Funkin/source/funkin/play/cutscene/dialogue/DialogueBoxData.hx
Eric 21f44edf1d New crash handler + Additional null safety for ChartEditorState (#130)
* A bunch of smaller syntax tweaks.

* New crash handler catches and logs critical errors!

* Chart editor now has null safety enabled.

* Fix -W build issue.

* Actually update hmm.json to use the crash handling branch

* Fix issues causing crash handler to trigger
2023-08-28 15:03:29 -04:00

124 lines
3.4 KiB
Haxe

package funkin.play.cutscene.dialogue;
import funkin.data.animation.AnimationData;
import funkin.util.SerializerUtil;
/**
* Data about a text box.
*/
@:jsonParse(j -> funkin.play.cutscene.dialogue.DialogueBoxData.fromJson(j))
@:jsonStringify(v -> v.toJson())
class DialogueBoxData
{
public var version:String;
public var name:String;
public var assetPath:String;
public var flipX:Bool;
public var flipY:Bool;
public var isPixel:Bool;
public var offsets:Array<Float>;
public var text:DialogueBoxTextData;
public var scale:Float;
public var animations:Array<AnimationData>;
public function new(version:String, name:String, assetPath:String, flipX:Bool = false, flipY:Bool = false, isPixel:Bool = false, offsets:Null<Array<Float>>,
text:DialogueBoxTextData, scale:Float = 1.0, animations:Array<AnimationData>)
{
this.version = version;
this.name = name;
this.assetPath = assetPath;
this.flipX = flipX;
this.flipY = flipY;
this.isPixel = isPixel;
this.offsets = offsets ?? [0, 0];
this.text = text;
this.scale = scale;
this.animations = animations;
}
public static function fromString(i:String):DialogueBoxData
{
if (i == null || i == '') return null;
var data:
{
version:String,
name:String,
assetPath:String,
flipX:Bool,
flipY:Bool,
isPixel:Bool,
?offsets:Array<Float>,
text:Dynamic,
scale:Float,
animations:Array<AnimationData>
} = tink.Json.parse(i);
return fromJson(data);
}
public static function fromJson(j:Dynamic):DialogueBoxData
{
// TODO: Check version and perform migrations if necessary.
if (j == null) return null;
return new DialogueBoxData(j.version, j.name, j.assetPath, j.flipX, j.flipY, j.isPixel, j.offsets, DialogueBoxTextData.fromJson(j.text), j.scale,
j.animations);
}
public function toJson():Dynamic
{
return {
version: this.version,
name: this.name,
assetPath: this.assetPath,
flipX: this.flipX,
flipY: this.flipY,
isPixel: this.isPixel,
offsets: this.offsets,
scale: this.scale,
animations: this.animations
};
}
}
/**
* Data about text in a text box.
*/
@:jsonParse(j -> funkin.play.cutscene.dialogue.DialogueBoxTextData.fromJson(j))
@:jsonStringify(v -> v.toJson())
class DialogueBoxTextData
{
public var offsets:Array<Float>;
public var width:Int;
public var size:Int;
public var color:String;
public var shadowColor:Null<String>;
public var shadowWidth:Null<Int>;
public function new(offsets:Null<Array<Float>>, ?width:Int, ?size:Int, color:String, ?shadowColor:String, shadowWidth:Null<Int>)
{
this.offsets = offsets ?? [0, 0];
this.width = width ?? 300;
this.size = size ?? 32;
this.color = color;
this.shadowColor = shadowColor;
this.shadowWidth = shadowWidth;
}
public static function fromJson(j:Dynamic):DialogueBoxTextData
{
// TODO: Check version and perform migrations if necessary.
if (j == null) return null;
return new DialogueBoxTextData(j.offsets, j.width, j.size, j.color, j.shadowColor, j.shadowWidth);
}
public function toJson():Dynamic
{
return {
offsets: this.offsets,
width: this.width,
size: this.size,
color: this.color,
shadowColor: this.shadowColor,
shadowWidth: this.shadowWidth,
};
}
}