mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-13 01:31:49 -05:00
799 lines
23 KiB
Haxe
799 lines
23 KiB
Haxe
package funkin.ui.charSelect;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.math.FlxPoint;
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import flixel.sound.FlxSound;
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import flixel.system.debug.watch.Tracker.TrackerProfile;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.data.freeplay.player.PlayerData;
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import funkin.data.freeplay.player.PlayerRegistry;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.graphics.FunkinCamera;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.play.stage.Stage;
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import funkin.ui.freeplay.charselect.PlayableCharacter;
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import funkin.ui.freeplay.FreeplayState;
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import funkin.ui.PixelatedIcon;
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import funkin.util.MathUtil;
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import funkin.vis.dsp.SpectralAnalyzer;
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import openfl.display.BlendMode;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxEase;
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import flixel.sound.FlxSound;
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import funkin.audio.FunkinSound;
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import funkin.graphics.shaders.BlueFade;
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import openfl.filters.ShaderFilter;
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class CharSelectSubState extends MusicBeatSubState
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{
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var cursor:FlxSprite;
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var cursorBlue:FlxSprite;
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var cursorDarkBlue:FlxSprite;
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var grpCursors:FlxTypedGroup<FlxSprite>;
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var cursorConfirmed:FlxSprite;
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var cursorDenied:FlxSprite;
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var cursorX:Int = 0;
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var cursorY:Int = 0;
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var cursorFactor:Float = 110;
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var cursorOffsetX:Float = -16;
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var cursorOffsetY:Float = -48;
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var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
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var lerpAmnt:Float = 0.95;
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var tmrFrames:Int = 60;
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var currentStage:Stage;
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var playerChill:CharSelectPlayer;
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var playerChillOut:CharSelectPlayer;
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var gfChill:CharSelectGF;
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var gfChillOut:CharSelectGF;
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var barthing:FlxAtlasSprite;
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var dipshitBacking:FlxSprite;
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var chooseDipshit:FlxSprite;
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var dipshitBlur:FlxSprite;
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var transitionGradient:FlxSprite;
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var curChar(default, set):String = "pico";
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var nametag:Nametag;
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var camFollow:FlxObject;
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var autoFollow:Bool = false;
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var availableChars:Map<Int, String> = new Map<Int, String>();
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var pressedSelect:Bool = false;
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var selectTimer:FlxTimer = new FlxTimer();
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var selectSound:FunkinSound;
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var charSelectCam:FunkinCamera;
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var introM:FunkinSound = null;
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public function new()
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{
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super();
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loadAvailableCharacters();
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}
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function loadAvailableCharacters():Void
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{
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var playerIds:Array<String> = PlayerRegistry.instance.listEntryIds();
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for (playerId in playerIds)
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{
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var player:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerId);
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if (player == null) continue;
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var playerData = player.getCharSelectData();
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if (playerData == null) continue;
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var targetPosition:Int = playerData.position ?? 0;
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while (availableChars.exists(targetPosition))
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{
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targetPosition += 1;
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}
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trace('Placing player ${playerId} at position ${targetPosition}');
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availableChars.set(targetPosition, playerId);
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}
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}
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var fadeShader:BlueFade = new BlueFade();
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override public function create():Void
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{
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super.create();
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autoFollow = false;
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var fadeShaderFilter:ShaderFilter = new ShaderFilter(fadeShader);
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FlxG.camera.filters = [fadeShaderFilter];
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selectSound = new FunkinSound();
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selectSound.loadEmbedded(Paths.sound('CS_select'));
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selectSound.pitch = 1;
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selectSound.volume = 0.7;
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FlxG.sound.defaultSoundGroup.add(selectSound);
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// playing it here to preload it. not doing this makes a super awkward pause at the end of the intro
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// TODO: probably make an intro thing for funkinSound itself that preloads the next audio?
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FunkinSound.playMusic('stayFunky',
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{
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startingVolume: 0,
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overrideExisting: true,
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restartTrack: true
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});
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var introMusic:String = Paths.music('stayFunky/stayFunky-intro');
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introM = FunkinSound.load(introMusic, 1.0, false, true, true, () -> {
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FunkinSound.playMusic('stayFunky',
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{
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startingVolume: 1,
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overrideExisting: true,
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restartTrack: true
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});
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@:privateAccess
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gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
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#if desktop
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// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
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// So we want to manually change it!
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@:privateAccess
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gfChill.analyzer.fftN = 512;
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#end
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});
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var bg:FlxSprite = new FlxSprite(-153, -140);
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bg.loadGraphic(Paths.image('charSelect/charSelectBG'));
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bg.scrollFactor.set(0.1, 0.1);
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add(bg);
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var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
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crowd.anim.play("");
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crowd.scrollFactor.set(0.3, 0.3);
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add(crowd);
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var stageSpr:FlxSprite = new FlxSprite(-40, 391);
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stageSpr.frames = Paths.getSparrowAtlas("charSelect/charSelectStage");
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stageSpr.animation.addByPrefix("idle", "stage", 24, true);
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stageSpr.animation.play("idle");
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add(stageSpr);
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var curtains:FlxSprite = new FlxSprite(-47, -49);
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curtains.loadGraphic(Paths.image('charSelect/curtains'));
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curtains.scrollFactor.set(1.4, 1.4);
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add(curtains);
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barthing = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
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barthing.anim.play("");
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barthing.blend = BlendMode.MULTIPLY;
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barthing.scrollFactor.set(0, 0);
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add(barthing);
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barthing.y += 80;
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FlxTween.tween(barthing, {y: barthing.y - 80}, 1.3, {ease: FlxEase.expoOut});
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var charLight:FlxSprite = new FlxSprite(800, 250);
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charLight.loadGraphic(Paths.image('charSelect/charLight'));
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add(charLight);
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var charLightGF:FlxSprite = new FlxSprite(180, 240);
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charLightGF.loadGraphic(Paths.image('charSelect/charLight'));
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add(charLightGF);
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gfChill = new CharSelectGF();
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gfChill.switchGF("bf");
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add(gfChill);
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@:privateAccess
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playerChill = new CharSelectPlayer(0, 0);
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playerChill.switchChar("bf");
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add(playerChill);
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playerChillOut = new CharSelectPlayer(0, 0);
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playerChillOut.switchChar("bf");
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add(playerChillOut);
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var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
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speakers.anim.play("");
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speakers.scrollFactor.set(1.8, 1.8);
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add(speakers);
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var fgBlur:FlxSprite = new FlxSprite(-125, 170);
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fgBlur.loadGraphic(Paths.image('charSelect/foregroundBlur'));
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fgBlur.blend = openfl.display.BlendMode.MULTIPLY;
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add(fgBlur);
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dipshitBlur = new FlxSprite(419, -65);
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dipshitBlur.frames = Paths.getSparrowAtlas("charSelect/dipshitBlur");
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dipshitBlur.animation.addByPrefix('idle', "CHOOSE vertical", 24, true);
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dipshitBlur.blend = BlendMode.ADD;
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dipshitBlur.animation.play("idle");
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add(dipshitBlur);
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dipshitBacking = new FlxSprite(423, -17);
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dipshitBacking.frames = Paths.getSparrowAtlas("charSelect/dipshitBacking");
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dipshitBacking.animation.addByPrefix('idle', "CHOOSE horizontal", 24, true);
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dipshitBacking.blend = BlendMode.ADD;
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dipshitBacking.animation.play("idle");
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add(dipshitBacking);
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dipshitBacking.y += 210;
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FlxTween.tween(dipshitBacking, {y: dipshitBacking.y - 210}, 1.1, {ease: FlxEase.expoOut});
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chooseDipshit = new FlxSprite(426, -13);
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chooseDipshit.loadGraphic(Paths.image('charSelect/chooseDipshit'));
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add(chooseDipshit);
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chooseDipshit.y += 200;
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FlxTween.tween(chooseDipshit, {y: chooseDipshit.y - 200}, 1, {ease: FlxEase.expoOut});
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dipshitBlur.y += 220;
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FlxTween.tween(dipshitBlur, {y: dipshitBlur.y - 220}, 1.2, {ease: FlxEase.expoOut});
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chooseDipshit.scrollFactor.set();
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dipshitBacking.scrollFactor.set();
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dipshitBlur.scrollFactor.set();
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nametag = new Nametag();
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add(nametag);
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nametag.scrollFactor.set();
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FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSprite, ["x", "y", "alpha", "scale", "blend"]));
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FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxAtlasSprite, ["x", "y"]));
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FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSound, ["pitch", "volume"]));
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// FlxG.debugger.track(crowd);
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// FlxG.debugger.track(stageSpr, "stageSpr");
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// FlxG.debugger.track(bfChill, "bf chill");
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// FlxG.debugger.track(playerChill, "player");
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// FlxG.debugger.track(nametag, "nametag");
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FlxG.debugger.track(selectSound, "selectSound");
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// FlxG.debugger.track(chooseDipshit, "choose dipshit");
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// FlxG.debugger.track(barthing, "barthing");
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// FlxG.debugger.track(fgBlur, "fgBlur");
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// FlxG.debugger.track(dipshitBlur, "dipshitBlur");
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// FlxG.debugger.track(dipshitBacking, "dipshitBacking");
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// FlxG.debugger.track(charLightGF, "charLight");
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// FlxG.debugger.track(gfChill, "gfChill");
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grpCursors = new FlxTypedGroup<FlxSprite>();
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add(grpCursors);
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cursor = new FlxSprite(0, 0);
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cursor.loadGraphic(Paths.image('charSelect/charSelector'));
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cursor.color = 0xFFFFFF00;
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// FFCC00
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cursorBlue = new FlxSprite(0, 0);
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cursorBlue.loadGraphic(Paths.image('charSelect/charSelector'));
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cursorBlue.color = 0xFF3EBBFF;
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cursorDarkBlue = new FlxSprite(0, 0);
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cursorDarkBlue.loadGraphic(Paths.image('charSelect/charSelector'));
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cursorDarkBlue.color = 0xFF3C74F7;
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cursorBlue.blend = BlendMode.SCREEN;
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cursorDarkBlue.blend = BlendMode.SCREEN;
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cursorConfirmed = new FlxSprite(0, 0);
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cursorConfirmed.scrollFactor.set();
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cursorConfirmed.frames = Paths.getSparrowAtlas("charSelect/charSelectorConfirm");
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cursorConfirmed.animation.addByPrefix("idle", "cursor ACCEPTED", 24, true);
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cursorConfirmed.visible = false;
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add(cursorConfirmed);
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cursorDenied = new FlxSprite(0, 0);
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cursorDenied.scrollFactor.set();
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cursorDenied.frames = Paths.getSparrowAtlas("charSelect/charSelectorDenied");
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cursorDenied.animation.addByPrefix("idle", "cursor DENIED", 24, false);
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cursorDenied.visible = false;
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add(cursorDenied);
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grpCursors.add(cursorDarkBlue);
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grpCursors.add(cursorBlue);
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grpCursors.add(cursor);
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initLocks();
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for (index => member in grpIcons.members)
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{
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member.y += 300;
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FlxTween.tween(member, {y: member.y - 300}, 1, {ease: FlxEase.expoOut});
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}
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cursor.scrollFactor.set();
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cursorBlue.scrollFactor.set();
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cursorDarkBlue.scrollFactor.set();
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FlxTween.color(cursor, 0.2, 0xFFFFFF00, 0xFFFFCC00, {type: PINGPONG});
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// FlxG.debugger.track(cursor);
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FlxG.debugger.addTrackerProfile(new TrackerProfile(CharSelectSubState, ["curChar", "grpXSpread", "grpYSpread"]));
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FlxG.debugger.track(this);
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FlxG.sound.playMusic(Paths.music('charSelect/charSelectMusic'));
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camFollow = new FlxObject(0, 0, 1, 1);
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add(camFollow);
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camFollow.screenCenter();
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// FlxG.camera.follow(camFollow, LOCKON, 0.01);
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FlxG.camera.follow(camFollow, LOCKON);
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var temp:FlxSprite = new FlxSprite();
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temp.loadGraphic(Paths.image('charSelect/placement'));
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add(temp);
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temp.alpha = 0.0;
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Conductor.stepHit.add(spamOnStep);
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// FlxG.debugger.track(temp, "tempBG");
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transitionGradient = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/transitionGradient'));
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transitionGradient.scale.set(1280, 1);
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transitionGradient.flipY = true;
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transitionGradient.updateHitbox();
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FlxTween.tween(transitionGradient, {y: -720}, 1, {ease: FlxEase.expoOut});
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add(transitionGradient);
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camFollow.screenCenter();
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camFollow.y -= 150;
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fadeShader.fade(0.0, 1.0, 0.8, {ease: FlxEase.quadOut});
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FlxTween.tween(camFollow, {y: camFollow.y + 150}, 1.5,
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{
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ease: FlxEase.expoOut,
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onComplete: function(_) {
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autoFollow = true;
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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}
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});
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}
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var grpIcons:FlxSpriteGroup;
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var grpXSpread(default, set):Float = 107;
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var grpYSpread(default, set):Float = 127;
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function initLocks():Void
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{
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grpIcons = new FlxSpriteGroup();
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add(grpIcons);
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FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
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// FlxG.debugger.track(grpIcons, "iconGrp");
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for (i in 0...9)
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{
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if (availableChars.exists(i))
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{
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var path:String = availableChars.get(i);
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var temp:PixelatedIcon = new PixelatedIcon(0, 0);
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temp.setCharacter(path);
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temp.setGraphicSize(128, 128);
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temp.updateHitbox();
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temp.ID = 0;
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grpIcons.add(temp);
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}
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else
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{
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var temp:FlxSprite = new FlxSprite();
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temp.ID = 1;
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temp.frames = Paths.getSparrowAtlas("charSelect/locks");
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var lockIndex:Int = i + 1;
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if (i == 3) lockIndex = 3;
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if (i >= 4) lockIndex = i - 2;
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temp.animation.addByIndices("idle", "LOCK FULL " + lockIndex + " instance 1", [0], "", 24);
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temp.animation.addByIndices("selected", "LOCK FULL " + lockIndex + " instance 1", [3, 4, 5], "", 24, false);
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temp.animation.addByIndices("clicked", "LOCK FULL " + lockIndex + " instance 1", [9, 10, 11, 12, 13, 14, 15], "", 24, false);
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temp.animation.play("idle");
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grpIcons.add(temp);
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}
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}
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updateIconPositions();
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grpIcons.scrollFactor.set();
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}
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function updateIconPositions()
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{
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grpIcons.x = 450;
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grpIcons.y = 120;
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for (index => member in grpIcons.members)
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{
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var posX:Float = (index % 3);
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var posY:Float = Math.floor(index / 3);
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member.x = posX * grpXSpread;
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member.y = posY * grpYSpread;
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member.x += grpIcons.x;
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member.y += grpIcons.y;
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}
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}
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function goToFreeplay():Void
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{
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autoFollow = false;
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FlxTween.tween(cursor, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
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FlxTween.tween(cursorBlue, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
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FlxTween.tween(cursorDarkBlue, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
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FlxTween.tween(cursorConfirmed, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
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FlxTween.tween(barthing, {y: barthing.y + 80}, 0.8, {ease: FlxEase.backIn});
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FlxTween.tween(dipshitBacking, {y: dipshitBacking.y + 210}, 0.8, {ease: FlxEase.backIn});
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FlxTween.tween(chooseDipshit, {y: chooseDipshit.y + 200}, 0.8, {ease: FlxEase.backIn});
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FlxTween.tween(dipshitBlur, {y: dipshitBlur.y + 220}, 0.8, {ease: FlxEase.backIn});
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for (index => member in grpIcons.members)
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{
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// member.y += 300;
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FlxTween.tween(member, {y: member.y + 300}, 0.8, {ease: FlxEase.backIn});
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}
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FlxG.camera.follow(camFollow, LOCKON);
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FlxTween.tween(transitionGradient, {y: -150}, 0.8, {ease: FlxEase.backIn});
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fadeShader.fade(1.0, 0, 0.8, {ease: FlxEase.quadIn});
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FlxTween.tween(camFollow, {y: camFollow.y - 150}, 0.8,
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{
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ease: FlxEase.backIn,
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onComplete: function(_) {
|
|
FlxG.switchState(FreeplayState.build(
|
|
{
|
|
{
|
|
character: curChar,
|
|
fromCharSelect: true
|
|
}
|
|
}));
|
|
}
|
|
});
|
|
}
|
|
|
|
var holdTmrUp:Float = 0;
|
|
var holdTmrDown:Float = 0;
|
|
var holdTmrLeft:Float = 0;
|
|
var holdTmrRight:Float = 0;
|
|
var spamUp:Bool = false;
|
|
var spamDown:Bool = false;
|
|
var spamLeft:Bool = false;
|
|
var spamRight:Bool = false;
|
|
|
|
override public function update(elapsed:Float):Void
|
|
{
|
|
super.update(elapsed);
|
|
@:privateAccess
|
|
if (introM != null && !introM.paused && gfChill.analyzer == null)
|
|
{
|
|
gfChill.analyzer = new SpectralAnalyzer(introM._channel.__audioSource, 7, 0.1);
|
|
#if desktop
|
|
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
|
|
// So we want to manually change it!
|
|
@:privateAccess
|
|
gfChill.analyzer.fftN = 512;
|
|
#end
|
|
}
|
|
|
|
Conductor.instance.update();
|
|
|
|
if (controls.UI_UP_R || controls.UI_DOWN_R || controls.UI_LEFT_R || controls.UI_RIGHT_R) selectSound.pitch = 1;
|
|
|
|
if (controls.UI_UP) holdTmrUp += elapsed;
|
|
if (controls.UI_UP_R)
|
|
{
|
|
holdTmrUp = 0;
|
|
spamUp = false;
|
|
}
|
|
|
|
if (controls.UI_DOWN) holdTmrDown += elapsed;
|
|
if (controls.UI_DOWN_R)
|
|
{
|
|
holdTmrDown = 0;
|
|
spamDown = false;
|
|
}
|
|
|
|
if (controls.UI_LEFT) holdTmrLeft += elapsed;
|
|
if (controls.UI_LEFT_R)
|
|
{
|
|
holdTmrLeft = 0;
|
|
spamLeft = false;
|
|
}
|
|
|
|
if (controls.UI_RIGHT) holdTmrRight += elapsed;
|
|
if (controls.UI_RIGHT_R)
|
|
{
|
|
holdTmrRight = 0;
|
|
spamRight = false;
|
|
}
|
|
|
|
var initSpam = 0.5;
|
|
|
|
if (holdTmrUp >= initSpam) spamUp = true;
|
|
if (holdTmrDown >= initSpam) spamDown = true;
|
|
if (holdTmrLeft >= initSpam) spamLeft = true;
|
|
if (holdTmrRight >= initSpam) spamRight = true;
|
|
|
|
if (controls.UI_UP_P)
|
|
{
|
|
cursorY -= 1;
|
|
holdTmrUp = 0;
|
|
|
|
selectSound.play(true);
|
|
}
|
|
if (controls.UI_DOWN_P)
|
|
{
|
|
cursorY += 1;
|
|
holdTmrDown = 0;
|
|
selectSound.play(true);
|
|
}
|
|
if (controls.UI_LEFT_P)
|
|
{
|
|
cursorX -= 1;
|
|
holdTmrLeft = 0;
|
|
selectSound.play(true);
|
|
}
|
|
if (controls.UI_RIGHT_P)
|
|
{
|
|
cursorX += 1;
|
|
holdTmrRight = 0;
|
|
selectSound.play(true);
|
|
}
|
|
|
|
if (cursorX < -1)
|
|
{
|
|
cursorX = 1;
|
|
}
|
|
if (cursorX > 1)
|
|
{
|
|
cursorX = -1;
|
|
}
|
|
if (cursorY < -1)
|
|
{
|
|
cursorY = 1;
|
|
}
|
|
if (cursorY > 1)
|
|
{
|
|
cursorY = -1;
|
|
}
|
|
|
|
if (availableChars.exists(getCurrentSelected()))
|
|
{
|
|
curChar = availableChars.get(getCurrentSelected());
|
|
|
|
if (controls.ACCEPT)
|
|
{
|
|
cursorConfirmed.visible = true;
|
|
cursorConfirmed.x = cursor.x - 2;
|
|
cursorConfirmed.y = cursor.y - 4;
|
|
cursorConfirmed.animation.play("idle", true);
|
|
|
|
grpCursors.visible = false;
|
|
|
|
FlxG.sound.play(Paths.sound('CS_confirm'));
|
|
|
|
FlxTween.tween(FlxG.sound.music, {pitch: 0.1}, 1, {ease: FlxEase.quadInOut});
|
|
FlxTween.tween(FlxG.sound.music, {volume: 0.0}, 1.5, {ease: FlxEase.quadInOut});
|
|
playerChill.playAnimation("select");
|
|
gfChill.playAnimation("confirm");
|
|
pressedSelect = true;
|
|
selectTimer.start(1.5, (_) -> {
|
|
pressedSelect = false;
|
|
// FlxG.switchState(FreeplayState.build(
|
|
// {
|
|
// {
|
|
// character: curChar
|
|
// }
|
|
// }));
|
|
goToFreeplay();
|
|
});
|
|
}
|
|
|
|
if (pressedSelect && controls.BACK)
|
|
{
|
|
cursorConfirmed.visible = false;
|
|
grpCursors.visible = true;
|
|
|
|
FlxTween.globalManager.cancelTweensOf(FlxG.sound.music);
|
|
FlxTween.tween(FlxG.sound.music, {pitch: 1.0, volume: 1.0}, 1, {ease: FlxEase.quartInOut});
|
|
playerChill.playAnimation("deselect");
|
|
gfChill.playAnimation("deselect");
|
|
FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1,
|
|
{
|
|
ease: FlxEase.quartInOut,
|
|
onComplete: (_) -> {
|
|
playerChill.playAnimation("idle", true, false, true);
|
|
gfChill.playAnimation("idle", true, false, true);
|
|
}
|
|
});
|
|
pressedSelect = false;
|
|
selectTimer.cancel();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
curChar = "locked";
|
|
|
|
if (controls.ACCEPT)
|
|
{
|
|
cursorDenied.visible = true;
|
|
cursorDenied.x = cursor.x - 2;
|
|
cursorDenied.y = cursor.y - 4;
|
|
cursorDenied.animation.play("idle", true);
|
|
cursorDenied.animation.finishCallback = (_) -> {
|
|
cursorDenied.visible = false;
|
|
};
|
|
}
|
|
}
|
|
|
|
updateLockAnims();
|
|
|
|
if (autoFollow == true)
|
|
{
|
|
camFollow.screenCenter();
|
|
camFollow.x += cursorX * 10;
|
|
camFollow.y += cursorY * 10;
|
|
}
|
|
|
|
cursorLocIntended.x = (cursorFactor * cursorX) + (FlxG.width / 2) - cursor.width / 2;
|
|
cursorLocIntended.y = (cursorFactor * cursorY) + (FlxG.height / 2) - cursor.height / 2;
|
|
|
|
cursorLocIntended.x += cursorOffsetX;
|
|
cursorLocIntended.y += cursorOffsetY;
|
|
|
|
cursor.x = MathUtil.coolLerp(cursor.x, cursorLocIntended.x, lerpAmnt);
|
|
cursor.y = MathUtil.coolLerp(cursor.y, cursorLocIntended.y, lerpAmnt);
|
|
|
|
cursorBlue.x = MathUtil.coolLerp(cursorBlue.x, cursor.x, lerpAmnt * 0.4);
|
|
cursorBlue.y = MathUtil.coolLerp(cursorBlue.y, cursor.y, lerpAmnt * 0.4);
|
|
|
|
cursorDarkBlue.x = MathUtil.coolLerp(cursorDarkBlue.x, cursorLocIntended.x, lerpAmnt * 0.2);
|
|
cursorDarkBlue.y = MathUtil.coolLerp(cursorDarkBlue.y, cursorLocIntended.y, lerpAmnt * 0.2);
|
|
}
|
|
|
|
function spamOnStep():Void
|
|
{
|
|
if (spamUp || spamDown || spamLeft || spamRight)
|
|
{
|
|
// selectSound.changePitchBySemitone(1);
|
|
if (selectSound.pitch > 5) selectSound.pitch = 5;
|
|
selectSound.play(true);
|
|
|
|
if (spamUp)
|
|
{
|
|
cursorY -= 1;
|
|
holdTmrUp = 0;
|
|
}
|
|
if (spamDown)
|
|
{
|
|
cursorY += 1;
|
|
holdTmrDown = 0;
|
|
}
|
|
if (spamLeft)
|
|
{
|
|
cursorX -= 1;
|
|
holdTmrLeft = 0;
|
|
}
|
|
if (spamRight)
|
|
{
|
|
cursorX += 1;
|
|
holdTmrRight = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
private function updateLockAnims():Void
|
|
{
|
|
for (index => member in grpIcons.group.members)
|
|
{
|
|
switch (member.ID)
|
|
{
|
|
case 1:
|
|
if (index == getCurrentSelected())
|
|
{
|
|
switch (member.animation.curAnim.name)
|
|
{
|
|
case "idle":
|
|
member.animation.play("selected");
|
|
case "selected" | "clicked":
|
|
if (controls.ACCEPT) member.animation.play("clicked", true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
member.animation.play("idle");
|
|
}
|
|
case 0:
|
|
var memb:PixelatedIcon = cast member;
|
|
|
|
if (index == getCurrentSelected())
|
|
{
|
|
// memb.pixels = memb.withDropShadow.clone();
|
|
memb.scale.set(2.6, 2.6);
|
|
|
|
if (controls.ACCEPT) memb.animation.play("confirm");
|
|
if (controls.BACK)
|
|
{
|
|
memb.animation.play("confirm", false, true);
|
|
member.animation.finishCallback = (_) -> {
|
|
member.animation.play("idle");
|
|
member.animation.finishCallback = null;
|
|
};
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// memb.pixels = memb.noDropShadow.clone();
|
|
memb.scale.set(2, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function getCurrentSelected():Int
|
|
{
|
|
var tempX:Int = cursorX + 1;
|
|
var tempY:Int = cursorY + 1;
|
|
var gridPosition:Int = tempX + tempY * 3;
|
|
return gridPosition;
|
|
}
|
|
|
|
function set_curChar(value:String):String
|
|
{
|
|
if (curChar == value) return value;
|
|
|
|
curChar = value;
|
|
|
|
nametag.switchChar(value);
|
|
playerChill.visible = false;
|
|
playerChillOut.visible = true;
|
|
playerChillOut.playAnimation("slideout");
|
|
var index = playerChillOut.anim.getFrameLabel("slideout").index;
|
|
playerChillOut.onAnimationFrame.add((_, frame:Int) -> {
|
|
if (frame == index + 1)
|
|
{
|
|
playerChill.visible = true;
|
|
playerChill.switchChar(value);
|
|
gfChill.switchGF(value);
|
|
}
|
|
if (frame == index + 2)
|
|
{
|
|
playerChillOut.switchChar(value);
|
|
playerChillOut.visible = false;
|
|
playerChillOut.onAnimationFrame.removeAll();
|
|
}
|
|
});
|
|
|
|
return value;
|
|
}
|
|
|
|
function set_grpXSpread(value:Float):Float
|
|
{
|
|
grpXSpread = value;
|
|
updateIconPositions();
|
|
return value;
|
|
}
|
|
|
|
function set_grpYSpread(value:Float):Float
|
|
{
|
|
grpYSpread = value;
|
|
updateIconPositions();
|
|
return value;
|
|
}
|
|
}
|