Funkin/source/SongLoad.hx
2022-01-31 14:16:28 -05:00

260 lines
6.5 KiB
Haxe

package;
import Note.NoteData;
import Section.SwagSection;
import haxe.Json;
import haxe.format.JsonParser;
import lime.utils.Assets;
using StringTools;
typedef SwagSong =
{
var song:String;
var notes:FunnyNotes;
var difficulties:Array<String>;
var noteMap:Map<String, Array<SwagSection>>;
var bpm:Float;
var needsVoices:Bool;
var voiceList:Array<String>;
var speed:FunnySpeed;
var player1:String;
var player2:String;
var validScore:Bool;
var extraNotes:Map<String, Array<SwagSection>>;
}
typedef FunnySpeed =
{
var ?easy:Float;
var ?normal:Float;
var ?hard:Float;
}
typedef FunnyNotes =
{
var ?easy:Array<SwagSection>;
var ?normal:Array<SwagSection>;
var ?hard:Array<SwagSection>;
}
class SongLoad
{
public static var curDiff:String = 'normal';
public static var curNotes:Array<SwagSection>;
public static var songData:SwagSong;
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
{
var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
// FIX THE CASTING ON WINDOWS/NATIVE
// Windows???
// trace(songData);
// trace('LOADED FROM JSON: ' + songData.notes);
/*
for (i in 0...songData.notes.length)
{
trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
}
daNotes = songData.notes;
daSong = songData.song;
daBpm = songData.bpm; */
return parseJSONshit(rawJson);
}
public static function getSong(?diff:String):Array<SwagSection>
{
if (diff == null)
diff = SongLoad.curDiff;
var songShit:Array<SwagSection> = [];
if (songData != null)
{
switch (diff)
{
case 'easy':
songShit = songData.notes.easy;
case 'normal':
songShit = songData.notes.normal;
case 'hard':
songShit = songData.notes.hard;
}
}
return songShit;
}
public static function getSpeed(?diff:String):Float
{
if (diff == null)
diff = SongLoad.curDiff;
var speedShit:Float = 1;
switch (diff)
{
case 'easy':
speedShit = songData.speed.easy;
case 'normal':
speedShit = songData.speed.normal;
case 'hard':
speedShit = songData.speed.hard;
}
return speedShit;
}
public static function getDefaultSwagSong():SwagSong
{
return {
song: 'Test',
notes: {easy: [], normal: [], hard: []},
difficulties: ["easy", "normal", "hard"],
noteMap: new Map(),
bpm: 150,
needsVoices: true,
player1: 'bf',
player2: 'dad',
speed: {easy: 1, normal: 1, hard: 1},
validScore: false,
voiceList: ["BF", "BF-pixel"],
extraNotes: []
};
}
public static function getDefaultNoteData():NoteData
{
return {
strumTime: 0,
altNote: false,
sustainLength: 0,
noteData: 0
}
}
/**
* Casts the an array to NOTE data (for LOADING shit from json usually)
*/
public static function castArrayToNoteData(noteStuff:Array<SwagSection>)
{
if (noteStuff == null)
return;
trace(noteStuff);
for (sectionIndex => section in noteStuff)
{
for (noteIndex => noteDataArray in section.sectionNotes)
{
trace(noteDataArray);
var arrayDipshit:Array<Dynamic> = cast noteDataArray; // crackhead
trace(arrayDipshit);
if (arrayDipshit != null) // array isnt null, that means it loaded it as an array and needs to be manually parsed?
{
// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
// so this line right here turns it back into the NoteData typedef type because of another bastard cast
noteStuff[sectionIndex].sectionNotes[noteIndex] = cast SongLoad.getDefaultNoteData(); // turn it from an array (because of the cast), back to noteData? yeah that works
noteStuff[sectionIndex].sectionNotes[noteIndex].strumTime = arrayDipshit[0];
noteStuff[sectionIndex].sectionNotes[noteIndex].noteData = arrayDipshit[1];
noteStuff[sectionIndex].sectionNotes[noteIndex].sustainLength = arrayDipshit[2];
noteStuff[sectionIndex].sectionNotes[noteIndex].altNote = arrayDipshit[3];
}
else if (noteDataArray != null)
{
// array is NULL, so it checks if noteDataArray (doesnt exactly NEED to be an 'array' is also null or not.)
// At this point it should be an OBJECT that can be easily casted!!!
noteStuff[sectionIndex].sectionNotes[noteIndex] = cast noteDataArray;
}
else
throw "shit brokey"; // i actually dont know how throw works lol
}
}
}
/**
* Cast notedata to ARRAY (usually used for level SAVING)
*/
public static function castNoteDataToArray(noteStuff:Array<SwagSection>)
{
if (noteStuff == null)
return;
for (sectionIndex => section in noteStuff)
{
for (noteIndex => noteTypeDefShit in section.sectionNotes)
{
var dipshitArray:Array<Dynamic> = [
noteTypeDefShit.strumTime,
noteTypeDefShit.noteData,
noteTypeDefShit.sustainLength,
noteTypeDefShit.altNote
];
noteStuff[sectionIndex].sectionNotes[noteIndex] = cast dipshitArray;
}
}
}
public static function parseJSONshit(rawJson:String):SwagSong
{
var songParsed:Dynamic = Json.parse(rawJson);
var swagShit:SwagSong = cast songParsed.song;
swagShit.difficulties = []; // reset it to default before load
swagShit.noteMap = new Map();
for (diff in Reflect.fields(songParsed.song.notes))
{
swagShit.difficulties.push(diff);
swagShit.noteMap[diff] = cast Reflect.field(songParsed.song.notes, diff);
castArrayToNoteData(swagShit.noteMap[diff]);
switch (diff)
{
case "easy":
castArrayToNoteData(swagShit.notes.hard);
case "normal":
castArrayToNoteData(swagShit.notes.normal);
case "hard":
castArrayToNoteData(swagShit.notes.hard);
}
}
trace(swagShit.noteMap.toString());
trace('that was just notemap string lol');
swagShit.validScore = true;
trace("SONG SHIT ABOUTTA WEEK AGOOO");
for (field in Reflect.fields(Json.parse(rawJson).song.speed))
{
// swagShit.speed[field] = Reflect.field(Json.parse(rawJson).song.speed, field);
// swagShit.notes[field] = Reflect.field(Json.parse(rawJson).song.notes, field);
// trace(swagShit.notes[field]);
}
// swagShit.notes = cast Json.parse(rawJson).song.notes[SongLoad.curDiff]; // by default uses
trace('THAT SHIT WAS JUST THE NORMAL NOTES!!!');
songData = swagShit;
// curNotes = songData.notes.get('normal');
return swagShit;
}
}