Funkin/source/funkin/play/cutscene/dialogue/ScriptedConversation.hx
2024-02-07 09:21:44 -05:00

10 lines
419 B
Haxe

package funkin.play.cutscene.dialogue;
/**
* A script that can be tied to a Conversation.
* Create a scripted class that extends Conversation to use this.
* This allows you to customize how a specific conversation appears and behaves.
* Someone clever could use this to add branching dialogue I think.
*/
@:hscriptClass
class ScriptedConversation extends Conversation implements polymod.hscript.HScriptedClass {}