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126 lines
3.4 KiB
Haxe
126 lines
3.4 KiB
Haxe
package funkin.play.cutscene;
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// import hxcodec.flixel.FlxVideoSprite;
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// import hxcodec.flixel.FlxCutsceneState;
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import flixel.FlxSprite;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.graphics.video.FlxVideo;
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/**
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* Static methods for playing cutscenes in the PlayState.
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* TODO: Un-hardcode this shit!!!!!1!
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*/
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class VanillaCutscenes
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{
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/**
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* Well, well, well, what have we got here?
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*/
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public static function playUghCutscene():Void
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{
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playVideoCutscene('music/ughCutscene.mp4');
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}
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/**
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* Nice bars for an ugly, boring teenager!
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*/
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public static function playGunsCutscene():Void
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{
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playVideoCutscene('music/gunsCutscene.mp4');
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}
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/**
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* Don't you have a school to shoot up?
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*/
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public static function playStressCutscene():Void
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{
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playVideoCutscene('music/stressCutscene.mp4');
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}
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static var blackScreen:FlxSprite;
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/**
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* Plays a cutscene from a video file, then starts the countdown once the video is done.
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* TODO: Cutscene is currently skipped on native platforms.
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*/
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static function playVideoCutscene(path:String):Void
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{
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// Tell PlayState to stop the song until the video is done.
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PlayState.isInCutscene = true;
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PlayState.instance.camHUD.visible = false;
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// Display a black screen to hide the game while the video is playing.
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blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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blackScreen.scrollFactor.set(0, 0);
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blackScreen.cameras = [PlayState.instance.camCutscene];
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PlayState.instance.add(blackScreen);
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#if html5
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// Video displays OVER the FlxState.
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vid = new FlxVideo(path);
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vid.finishCallback = finishCutscene.bind(0.5);
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#else
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// Video displays OVER the FlxState.
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// vid = new FlxVideoSprite(0, 0);
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vid.cameras = [PlayState.instance.camCutscene];
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PlayState.instance.add(vid);
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vid.playVideo(Paths.file(path), false);
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vid.onEndReached.add(finishCutscene.bind(0.5));
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#end
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}
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static var vid:#if html5 FlxVideo #else Dynamic /**FlxVideoSprite **/ #end;
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/**
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* Does the cleanup to start the countdown after the video is done.
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* Gets called immediately if the video can't be played.
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*/
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public static function finishCutscene(?transitionTime:Float = 2.5):Void
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{
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trace('ALERT: Finish cutscene called!');
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#if html5
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#else
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vid.stop();
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PlayState.instance.remove(vid);
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#end
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PlayState.instance.camHUD.visible = true;
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FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
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{
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween) {
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PlayState.instance.remove(blackScreen);
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blackScreen = null;
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}
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});
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FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, transitionTime,
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{
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ease: FlxEase.quadInOut,
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onComplete: function(twn:FlxTween) {
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PlayState.instance.startCountdown();
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}
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});
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}
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/**
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* FNF corruption mod???
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*/
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public static function playHorrorStartCutscene():Void
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{
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PlayState.isInCutscene = true;
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PlayState.instance.camHUD.visible = false;
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blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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blackScreen.scrollFactor.set(0, 0);
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PlayState.instance.add(blackScreen);
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new FlxTimer().start(0.1, _ -> finishCutscene(2.5));
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}
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}
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