curSelected].songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
rememberedDifficulty = currentDifficulty;
}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
}
if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))
{
intendedCompletion = 0;
}
grpDifficulties.group.forEach(function(diffSprite) {
diffSprite.visible = false;
});
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty)
{
if (change != 0)
{
diffSprite.visible = true;
diffSprite.offset.y += 5;
diffSprite.alpha = 0.5;
new FlxTimer().start(1 / 24, function(swag) {
diffSprite.alpha = 1;
diffSprite.updateHitbox();
});
}
else
{
diffSprite.visible = true;
}
}
}
if (change != 0)
{
// Update the song capsules to reflect the new difficulty info.
for (songCapsule in grpCapsules.members)
{
if (songCapsule == null) continue;
if (songCapsule.songData != null)
{
songCapsule.songData.currentDifficulty = currentDifficulty;
songCapsule.init(null, null, songCapsule.songData);
}
else
{
songCapsule.init(null, null, null);
}
}
}
// Set the difficulty star count on the right.
difficultyStars.difficulty = daSong?.songRating ?? difficultyStars.difficulty; // yay haxe 4.3
}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
function clearDaCache(actualSongTho:String)
{
for (song in songs)
{
if (song == null) continue;
if (song.songName != actualSongTho)
{
trace('trying to remove: ' + song.songName);
// openfl.Assets.cache.clear(Paths.inst(song.songName));
}
}
}
function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void
{
trace("RANDOM SELECTED");
busy = true;
letterSort.inputEnabled = false;
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.songData != null;
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap.songData.songName;
})}');
if (availableSongCapsules.length == 0)
{
trace("No songs available!");
busy = false;
letterSort.inputEnabled = true;
FlxG.sound.play(Paths.sound('cancelMenu'));
return;
}
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0); // Trigger an update.
// Act like we hit Confirm on that song.
capsuleOnConfirmDefault(targetSong);
}
function capsuleOnConfirmDefault(cap:SongMenuItem):Void
{
busy = true;
letterSort.inputEnabled = false;
PlayStatePlaylist.isStoryMode = false;
var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId);
if (targetSong == null)
{
FlxG.log.warn('WARN: could not find song with id (${cap.songData.songId})');
return;
}
var targetDifficulty:String = currentDifficulty;
var targetVariation:String = targetSong.getFirstValidVariation(targetDifficulty);
PlayStatePlaylist.campaignId = cap.songData.levelId;
// Visual and audio effects.
FlxG.sound.play(Paths.sound('confirmMenu'));
dj.confirm();
new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId);
LoadingState.loadPlayState(
{
targetSong: targetSong,
targetDifficulty: targetDifficulty,
targetVariation: targetVariation,
}, true);
});
}
function rememberSelection():Void
{
if (rememberedSongId != null)
{
curSelected = songs.findIndex(function(song) {
if (song == null) return false;
return song.songId == rememberedSongId;
});
}
if (rememberedDifficulty != null)
{
currentDifficulty = rememberedDifficulty;
}
// Set the difficulty star count on the right.
var daSong = songs[curSelected];
difficultyStars.difficulty = daSong?.songRating ?? 0;
}
function changeSelection(change:Int = 0)
{
// NGio.logEvent('Fresh');
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
// FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName));
var prevSelected = curSelected;
curSelected += change;
if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
var daSongCapsule = grpCapsules.members[curSelected];
if (daSongCapsule.songData != null)
{
var songScore:SaveScoreData = Save.get().getSongScore(daSongCapsule.songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
rememberedSongId = daSongCapsule.songData.songId;
changeDiff();
}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
rememberedSongId = null;
rememberedDifficulty = null;
}
for (index => capsule in grpCapsules.members)
{
index += 1;
capsule.selected = index == curSelected + 1;
capsule.targetPos.y = capsule.intendedY(index - curSelected);
capsule.targetPos.x = 270 + (60 * (Math.sin(index - curSelected)));
if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
}
if (grpCapsules.countLiving() > 0)
{
if (curSelected == 0)
{
FlxG.sound.playMusic(Paths.music('freeplay/freeplayRandom'), 0);
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
else
{
// TODO: Stream the instrumental of the selected song?
if (prevSelected == 0)
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
}
grpCapsules.members[curSelected].selected = true;
}
}
}
class DifficultySelector extends FlxSprite
{
var controls:Controls;
var whiteShader:PureColor;
public function new(x:Float, y:Float, flipped:Bool, controls:Controls)
{
super(x, y);
this.controls = controls;
frames = Paths.getSparrowAtlas('freeplay/freeplaySelector');
animation.addByPrefix('shine', "arrow pointer loop", 24);
animation.play('shine');
whiteShader = new PureColor(FlxColor.WHITE);
shader = whiteShader;
flipX = flipped;
}
override function update(elapsed:Float)
{
if (flipX && controls.UI_RIGHT_P) moveShitDown();
if (!flipX && controls.UI_LEFT_P) moveShitDown();
super.update(elapsed);
}
function moveShitDown()
{
offset.y -= 5;
whiteShader.colorSet = true;
scale.x = scale.y = 0.5;
new FlxTimer().start(2 / 24, function(tmr) {
scale.x = scale.y = 1;
whiteShader.colorSet = false;
updateHitbox();
});
}
}
typedef SongFilter =
{
var filterType:FilterType;
var ?filterData:Dynamic;
}
enum abstract FilterType(String)
{
var STARTSWITH;
var REGEXP;
var FAVORITE;
var ALL;
}
class FreeplaySongData
{
public var isFav:Bool = false;
var song:Song;
public var levelId(default, null):String = "";
public var songId(default, null):String = "";
public var songDifficulties(default, null):Array<String> = [];
public var songName(default, null):String = "";
public var songCharacter(default, null):String = "";
public var songRating(default, null):Int = 0;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
currentDifficulty = value;
updateValues(displayedVariations);
return value;
}
public function new(levelId:String, songId:String, song:Song, ?displayedVariations:Array<String>)
{
this.levelId = levelId;
this.songId = songId;
this.song = song;
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(displayedVariations);
}
function updateValues(displayedVariations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(displayedVariations);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, displayedVariations);
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating;
}
}
typedef MoveData =
{
var ?x:Float;
var ?y:Float;
var ?speed:Float;
var ?wait:Float;
}
class DifficultySprite extends FlxSprite
{
public var difficultyId:String;
public function new(diffId:String)
{
super();
difficultyId = diffId;
if (Assets.exists(Paths.file('images/freeplay/freeplay${diffId}.xml')))
{
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${diffId}');
this.animation.addByPrefix('idle', 'idle0', 24, true);
if (Preferences.flashingLights) this.animation.play('idle');
}
else
{
this.loadGraphic(Paths.image('freeplay/freeplay' + diffId));
}
}
}