mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
196 lines
3.5 KiB
Haxe
196 lines
3.5 KiB
Haxe
package funkin.noteStuff;
|
|
|
|
import flixel.FlxSprite;
|
|
import flixel.text.FlxText;
|
|
|
|
typedef RawNoteData =
|
|
{
|
|
var strumTime:Float;
|
|
var noteData:NoteType;
|
|
var sustainLength:Float;
|
|
var altNote:String;
|
|
var noteKind:NoteKind;
|
|
}
|
|
|
|
@:forward
|
|
abstract NoteData(RawNoteData)
|
|
{
|
|
public function new(strumTime = 0.0, noteData:NoteType = 0, sustainLength = 0.0, altNote = "", noteKind = NORMAL)
|
|
{
|
|
this = {
|
|
strumTime: strumTime,
|
|
noteData: noteData,
|
|
sustainLength: sustainLength,
|
|
altNote: altNote,
|
|
noteKind: noteKind
|
|
}
|
|
}
|
|
|
|
public var note(get, never):NoteType;
|
|
|
|
inline function get_note()
|
|
return this.noteData.value;
|
|
|
|
public var int(get, never):Int;
|
|
|
|
inline function get_int()
|
|
return this.noteData.int;
|
|
|
|
public var dir(get, never):NoteDir;
|
|
|
|
inline function get_dir()
|
|
return this.noteData.value;
|
|
|
|
public var dirName(get, never):String;
|
|
|
|
inline function get_dirName()
|
|
return dir.name;
|
|
|
|
public var dirNameUpper(get, never):String;
|
|
|
|
inline function get_dirNameUpper()
|
|
return dir.nameUpper;
|
|
|
|
public var color(get, never):NoteColor;
|
|
|
|
inline function get_color()
|
|
return this.noteData.value;
|
|
|
|
public var colorName(get, never):String;
|
|
|
|
inline function get_colorName()
|
|
return color.name;
|
|
|
|
public var colorNameUpper(get, never):String;
|
|
|
|
inline function get_colorNameUpper()
|
|
return color.nameUpper;
|
|
|
|
public var highStakes(get, never):Bool;
|
|
|
|
inline function get_highStakes()
|
|
return this.noteData.highStakes;
|
|
|
|
public var lowStakes(get, never):Bool;
|
|
|
|
inline function get_lowStakes()
|
|
return this.noteData.lowStakes;
|
|
}
|
|
|
|
enum abstract NoteType(Int) from Int to Int
|
|
{
|
|
// public var raw(get, never):Int;
|
|
// inline function get_raw() return this;
|
|
public var int(get, never):Int;
|
|
|
|
inline function get_int()
|
|
return this < 0 ? -this : this % 4;
|
|
|
|
public var value(get, never):NoteType;
|
|
|
|
inline function get_value()
|
|
return int;
|
|
|
|
public var highStakes(get, never):Bool;
|
|
|
|
inline function get_highStakes()
|
|
return this > 3;
|
|
|
|
public var lowStakes(get, never):Bool;
|
|
|
|
inline function get_lowStakes()
|
|
return this < 0;
|
|
}
|
|
|
|
@:forward
|
|
enum abstract NoteDir(NoteType) from Int to Int from NoteType
|
|
{
|
|
var LEFT = 0;
|
|
var DOWN = 1;
|
|
var UP = 2;
|
|
var RIGHT = 3;
|
|
var value(get, never):NoteDir;
|
|
|
|
inline function get_value()
|
|
return this.value;
|
|
|
|
public var name(get, never):String;
|
|
|
|
function get_name()
|
|
{
|
|
return switch (value)
|
|
{
|
|
case LEFT: "left";
|
|
case DOWN: "down";
|
|
case UP: "up";
|
|
case RIGHT: "right";
|
|
}
|
|
}
|
|
|
|
public var nameUpper(get, never):String;
|
|
|
|
function get_nameUpper()
|
|
{
|
|
return switch (value)
|
|
{
|
|
case LEFT: "LEFT";
|
|
case DOWN: "DOWN";
|
|
case UP: "UP";
|
|
case RIGHT: "RIGHT";
|
|
}
|
|
}
|
|
}
|
|
|
|
@:forward
|
|
enum abstract NoteColor(NoteType) from Int to Int from NoteType
|
|
{
|
|
var PURPLE = 0;
|
|
var BLUE = 1;
|
|
var GREEN = 2;
|
|
var RED = 3;
|
|
var value(get, never):NoteColor;
|
|
|
|
inline function get_value()
|
|
return this.value;
|
|
|
|
public var name(get, never):String;
|
|
|
|
function get_name()
|
|
{
|
|
return switch (value)
|
|
{
|
|
case PURPLE: "purple";
|
|
case BLUE: "blue";
|
|
case GREEN: "green";
|
|
case RED: "red";
|
|
}
|
|
}
|
|
|
|
public var nameUpper(get, never):String;
|
|
|
|
function get_nameUpper()
|
|
{
|
|
return switch (value)
|
|
{
|
|
case PURPLE: "PURPLE";
|
|
case BLUE: "BLUE";
|
|
case GREEN: "GREEN";
|
|
case RED: "RED";
|
|
}
|
|
}
|
|
}
|
|
|
|
enum abstract NoteKind(String) from String to String
|
|
{
|
|
/**
|
|
* The default note type.
|
|
*/
|
|
var NORMAL = "normal";
|
|
|
|
// Testing shiz
|
|
var PYRO_LIGHT = "pyro_light";
|
|
var PYRO_KICK = "pyro_kick";
|
|
var PYRO_TOSS = "pyro_toss";
|
|
var PYRO_COCK = "pyro_cock"; // lol
|
|
var PYRO_SHOOT = "pyro_shoot";
|
|
}
|