mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-12 09:11:11 -05:00
176 lines
4.5 KiB
Haxe
176 lines
4.5 KiB
Haxe
package funkin.ui.freeplay;
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import funkin.graphics.shaders.PureColor;
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import funkin.input.Controls;
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import flixel.group.FlxSpriteGroup;
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import funkin.graphics.FunkinSprite;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import flixel.text.FlxText;
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import flixel.text.FlxText.FlxTextAlign;
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@:nullSafety
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class CapsuleOptionsMenu extends FlxSpriteGroup
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{
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var capsuleMenuBG:FunkinSprite;
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var parent:FreeplayState;
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var queueDestroy:Bool = false;
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var instrumentalIds:Array<String> = [''];
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var currentInstrumentalIndex:Int = 0;
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var currentInstrumental:FlxText;
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public function new(parent:FreeplayState, x:Float = 0, y:Float = 0, instIds:Array<String>):Void
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{
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super(x, y);
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this.parent = parent;
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this.instrumentalIds = instIds;
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capsuleMenuBG = FunkinSprite.createSparrow(0, 0, 'freeplay/instBox/instBox');
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capsuleMenuBG.animation.addByPrefix('open', 'open0', 24, false);
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capsuleMenuBG.animation.addByPrefix('idle', 'idle0', 24, true);
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capsuleMenuBG.animation.addByPrefix('open', 'open0', 24, false);
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currentInstrumental = new FlxText(0, 36, capsuleMenuBG.width, '');
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currentInstrumental.setFormat('VCR OSD Mono', 40, FlxTextAlign.CENTER, true);
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final PAD = 4;
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var leftArrow = new InstrumentalSelector(parent, PAD, 30, false, parent.getControls());
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var rightArrow = new InstrumentalSelector(parent, capsuleMenuBG.width - leftArrow.width - PAD, 30, true, parent.getControls());
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var label:FlxText = new FlxText(0, 5, capsuleMenuBG.width, 'INSTRUMENTAL');
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label.setFormat('VCR OSD Mono', 24, FlxTextAlign.CENTER, true);
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add(capsuleMenuBG);
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add(leftArrow);
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add(rightArrow);
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add(label);
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add(currentInstrumental);
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capsuleMenuBG.animation.finishCallback = function(_) {
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capsuleMenuBG.animation.play('idle', true);
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};
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capsuleMenuBG.animation.play('open', true);
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}
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (queueDestroy)
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{
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destroy();
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return;
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}
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@:privateAccess
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if (parent.controls.BACK)
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{
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close();
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return;
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}
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var changedInst = false;
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if (parent.getControls().UI_LEFT_P)
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{
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currentInstrumentalIndex = (currentInstrumentalIndex + 1) % instrumentalIds.length;
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changedInst = true;
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}
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if (parent.getControls().UI_RIGHT_P)
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{
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currentInstrumentalIndex = (currentInstrumentalIndex - 1 + instrumentalIds.length) % instrumentalIds.length;
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changedInst = true;
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}
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if (!changedInst && currentInstrumental.text == '') changedInst = true;
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if (changedInst)
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{
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currentInstrumental.text = instrumentalIds[currentInstrumentalIndex].toTitleCase() ?? '';
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if (currentInstrumental.text == '') currentInstrumental.text = 'Default';
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}
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if (parent.getControls().ACCEPT)
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{
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onConfirm(instrumentalIds[currentInstrumentalIndex] ?? '');
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}
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}
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public function close():Void
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{
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// Play in reverse.
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capsuleMenuBG.animation.play('open', true, true);
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capsuleMenuBG.animation.finishCallback = function(_) {
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parent.cleanupCapsuleOptionsMenu();
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queueDestroy = true;
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};
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}
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/**
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* Override this with `capsuleOptionsMenu.onConfirm = myFunction;`
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*/
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public dynamic function onConfirm(targetInstId:String):Void
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{
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throw 'onConfirm not implemented!';
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}
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}
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/**
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* The difficulty selector arrows to the left and right of the difficulty.
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*/
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class InstrumentalSelector extends FunkinSprite
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{
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var controls:Controls;
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var whiteShader:PureColor;
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var parent:FreeplayState;
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var baseScale:Float = 0.6;
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public function new(parent:FreeplayState, x:Float, y:Float, flipped:Bool, controls:Controls)
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{
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super(x, y);
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this.parent = parent;
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this.controls = controls;
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frames = Paths.getSparrowAtlas('freeplay/freeplaySelector');
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animation.addByPrefix('shine', 'arrow pointer loop', 24);
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animation.play('shine');
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whiteShader = new PureColor(FlxColor.WHITE);
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shader = whiteShader;
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flipX = flipped;
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scale.x = scale.y = 1 * baseScale;
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updateHitbox();
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}
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override function update(elapsed:Float):Void
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{
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if (flipX && controls.UI_RIGHT_P) moveShitDown();
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if (!flipX && controls.UI_LEFT_P) moveShitDown();
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super.update(elapsed);
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}
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function moveShitDown():Void
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{
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offset.y -= 5;
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whiteShader.colorSet = true;
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scale.x = scale.y = 0.5 * baseScale;
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new FlxTimer().start(2 / 24, function(tmr) {
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scale.x = scale.y = 1 * baseScale;
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whiteShader.colorSet = false;
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updateHitbox();
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});
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}
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}
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