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https://github.com/FunkinCrew/Funkin.git
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140 lines
3.8 KiB
Haxe
140 lines
3.8 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.util.FlxSignal;
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import io.newgrounds.NG;
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import io.newgrounds.components.ScoreBoardComponent.Period;
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import io.newgrounds.objects.Medal;
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import io.newgrounds.objects.Score;
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import io.newgrounds.objects.ScoreBoard;
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import openfl.display.Stage;
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/**
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* MADE BY GEOKURELI THE LEGENED GOD HERO MVP
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*/
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class NGio
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{
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public static var isLoggedIn:Bool = false;
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public static var scoreboardsLoaded:Bool = false;
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public static var scoreboardArray:Array<Score> = [];
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public static var ngDataLoaded(default, null):FlxSignal = new FlxSignal();
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public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
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public function new(api:String, encKey:String, ?sessionId:String)
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{
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trace("connecting to newgrounds");
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NG.createAndCheckSession(api, sessionId);
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NG.core.verbose = true;
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// Set the encryption cipher/format to RC4/Base64. AES128 and Hex are not implemented yet
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NG.core.initEncryption(encKey); // Found in you NG project view
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trace(NG.core.attemptingLogin);
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if (NG.core.attemptingLogin)
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{
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/* a session_id was found in the loadervars, this means the user is playing on newgrounds.com
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* and we should login shortly. lets wait for that to happen
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*/
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trace("attempting login");
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NG.core.onLogin.add(onNGLogin);
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}
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else
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{
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/* They are NOT playing on newgrounds.com, no session id was found. We must start one manually, if we want to.
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* Note: This will cause a new browser window to pop up where they can log in to newgrounds
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*/
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NG.core.requestLogin(onNGLogin);
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}
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}
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function onNGLogin():Void
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{
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trace('logged in! user:${NG.core.user.name}');
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isLoggedIn = true;
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FlxG.save.data.sessionId = NG.core.sessionId;
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// FlxG.save.flush();
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// Load medals then call onNGMedalFetch()
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NG.core.requestMedals(onNGMedalFetch);
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// Load Scoreboards hten call onNGBoardsFetch()
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NG.core.requestScoreBoards(onNGBoardsFetch);
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ngDataLoaded.dispatch();
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}
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// --- MEDALS
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function onNGMedalFetch():Void
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{
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/*
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// Reading medal info
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for (id in NG.core.medals.keys())
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{
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var medal = NG.core.medals.get(id);
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trace('loaded medal id:$id, name:${medal.name}, description:${medal.description}');
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}
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// Unlocking medals
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var unlockingMedal = NG.core.medals.get(54352);// medal ids are listed in your NG project viewer
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if (!unlockingMedal.unlocked)
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unlockingMedal.sendUnlock();
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*/
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}
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// --- SCOREBOARDS
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function onNGBoardsFetch():Void
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{
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/*
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// Reading medal info
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for (id in NG.core.scoreBoards.keys())
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{
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var board = NG.core.scoreBoards.get(id);
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trace('loaded scoreboard id:$id, name:${board.name}');
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}
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*/
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// var board = NG.core.scoreBoards.get(8004);// ID found in NG project view
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// Posting a score thats OVER 9000!
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// board.postScore(FlxG.random.int(0, 1000));
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// --- To view the scores you first need to select the range of scores you want to see ---
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// add an update listener so we know when we get the new scores
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// board.onUpdate.add(onNGScoresFetch);
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trace("shoulda got score by NOW!");
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// board.requestScores(20);// get the best 10 scores ever logged
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// more info on scores --- http://www.newgrounds.io/help/components/#scoreboard-getscores
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}
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function onNGScoresFetch():Void
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{
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scoreboardsLoaded = true;
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ngScoresLoaded.dispatch();
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/*
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for (score in NG.core.scoreBoards.get(8737).scores)
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{
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trace('score loaded user:${score.user.name}, score:${score.formatted_value}');
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}
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*/
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// var board = NG.core.scoreBoards.get(8004);// ID found in NG project view
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// board.postScore(HighScore.score);
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// NGio.scoreboardArray = NG.core.scoreBoards.get(8004).scores;
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}
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inline static public function unlockMedal(id:Int)
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{
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if (isLoggedIn)
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{
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var medal = NG.core.medals.get(id);
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if (!medal.unlocked)
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medal.sendUnlock();
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}
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}
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}
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