mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 08:07:54 -05:00
491 lines
12 KiB
Haxe
491 lines
12 KiB
Haxe
package funkin;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.text.FlxText;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.MenuItem.WeekType;
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import funkin.play.PlayState;
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import funkin.play.song.SongData.SongDataParser;
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import lime.net.curl.CURLCode;
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import openfl.Assets;
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using StringTools;
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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class StoryMenuState extends MusicBeatState
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{
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var scoreText:FlxText;
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var weekData:Array<Array<String>> = [
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['Tutorial'],
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['Bopeebo', 'Fresh', 'Dadbattle'],
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['Spookeez', 'South', "Monster"],
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['Pico', 'Philly', "Blammed"],
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['Satin-Panties', "High", "Milf"],
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['Cocoa', 'Eggnog', 'Winter-Horrorland'],
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['Senpai', 'Roses', 'Thorns'],
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['Ugh', 'Guns', 'Stress'],
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['Darnell', "lit-up", "2hot"]
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];
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var curDifficulty:Int = 1;
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// TODO: This info is just hardcoded right now.
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// We should probably make it so that weeks must be completed in order to unlock the next week.
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public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true, true, true];
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var weekCharacters:Array<Dynamic> = [
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['dad', 'bf', 'gf'],
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['dad', 'bf', 'gf'],
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['spooky', 'bf', 'gf'],
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['pico', 'bf', 'gf'],
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['mom', 'bf', 'gf'],
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['parents-christmas', 'bf', 'gf'],
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['senpai', 'bf', 'gf'],
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['tankman', 'bf', 'gf'],
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['darnell', 'pico', 'nene']
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];
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var weekNames:Array<String> = [
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"",
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"Daddy Dearest",
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"Spooky Month",
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"PICO",
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"MOMMY MUST MURDER",
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"RED SNOW",
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"hating simulator ft. moawling",
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"TANKMAN",
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"Due Debts"
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];
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var weekType:Array<WeekType> = [WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEKEND];
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var weekTypeInc:Map<WeekType, Int> = new Map();
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var txtWeekTitle:FlxText;
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var curWeek:Int = 0;
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var txtTracklist:FlxText;
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var grpWeekText:FlxTypedGroup<MenuItem>;
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var grpWeekCharacters:Array<FlxTypedGroup<MenuCharacter>>;
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// var grpWeekCharacters:FlxTypedGroup<MenuCharacter>;
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var grpLocks:FlxTypedGroup<FlxSprite>;
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var difficultySelectors:FlxGroup;
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var sprDifficulty:FlxSprite;
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var leftArrow:FlxSprite;
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var rightArrow:FlxSprite;
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var yellowBG:FlxSprite; // not actually, yellow, lol!
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var targetColor:Int = 0xFFF9CF51;
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override function create()
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{
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transIn = FlxTransitionableState.defaultTransIn;
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transOut = FlxTransitionableState.defaultTransOut;
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if (FlxG.sound.music != null)
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic(Paths.music('freakyMenu'));
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}
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persistentUpdate = persistentDraw = true;
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scoreText = new FlxText(10, 10, 0, "SCORE: 49324858", 36);
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scoreText.setFormat("VCR OSD Mono", 32);
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txtWeekTitle = new FlxText(FlxG.width * 0.7, 10, 0, "", 32);
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txtWeekTitle.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
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txtWeekTitle.alpha = 0.7;
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var rankText:FlxText = new FlxText(0, 10);
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rankText.text = 'RANK: GREAT';
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rankText.setFormat(Paths.font("vcr.ttf"), 32);
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rankText.size = scoreText.size;
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rankText.screenCenter(X);
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var ui_tex = Paths.getSparrowAtlas('campaign_menu_UI_assets');
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yellowBG = new FlxSprite(0, 56).makeGraphic(FlxG.width, 400, FlxColor.WHITE);
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yellowBG.color = 0xFFF9CF51;
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// 0xFF413CAE blue
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// 0xFFF9CF51 yello
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grpWeekText = new FlxTypedGroup<MenuItem>();
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add(grpWeekText);
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var blackBarThingie:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 56, FlxColor.BLACK);
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add(blackBarThingie);
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// grpWeekCharacters = new FlxTypedGroup<MenuCharacter>();
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grpWeekCharacters = [];
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grpLocks = new FlxTypedGroup<FlxSprite>();
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add(grpLocks);
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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for (i in 0...weekData.length)
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{
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if (!weekTypeInc.exists(weekType[i]))
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weekTypeInc[weekType[i]] = 1;
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if (i == 0 && weekType[i] == WEEK)
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weekTypeInc[weekType[i]] = 0; // set week to 0 by default?
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var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, weekTypeInc[weekType[i]], weekType[i]);
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weekThing.y += ((weekThing.height + 20) * i);
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weekThing.targetY = i;
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grpWeekText.add(weekThing);
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weekTypeInc[weekType[i]] += 1;
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weekThing.screenCenter(X);
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weekThing.antialiasing = true;
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// weekThing.updateHitbox();
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// Needs an offset thingie
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if (!weekUnlocked[i])
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{
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var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
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lock.frames = ui_tex;
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lock.animation.addByPrefix('lock', 'lock');
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lock.animation.play('lock');
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lock.ID = i;
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lock.antialiasing = true;
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grpLocks.add(lock);
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}
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}
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var sizeChart:Map<String, Array<Float>> = new Map();
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var sizeTxt:Array<String> = Assets.getText(Paths.file("data/storychardata.txt")).split("\n");
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for (item in sizeTxt)
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{
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var items:Array<String> = item.split(" ");
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var stuf:Array<Float> = [];
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var name:String = items.shift();
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for (num in items)
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stuf.push(Std.parseFloat(num));
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sizeChart.set(name, stuf);
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}
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for (index => week in weekCharacters)
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{
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grpWeekCharacters.push(new FlxTypedGroup<MenuCharacter>());
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for (char in 0...week.length)
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{
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var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[index][char]);
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weekCharacterThing.y += 70;
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weekCharacterThing.antialiasing = true;
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var size:Float = 0.9;
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switch (char)
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{
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case 0 | 2:
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size = 0.5;
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if (char == 0 && weekCharacterThing.character == "pico")
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weekCharacterThing.flipX = true;
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case 1:
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size = 0.9;
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weekCharacterThing.x -= 80;
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}
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if (sizeChart.exists(weekCharacterThing.character))
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{
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var nums:Array<Float> = sizeChart[weekCharacterThing.character];
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size = nums[char];
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// IDK, this might be busted ass null shit?
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if (char != 1)
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{
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weekCharacterThing.x += nums[3];
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weekCharacterThing.y += nums[4];
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}
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}
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weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * size));
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weekCharacterThing.updateHitbox();
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grpWeekCharacters[index].add(weekCharacterThing);
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trace("ADD CHARACTER");
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}
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trace(grpWeekCharacters[index].toString());
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}
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difficultySelectors = new FlxGroup();
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add(difficultySelectors);
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leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
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leftArrow.frames = ui_tex;
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leftArrow.animation.addByPrefix('idle', "arrow left");
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leftArrow.animation.addByPrefix('press', "arrow push left");
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leftArrow.animation.play('idle');
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difficultySelectors.add(leftArrow);
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sprDifficulty = new FlxSprite(leftArrow.x + 130, leftArrow.y);
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sprDifficulty.frames = ui_tex;
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sprDifficulty.animation.addByPrefix('easy', 'EASY');
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sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
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sprDifficulty.animation.addByPrefix('hard', 'HARD');
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sprDifficulty.animation.play('easy');
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changeDifficulty();
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difficultySelectors.add(sprDifficulty);
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rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
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rightArrow.frames = ui_tex;
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rightArrow.animation.addByPrefix('idle', 'arrow right');
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rightArrow.animation.addByPrefix('press', "arrow push right", 24, false);
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rightArrow.animation.play('idle');
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difficultySelectors.add(rightArrow);
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add(yellowBG);
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for (grp in grpWeekCharacters)
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{
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add(grp);
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// trace("ADDED GRP");
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}
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// add(grpWeekCharacters);
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txtTracklist = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
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txtTracklist.alignment = CENTER;
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txtTracklist.font = rankText.font;
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txtTracklist.color = 0xFFe55777;
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add(txtTracklist);
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// add(rankText);
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add(scoreText);
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add(txtWeekTitle);
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updateText();
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super.create();
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}
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override function update(elapsed:Float)
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{
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// scoreText.setFormat('VCR OSD Mono', 32);
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yellowBG.color = FlxColor.interpolate(yellowBG.color, targetColor, 0.06);
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lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.5);
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scoreText.text = "WEEK SCORE:" + Math.round(lerpScore);
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txtWeekTitle.text = weekNames[curWeek].toUpperCase();
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txtWeekTitle.x = FlxG.width - (txtWeekTitle.width + 10);
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// FlxG.watch.addQuick('font', scoreText.font);
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difficultySelectors.visible = weekUnlocked[curWeek];
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grpLocks.forEach(function(lock:FlxSprite)
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{
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lock.y = grpWeekText.members[lock.ID].y;
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});
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if (!movedBack)
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{
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if (!selectedWeek)
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{
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if (controls.UI_UP_P)
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{
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changeWeek(-1);
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}
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if (controls.UI_DOWN_P)
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{
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changeWeek(1);
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}
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if (controls.UI_RIGHT)
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rightArrow.animation.play('press')
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else
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rightArrow.animation.play('idle');
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if (controls.UI_LEFT)
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leftArrow.animation.play('press');
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else
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leftArrow.animation.play('idle');
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if (controls.UI_RIGHT_P)
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changeDifficulty(1);
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if (controls.UI_LEFT_P)
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changeDifficulty(-1);
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}
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if (controls.ACCEPT)
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{
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selectWeek();
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}
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}
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if (controls.BACK && !movedBack && !selectedWeek)
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{
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FlxG.sound.play(Paths.sound('cancelMenu'));
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movedBack = true;
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FlxG.switchState(new MainMenuState());
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}
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super.update(elapsed);
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}
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var movedBack:Bool = false;
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var selectedWeek:Bool = false;
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var stopspamming:Bool = false;
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function selectWeek()
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{
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if (weekUnlocked[curWeek])
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{
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if (stopspamming == false)
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{
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FlxG.sound.play(Paths.sound('confirmMenu'));
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grpWeekText.members[curWeek].startFlashing();
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grpWeekCharacters[curWeek].members[1].animation.play('bfConfirm');
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stopspamming = true;
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}
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PlayState.storyPlaylist = weekData[curWeek];
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PlayState.isStoryMode = true;
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selectedWeek = true;
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PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
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PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
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PlayState.storyWeek = curWeek;
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PlayState.campaignScore = 0;
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PlayState.storyDifficulty = curDifficulty;
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PlayState.storyDifficulty_NEW = switch (curDifficulty)
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{
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case 0:
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'easy';
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case 1:
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'normal';
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case 2:
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'hard';
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default:
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'normal';
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};
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SongLoad.curDiff = PlayState.storyDifficulty_NEW;
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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LoadingState.loadAndSwitchState(new PlayState(), true);
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});
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}
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}
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function changeDifficulty(change:Int = 0):Void
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{
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curDifficulty += change;
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if (curDifficulty < 0)
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curDifficulty = 2;
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if (curDifficulty > 2)
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curDifficulty = 0;
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sprDifficulty.offset.x = 0;
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switch (curDifficulty)
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{
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case 0:
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sprDifficulty.animation.play('easy');
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sprDifficulty.offset.x = 20;
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case 1:
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sprDifficulty.animation.play('normal');
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sprDifficulty.offset.x = 70;
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case 2:
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sprDifficulty.animation.play('hard');
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sprDifficulty.offset.x = 20;
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}
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sprDifficulty.alpha = 0;
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// USING THESE WEIRD VALUES SO THAT IT DOESNT FLOAT UP
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sprDifficulty.y = leftArrow.y - 15;
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intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
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FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
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}
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var lerpScore:Float = 0;
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var intendedScore:Int = 0;
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function changeWeek(change:Int = 0):Void
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{
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curWeek += change;
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if (curWeek >= weekData.length)
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curWeek = 0;
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if (curWeek < 0)
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curWeek = weekData.length - 1;
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var bullShit:Int = 0;
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for (item in grpWeekText.members)
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{
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item.targetY = bullShit - curWeek;
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if (item.targetY == Std.int(0) && weekUnlocked[curWeek])
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item.alpha = 1;
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else
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item.alpha = 0.6;
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bullShit++;
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}
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FlxG.sound.play(Paths.sound('scrollMenu'));
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updateText();
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}
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function updateText()
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{
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switch (weekType[curWeek])
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{
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case WEEK:
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targetColor = 0xFFF9CF51;
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case WEEKEND:
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targetColor = 0xFF413CAE;
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}
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for (ind => grp in grpWeekCharacters)
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grp.visible = ind == curWeek;
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txtTracklist.text = "Tracks\n";
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var trackNames:Array<String> = weekData[curWeek];
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for (i in trackNames)
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{
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txtTracklist.text += '\n${i}';
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}
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txtTracklist.text = txtTracklist.text.toUpperCase();
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txtTracklist.screenCenter(X);
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txtTracklist.x -= FlxG.width * 0.35;
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intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
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}
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}
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