mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
42d8d55067
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * Set versions for flixel-ui and hamcrest --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
105 lines
1.8 KiB
Haxe
105 lines
1.8 KiB
Haxe
package;
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import openfl.utils.Assets;
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import openfl.errors.Error;
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import flixel.FlxG;
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import flixel.FlxState;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxDestroyUtil.IFlxDestroyable;
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import massive.munit.Assert;
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/**
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* @see https://github.com/HaxeFlixel/flixel/tree/dev/tests/unit
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*/
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class FunkinTest
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{
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public static final MS_PER_STEP:Float = 1.0 / 60.0 * 1000;
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// approx. amount of ticks at 60 fps
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static inline var TICKS_PER_FRAME:UInt = 25;
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static var totalSteps:UInt = 0;
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var destroyable:IFlxDestroyable;
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public function new() {}
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@After
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@:access(flixel)
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function after()
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{
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// Redefine how the game gets the time during tests.
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FlxG.game.getTimer = function() {
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return totalSteps * TICKS_PER_FRAME;
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}
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// make sure we have the same starting conditions for each test
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resetGame();
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}
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/**
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* Advance the game simulation.
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* @param steps The amount to advance the game by.
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* @param callback A function to call after each step.
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*/
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@:access(flixel)
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function step(steps:UInt = 1, ?callback:Void->Void)
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{
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for (i in 0...steps)
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{
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FlxG.game.step();
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if (callback != null) callback();
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totalSteps++;
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}
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}
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function resetGame()
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{
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FlxG.resetGame();
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step();
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}
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function switchState(nextState:FlxState)
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{
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FlxG.switchState(nextState);
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step();
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}
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function resetState()
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{
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FlxG.resetState();
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step();
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}
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@Test
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public function testAssert()
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{
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Assert.areEqual(4, 2 + 2);
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}
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@Test
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function testDestroy()
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{
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if (destroyable == null)
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{
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return;
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}
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try
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{
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destroyable.destroy();
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destroyable.destroy();
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}
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catch (e:Error)
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{
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Assert.fail(e.message);
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}
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}
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function finishTween(tween:FlxTween)
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{
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while (!tween.finished)
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{
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step();
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}
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}
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}
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