mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 08:07:54 -05:00
80 lines
2.1 KiB
Haxe
80 lines
2.1 KiB
Haxe
package funkin;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import openfl.Assets;
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import openfl.display.BitmapData;
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import openfl.display.MovieClip;
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import openfl.display.Timeline;
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import openfl.geom.Matrix;
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import openfl.geom.Rectangle;
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class CutsceneAnimTestState extends FlxState
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{
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var cutsceneGroup:CutsceneCharacter;
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var curSelected:Int = 0;
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var debugTxt:FlxText;
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var funnySprite:FlxSprite = new FlxSprite();
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var clip:MovieClip;
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public function new()
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{
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super();
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var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
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gridBG.scrollFactor.set(0.5, 0.5);
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add(gridBG);
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debugTxt = new FlxText(900, 20, 0, "", 20);
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debugTxt.color = FlxColor.BLUE;
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add(debugTxt);
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clip = Assets.getMovieClip("tanky:");
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// clip.x = FlxG.width/2;
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// clip.y = FlxG.height/2;
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FlxG.stage.addChild(clip);
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var swagShit:MovieClip = Assets.getMovieClip('tankBG:');
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// swagShit.scaleX = 5;
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FlxG.stage.addChild(swagShit);
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swagShit.gotoAndStop(13);
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var swfMountain = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
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swfMountain.draw(swagShit, swagShit.transform.matrix);
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var mountains:FlxSprite = new FlxSprite().loadGraphic(swfMountain);
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// add(mountains);
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FlxG.stage.removeChild(swagShit);
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funnySprite.x = FlxG.width / 2;
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funnySprite.y = FlxG.height / 2;
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add(funnySprite);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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// jam sprite into top left corner
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var drawMatrix:Matrix = clip.transform.matrix;
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var bounds:Rectangle = clip.getBounds(null);
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drawMatrix.tx = -bounds.x;
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drawMatrix.ty = -bounds.y;
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// make bitmapdata only as big as it needs to be
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var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
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funnyBmp.draw(clip, drawMatrix, true);
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funnySprite.loadGraphic(funnyBmp);
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// jam sprite back into place lol
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funnySprite.offset.x = -bounds.x;
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funnySprite.offset.y = -bounds.y;
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}
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}
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