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260f1bd265
* Ignore blank lines in intro text * Add a check when trying to render destroyed graphics. * Persist noteSplash graphic so it isn't destroyed.
90 lines
3 KiB
Haxe
90 lines
3 KiB
Haxe
package funkin.play.notes;
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import funkin.play.notes.NoteDirection;
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import flixel.graphics.frames.FlxFramesCollection;
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import flixel.FlxG;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.FlxSprite;
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class NoteSplash extends FlxSprite
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{
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static final ALPHA:Float = 0.6;
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static final FRAMERATE_DEFAULT:Int = 24;
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static final FRAMERATE_VARIANCE:Int = 2;
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static var frameCollection:FlxFramesCollection;
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public static function preloadFrames():Void
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{
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frameCollection = Paths.getSparrowAtlas('noteSplashes');
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frameCollection.parent.persist = true;
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}
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public function new()
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{
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super(0, 0);
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setup();
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this.alpha = ALPHA;
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this.animation.finishCallback = this.onAnimationFinished;
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}
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/**
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* Add ALL the animations to this sprite. We will recycle and reuse the FlxSprite multiple times.
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*/
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function setup():Void
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{
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if (frameCollection == null) preloadFrames();
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this.frames = frameCollection;
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this.animation.addByPrefix('splash1Left', 'note impact 1 purple0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash1Down', 'note impact 1 blue0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash1Up', 'note impact 1 green0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash1Right', 'note impact 1 red0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash2Left', 'note impact 2 purple0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash2Down', 'note impact 2 blue0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash2Up', 'note impact 2 green0', FRAMERATE_DEFAULT, false, false, false);
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this.animation.addByPrefix('splash2Right', 'note impact 2 red0', FRAMERATE_DEFAULT, false, false, false);
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if (this.animation.getAnimationList().length < 8)
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{
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trace('WARNING: NoteSplash failed to initialize all animations.');
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}
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}
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public function playAnimation(name:String, force:Bool = false, reversed:Bool = false, startFrame:Int = 0):Void
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{
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this.animation.play(name, force, reversed, startFrame);
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}
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public function play(direction:NoteDirection, variant:Int = null):Void
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{
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if (variant == null) variant = FlxG.random.int(1, 2);
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switch (direction)
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{
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case NoteDirection.LEFT:
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this.playAnimation('splash${variant}Left');
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case NoteDirection.DOWN:
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this.playAnimation('splash${variant}Down');
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case NoteDirection.UP:
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this.playAnimation('splash${variant}Up');
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case NoteDirection.RIGHT:
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this.playAnimation('splash${variant}Right');
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}
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// Vary the speed of the animation a bit.
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animation.curAnim.frameRate = FRAMERATE_DEFAULT + FlxG.random.int(-FRAMERATE_VARIANCE, FRAMERATE_VARIANCE);
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// Center the animation on the note splash.
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offset.set(width * 0.3, height * 0.3);
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}
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public function onAnimationFinished(animationName:String):Void
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{
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// *lightning* *zap* *crackle*
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this.kill();
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}
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}
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