Funkin/source/funkin/ui/debug
nebulazorua 2eaea3cdc5 Apply judgements through a seperate function to applyScore
Also adds more to the HitNoteScriptEvent, such as the noteDiff and also isComboBreak.
noteDiff is important as it lets you create stuff like notes with reduced hitboxes (i.e mines/"hurt notes") or millisecond hit displays. isComboBreak lets you set whether the judge combo broke, so you could in theory create custom judgements in scripts now with these changes (killer reimplementation in scripts? more likely than you'd think!)
2024-05-08 20:26:17 +08:00
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anim Add an error handler to DebugBoundingState. 2024-05-02 00:32:40 -04:00
charting Apply judgements through a seperate function to applyScore 2024-05-08 20:26:17 +08:00
dialogue Fix a bunch of merge bugs. 2024-03-23 15:34:37 -04:00
latency Make it possible to escape the input offsets menu on controller. 2024-04-24 22:08:20 -04:00
stage Rework every class to use FunkinSound. 2024-03-23 17:50:48 -04:00
DebugMenuSubState.hx Remove options from the debug menu 2024-05-02 20:06:08 -04:00
MemoryCounter.hx Add additional memory utilities and logging. 2024-02-22 00:06:02 -05:00
WaveformTestState.hx Feature changes to Offsets window 2024-01-30 21:50:25 -05:00