mirror of
https://github.com/FunkinCrew/Funkin.git
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192 lines
6 KiB
Haxe
192 lines
6 KiB
Haxe
package funkin.audio.visualize;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.sound.FlxSound;
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import funkin.vis.dsp.SpectralAnalyzer;
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import funkin.vis.audioclip.frontends.LimeAudioClip;
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using Lambda;
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class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
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{
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// public var vis:VisShit;
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var analyzer:SpectralAnalyzer;
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var volumes:Array<Float> = [];
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public var snd:FlxSound;
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public function new(snd:FlxSound)
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{
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super();
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this.snd = snd;
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// vis = new VisShit(snd);
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// vis.snd = snd;
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var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz');
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// these are the differences in X position, from left to right
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var positionX:Array<Float> = [0, 59, 56, 66, 54, 52, 51];
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var positionY:Array<Float> = [0, -8, -3.5, -0.4, 0.5, 4.7, 7];
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for (lol in 1...8)
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{
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// pushes initial value
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volumes.push(0.0);
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var sum = function(num:Float, total:Float) return total += num;
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var posX:Float = positionX.slice(0, lol).fold(sum, 0);
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var posY:Float = positionY.slice(0, lol).fold(sum, 0);
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var viz:FlxSprite = new FlxSprite(posX, posY);
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viz.frames = visFrms;
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add(viz);
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var visStr = 'viz';
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viz.animation.addByPrefix('VIZ', visStr + lol, 0);
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viz.animation.play('VIZ', false, false, 6);
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}
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}
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public function initAnalyzer()
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{
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@:privateAccess
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analyzer = new SpectralAnalyzer(snd._channel.__source, 7, 0.1, 40);
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#if desktop
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// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
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// So we want to manually change it!
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analyzer.fftN = 256;
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#end
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// analyzer.maxDb = -35;
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// analyzer.fftN = 2048;
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}
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var visTimer:Float = -1;
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var visTimeMax:Float = 1 / 30;
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override function update(elapsed:Float)
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{
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// updateViz();
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// updateFFT(elapsed);
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//
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super.update(elapsed);
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}
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static inline function min(x:Int, y:Int):Int
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{
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return x > y ? y : x;
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}
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override function draw()
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{
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if (analyzer != null) drawFFT();
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super.draw();
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}
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/**
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* TJW funkin.vis based visualizer! updateFFT() is the old nasty shit that dont worky!
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*/
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function drawFFT():Void
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{
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var levels = analyzer.getLevels();
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for (i in 0...min(group.members.length, levels.length))
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{
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var animFrame:Int = Math.round(levels[i].value * 5);
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#if desktop
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animFrame = Math.round(animFrame * FlxG.sound.volume);
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#end
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animFrame = Math.floor(Math.min(5, animFrame));
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animFrame = Math.floor(Math.max(0, animFrame));
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animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol!
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group.members[i].animation.curAnim.curFrame = animFrame;
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}
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}
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// function updateFFT(elapsed:Float)
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// {
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// if (vis.snd != null)
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// {
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// vis.checkAndSetBuffer();
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// if (vis.setBuffer)
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// {
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// var remappedShit:Int = 0;
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// if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
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// else
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// remappedShit = Std.int(FlxMath.remapToRange(Conductor.instance.songPosition, 0, vis.snd.length, 0, vis.numSamples));
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// var fftSamples:Array<Float> = [];
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// var swagBucks = remappedShit;
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// for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144)))))
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// {
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// var left = vis.audioData[swagBucks] / 32767;
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// var right = vis.audioData[swagBucks + 1] / 32767;
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// var balanced = (left + right) / 2;
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// swagBucks += 2;
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// fftSamples.push(balanced);
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// }
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// var freqShit = vis.funnyFFT(fftSamples);
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// for (i in 0...group.members.length)
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// {
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// var getSliceShit = function(s:Int) {
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// var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length));
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// return Math.round(Math.pow(10, powShit));
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// };
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// // var powShit:Float = getSliceShit(i);
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// var hzSliced:Int = getSliceShit(i);
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// var sliceLength:Int = Std.int(freqShit[0].length / group.members.length);
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// var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1));
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// var avgVel:Float = 0;
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// for (slice in volSlice)
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// {
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// avgVel += slice;
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// }
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// avgVel /= volSlice.length;
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// avgVel *= 10000000;
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// volumes[i] += avgVel - (elapsed * (volumes[i] * 50));
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// var animFrame:Int = Std.int(volumes[i]);
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// animFrame = Math.floor(Math.min(5, animFrame));
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// animFrame = Math.floor(Math.max(0, animFrame));
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// animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol!
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// group.members[i].animation.curAnim.curFrame = animFrame;
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// if (FlxG.keys.justPressed.U)
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// {
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// trace(avgVel);
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// trace(group.members[i].animation.curAnim.curFrame);
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// }
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// }
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// // group.members[0].animation.curAnim.curFrame =
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// }
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// }
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// }
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// public function updateViz()
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// {
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// if (vis.snd != null)
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// {
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// var remappedShit:Int = 0;
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// vis.checkAndSetBuffer();
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// if (vis.setBuffer)
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// {
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// // var startingSample:Int = Std.int(FlxMath.remapToRange)
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// if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
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// for (i in 0...group.members.length)
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// {
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// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500));
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// var left = vis.audioData[sampleApprox] / 32767;
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// var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6));
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// group.members[i].animation.curAnim.curFrame = animFrame;
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// }
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// }
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// }
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// }
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}
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