mirror of
https://github.com/FunkinCrew/Funkin.git
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42d8d55067
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * Set versions for flixel-ui and hamcrest --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
87 lines
2.1 KiB
Haxe
87 lines
2.1 KiB
Haxe
package funkin.data.level;
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import funkin.ui.story.Level;
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import funkin.data.level.LevelData;
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import funkin.ui.story.ScriptedLevel;
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class LevelRegistry extends BaseRegistry<Level, LevelData>
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{
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/**
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* The current version string for the stage data format.
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* Handle breaking changes by incrementing this value
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* and adding migration to the `migrateStageData()` function.
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*/
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public static final LEVEL_DATA_VERSION:thx.semver.Version = "1.0.0";
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public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:LevelRegistry = new LevelRegistry();
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public function new()
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{
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super('LEVEL', 'levels', LEVEL_DATA_VERSION_RULE);
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}
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/**
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* Read, parse, and validate the JSON data and produce the corresponding data object.
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*/
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public function parseEntryData(id:String):Null<LevelData>
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{
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// JsonParser does not take type parameters,
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// otherwise this function would be in BaseRegistry.
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var parser = new json2object.JsonParser<LevelData>();
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var jsonStr:String = loadEntryFile(id);
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parser.fromJson(jsonStr);
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if (parser.errors.length > 0)
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{
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trace('[${registryId}] Failed to parse entry data: ${id}');
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for (error in parser.errors)
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{
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trace(error);
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}
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return null;
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}
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return parser.value;
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}
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function createScriptedEntry(clsName:String):Level
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{
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return ScriptedLevel.init(clsName, "unknown");
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}
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function getScriptedClassNames():Array<String>
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{
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return ScriptedLevel.listScriptClasses();
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}
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/**
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* A list of all the story weeks from the base game, in order.
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* TODO: Should this be hardcoded?
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*/
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public function listBaseGameLevelIds():Array<String>
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{
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return [
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"tutorial",
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"week1",
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"week2",
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"week3",
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"week4",
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"week5",
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"week6",
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"week7",
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"weekend1"
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];
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}
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/**
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* A list of all installed story weeks that are not from the base game.
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*/
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public function listModdedLevelIds():Array<String>
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{
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return listEntryIds().filter(function(id:String):Bool {
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return listBaseGameLevelIds().indexOf(id) == -1;
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});
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}
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}
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