mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
282 lines
9 KiB
Haxe
282 lines
9 KiB
Haxe
package funkin.modding;
|
|
|
|
import funkin.util.macro.ClassMacro;
|
|
import funkin.modding.module.ModuleHandler;
|
|
import funkin.play.character.CharacterData.CharacterDataParser;
|
|
import funkin.data.song.SongData;
|
|
import funkin.play.stage.StageData;
|
|
import polymod.Polymod;
|
|
import polymod.backends.PolymodAssets.PolymodAssetType;
|
|
import polymod.format.ParseRules.TextFileFormat;
|
|
import funkin.data.event.SongEventData.SongEventParser;
|
|
import funkin.util.FileUtil;
|
|
import funkin.data.level.LevelRegistry;
|
|
import funkin.data.notestyle.NoteStyleRegistry;
|
|
import funkin.play.cutscene.dialogue.ConversationDataParser;
|
|
import funkin.play.cutscene.dialogue.DialogueBoxDataParser;
|
|
import funkin.save.Save;
|
|
import funkin.play.cutscene.dialogue.SpeakerDataParser;
|
|
import funkin.data.song.SongRegistry;
|
|
|
|
class PolymodHandler
|
|
{
|
|
/**
|
|
* The API version that mods should comply with.
|
|
* Format this with Semantic Versioning; <MAJOR>.<MINOR>.<PATCH>.
|
|
* Bug fixes increment the patch version, new features increment the minor version.
|
|
* Changes that break old mods increment the major version.
|
|
*/
|
|
static final API_VERSION:String = "0.1.0";
|
|
|
|
/**
|
|
* Where relative to the executable that mods are located.
|
|
*/
|
|
static final MOD_FOLDER:String = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../../example_mods" #elseif REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
|
|
|
|
static final CORE_FOLDER:Null<String> = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../../assets" #elseif REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
|
|
|
|
public static function createModRoot()
|
|
{
|
|
FileUtil.createDirIfNotExists(MOD_FOLDER);
|
|
}
|
|
|
|
/**
|
|
* Loads the game with ALL mods enabled with Polymod.
|
|
*/
|
|
public static function loadAllMods()
|
|
{
|
|
// Create the mod root if it doesn't exist.
|
|
createModRoot();
|
|
trace("Initializing Polymod (using all mods)...");
|
|
loadModsById(getAllModIds());
|
|
}
|
|
|
|
/**
|
|
* Loads the game with configured mods enabled with Polymod.
|
|
*/
|
|
public static function loadEnabledMods()
|
|
{
|
|
// Create the mod root if it doesn't exist.
|
|
createModRoot();
|
|
|
|
trace("Initializing Polymod (using configured mods)...");
|
|
loadModsById(Save.get().enabledModIds);
|
|
}
|
|
|
|
/**
|
|
* Loads the game without any mods enabled with Polymod.
|
|
*/
|
|
public static function loadNoMods()
|
|
{
|
|
// Create the mod root if it doesn't exist.
|
|
createModRoot();
|
|
|
|
// We still need to configure the debug print calls etc.
|
|
trace("Initializing Polymod (using no mods)...");
|
|
loadModsById([]);
|
|
}
|
|
|
|
public static function loadModsById(ids:Array<String>)
|
|
{
|
|
if (ids.length == 0)
|
|
{
|
|
trace('You attempted to load zero mods.');
|
|
}
|
|
else
|
|
{
|
|
trace('Attempting to load ${ids.length} mods...');
|
|
}
|
|
|
|
buildImports();
|
|
|
|
var loadedModList = polymod.Polymod.init(
|
|
{
|
|
// Root directory for all mods.
|
|
modRoot: MOD_FOLDER,
|
|
// The directories for one or more mods to load.
|
|
dirs: ids,
|
|
// Framework being used to load assets.
|
|
framework: OPENFL,
|
|
// The current version of our API.
|
|
apiVersionRule: API_VERSION,
|
|
// Call this function any time an error occurs.
|
|
errorCallback: PolymodErrorHandler.onPolymodError,
|
|
// Enforce semantic version patterns for each mod.
|
|
// modVersions: null,
|
|
// A map telling Polymod what the asset type is for unfamiliar file extensions.
|
|
// extensionMap: [],
|
|
|
|
frameworkParams: buildFrameworkParams(),
|
|
|
|
// List of filenames to ignore in mods. Use the default list to ignore the metadata file, etc.
|
|
ignoredFiles: Polymod.getDefaultIgnoreList(),
|
|
|
|
// Parsing rules for various data formats.
|
|
parseRules: buildParseRules(),
|
|
|
|
// Parse hxc files and register the scripted classes in them.
|
|
useScriptedClasses: true,
|
|
loadScriptsAsync: #if html5 true #else false #end,
|
|
});
|
|
|
|
if (loadedModList == null)
|
|
{
|
|
trace('An error occurred! Failed when loading mods!');
|
|
}
|
|
else
|
|
{
|
|
if (loadedModList.length == 0)
|
|
{
|
|
trace('Mod loading complete. We loaded no mods / ${ids.length} mods.');
|
|
}
|
|
else
|
|
{
|
|
trace('Mod loading complete. We loaded ${loadedModList.length} / ${ids.length} mods.');
|
|
}
|
|
}
|
|
|
|
for (mod in loadedModList)
|
|
{
|
|
trace(' * ${mod.title} v${mod.modVersion} [${mod.id}]');
|
|
}
|
|
|
|
#if debug
|
|
var fileList = Polymod.listModFiles(PolymodAssetType.IMAGE);
|
|
trace('Installed mods have replaced ${fileList.length} images.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles(PolymodAssetType.TEXT);
|
|
trace('Installed mods have added/replaced ${fileList.length} text files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_MUSIC);
|
|
trace('Installed mods have replaced ${fileList.length} music files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_SOUND);
|
|
trace('Installed mods have replaced ${fileList.length} sound files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
|
|
fileList = Polymod.listModFiles(PolymodAssetType.AUDIO_GENERIC);
|
|
trace('Installed mods have replaced ${fileList.length} generic audio files.');
|
|
for (item in fileList)
|
|
trace(' * $item');
|
|
#end
|
|
}
|
|
|
|
static function buildImports():Void
|
|
{
|
|
// Add default imports for common classes.
|
|
|
|
// Add import aliases for certain classes.
|
|
// NOTE: Scripted classes are automatically aliased to their parent class.
|
|
Polymod.addImportAlias('flixel.math.FlxPoint', flixel.math.FlxPoint.FlxBasePoint);
|
|
Polymod.addImportAlias('flixel.system.FlxSound', flixel.sound.FlxSound);
|
|
|
|
// Add blacklisting for prohibited classes and packages.
|
|
// `polymod.*`
|
|
for (cls in ClassMacro.listClassesInPackage('polymod'))
|
|
{
|
|
if (cls == null) continue;
|
|
var className = Type.getClassName(cls);
|
|
Polymod.blacklistImport(className);
|
|
}
|
|
}
|
|
|
|
static function buildParseRules():polymod.format.ParseRules
|
|
{
|
|
var output = polymod.format.ParseRules.getDefault();
|
|
// Ensure TXT files have merge support.
|
|
output.addType("txt", TextFileFormat.LINES);
|
|
// Ensure script files have merge support.
|
|
output.addType("hscript", TextFileFormat.PLAINTEXT);
|
|
output.addType("hxs", TextFileFormat.PLAINTEXT);
|
|
output.addType("hxc", TextFileFormat.PLAINTEXT);
|
|
output.addType("hx", TextFileFormat.PLAINTEXT);
|
|
|
|
// You can specify the format of a specific file, with file extension.
|
|
// output.addFile("data/introText.txt", TextFileFormat.LINES)
|
|
return output;
|
|
}
|
|
|
|
static inline function buildFrameworkParams():polymod.Polymod.FrameworkParams
|
|
{
|
|
return {
|
|
assetLibraryPaths: [
|
|
"default" => "preload", "shared" => "", "songs" => "songs", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2", "week3" => "week3",
|
|
"week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "weekend1" => "weekend1",
|
|
],
|
|
coreAssetRedirect: CORE_FOLDER,
|
|
}
|
|
}
|
|
|
|
public static function getAllMods():Array<ModMetadata>
|
|
{
|
|
trace('Scanning the mods folder...');
|
|
var modMetadata = Polymod.scan(
|
|
{
|
|
modRoot: MOD_FOLDER,
|
|
apiVersionRule: API_VERSION,
|
|
errorCallback: PolymodErrorHandler.onPolymodError
|
|
});
|
|
trace('Found ${modMetadata.length} mods when scanning.');
|
|
return modMetadata;
|
|
}
|
|
|
|
public static function getAllModIds():Array<String>
|
|
{
|
|
var modIds = [for (i in getAllMods()) i.id];
|
|
return modIds;
|
|
}
|
|
|
|
public static function getEnabledMods():Array<ModMetadata>
|
|
{
|
|
var modIds = Save.get().enabledModIds;
|
|
var modMetadata = getAllMods();
|
|
var enabledMods = [];
|
|
for (item in modMetadata)
|
|
{
|
|
if (modIds.indexOf(item.id) != -1)
|
|
{
|
|
enabledMods.push(item);
|
|
}
|
|
}
|
|
return enabledMods;
|
|
}
|
|
|
|
public static function forceReloadAssets()
|
|
{
|
|
// Forcibly clear scripts so that scripts can be edited.
|
|
ModuleHandler.clearModuleCache();
|
|
Polymod.clearScripts();
|
|
|
|
// Forcibly reload Polymod so it finds any new files.
|
|
// TODO: Replace this with loadEnabledMods().
|
|
funkin.modding.PolymodHandler.loadAllMods();
|
|
|
|
// Reload scripted classes so stages and modules will update.
|
|
Polymod.registerAllScriptClasses();
|
|
|
|
// Reload everything that is cached.
|
|
// Currently this freezes the game for a second but I guess that's tolerable?
|
|
|
|
// TODO: Reload event callbacks
|
|
|
|
// These MUST be imported at the top of the file and not referred to by fully qualified name,
|
|
// to ensure build macros work properly.
|
|
SongRegistry.instance.loadEntries();
|
|
LevelRegistry.instance.loadEntries();
|
|
NoteStyleRegistry.instance.loadEntries();
|
|
SongEventParser.loadEventCache();
|
|
ConversationDataParser.loadConversationCache();
|
|
DialogueBoxDataParser.loadDialogueBoxCache();
|
|
SpeakerDataParser.loadSpeakerCache();
|
|
StageDataParser.loadStageCache();
|
|
CharacterDataParser.loadCharacterCache();
|
|
ModuleHandler.loadModuleCache();
|
|
}
|
|
}
|