mirror of
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279277b18c
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
81 lines
2.3 KiB
Haxe
81 lines
2.3 KiB
Haxe
package funkin.play.notes.notestyle;
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import massive.munit.util.Timer;
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import massive.munit.Assert;
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import massive.munit.async.AsyncFactory;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.play.notes.notestyle.NoteStyle;
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import flixel.animation.FlxAnimationController;
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@:access(funkin.play.notes.notestyle.NoteStyle)
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class NoteStyleTest extends FunkinTest
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{
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public function new()
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{
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super();
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}
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@BeforeClass
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public function beforeClass()
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{
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NoteStyleRegistry.instance.loadEntries();
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}
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@AfterClass
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public function afterClass() {}
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@Before
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public function setup() {}
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@After
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public function tearDown() {}
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@Test
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@Ignore("This test doesn't work, crashes when the project has 2 mocks of the same class???")
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public function testBuildNoteSprite()
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{
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var target:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry("funkin");
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Assert.isNotNull(target);
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var mockNoteSprite:NoteSprite = mock(NoteSprite);
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// var mockAnim = mock(FlxAnimationController);
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// mockNoteSprite.animation = mockAnim;
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target.buildNoteSprite(mockNoteSprite);
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Assert.areEqual(mockNoteSprite.frames, []);
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}
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@Test
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public function testFallbackBehavior()
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{
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var target1:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry("funkin");
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var target2:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry("test2");
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Assert.isNotNull(target1);
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Assert.isNotNull(target2);
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Assert.areEqual("funkin", target1.id);
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Assert.areEqual("test2", target2.id);
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Assert.areEqual("Funkin'", target1.getName());
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Assert.areEqual("Test2", target2.getName());
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Assert.isNull(target1.getFallbackID());
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Assert.areEqual(target1.id, target2.getFallbackID());
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// Overridden fields are different.
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Assert.areEqual("arrows", target1.getNoteAssetPath(false));
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Assert.areEqual("coolstuff", target2.getNoteAssetPath(false));
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Assert.areEqual("shared:arrows", target1.getNoteAssetPath(true));
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Assert.areEqual("shared:coolstuff", target2.getNoteAssetPath(true));
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// Unspecified fields use the fallback.
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// Should NOT return null!
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Assert.areEqual("assets/images/NOTE_hold_assets.png", target1.getHoldNoteAssetPath(false));
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Assert.areEqual("assets/images/NOTE_hold_assets.png", target2.getHoldNoteAssetPath(false));
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Assert.areEqual("NOTE_hold_assets", target1.getHoldNoteAssetPath(true));
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}
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}
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