mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
189 lines
5.6 KiB
Haxe
189 lines
5.6 KiB
Haxe
package;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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class Character extends FlxSprite
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{
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public var animOffsets:Map<String, Array<Dynamic>>;
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public var debugMode:Bool = false;
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public var isPlayer:Bool = false;
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public var curCharacter:String = 'bf';
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public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
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{
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animOffsets = new Map<String, Array<Dynamic>>();
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super(x, y);
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curCharacter = character;
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this.isPlayer = isPlayer;
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var tex:FlxAtlasFrames;
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antialiasing = true;
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switch (curCharacter)
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{
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case 'gf':
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// GIRLFRIEND CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false);
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animation.addByPrefix('singUP', 'GF Up Note', 24, false);
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animation.addByPrefix('singDOWN', 'GF Down Note', 24, false);
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animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
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animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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animation.addByPrefix('scared', 'GF FEAR', 24);
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addOffset('cheer');
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addOffset('sad', -2, -2);
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addOffset('danceLeft', 0, -9);
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addOffset('danceRight', 0, -9);
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addOffset("singUP", 0, 4);
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addOffset("singRIGHT", 0, -20);
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addOffset("singLEFT", 0, -19);
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addOffset("singDOWN", 0, -20);
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addOffset('scared');
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playAnim('danceRight');
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case 'dad':
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// DAD ANIMATION LOADING CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
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frames = tex;
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animation.addByPrefix('idle', 'Dad idle dance', 24);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
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animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
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animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
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playAnim('idle');
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addOffset('idle');
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addOffset("singUP", -6, 50);
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addOffset("singRIGHT", 0, 27);
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addOffset("singLEFT", -10, 10);
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addOffset("singDOWN", 0, -30);
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case 'spooky':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.spooky_kids_assets__png, AssetPaths.spooky_kids_assets__xml);
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frames = tex;
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animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
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animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
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animation.addByPrefix('singLEFT', 'note sing left', 24, false);
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animation.addByPrefix('singRIGHT', 'spooky sing right', 24, false);
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animation.addByIndices('danceLeft', 'spooky dance idle', [0, 2, 6], "", 12, false);
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animation.addByIndices('danceRight', 'spooky dance idle', [8, 10, 12, 14], "", 12, false);
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addOffset('danceLeft');
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addOffset('danceRight');
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addOffset("singUP", -20, 26);
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addOffset("singRIGHT", -130, -14);
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addOffset("singLEFT", 130, -10);
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addOffset("singDOWN", -50, -130);
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playAnim('danceRight');
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case 'monster':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml);
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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animation.addByPrefix('singDOWN', 'monster down', 24, false);
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animation.addByPrefix('singLEFT', 'Monster left note', 24, false);
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animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false);
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addOffset('idle');
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addOffset("singUP", -20, 50);
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addOffset("singRIGHT", -51);
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addOffset("singLEFT", -30);
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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case 'lucky':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.lucky_guitar_assets__png, AssetPaths.lucky_guitar_assets__xml);
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frames = tex;
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animation.addByPrefix('idle', 'lucky guitar idle', 24);
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animation.addByPrefix('singUP', 'lucky UP NOTE', 24);
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animation.addByPrefix('singRIGHT', 'lucky sing right', 24);
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animation.addByPrefix('singDOWN', 'lucky DOWN note', 24);
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animation.addByPrefix('singLEFT', 'lucky sing left', 24);
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addOffset('idle');
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addOffset("singUP", -6, 50);
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addOffset("singRIGHT", 0, 27);
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addOffset("singLEFT", -10, 10);
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addOffset("singDOWN", 0, -30);
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playAnim('idle');
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}
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}
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private var danced:Bool = false;
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/**
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* FOR GF DANCING SHIT
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*/
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public function dance()
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{
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switch (curCharacter)
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{
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case 'bf':
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case 'gf':
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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case 'spooky':
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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case 'dad':
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playAnim('idle');
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case 'monster':
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playAnim('idle');
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case 'lucky':
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playAnim('idle');
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}
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}
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
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{
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animation.play(AnimName, Force, Reversed, Frame);
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var daOffset = animOffsets.get(animation.curAnim.name);
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if (animOffsets.exists(animation.curAnim.name))
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{
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offset.set(daOffset[0], daOffset[1]);
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}
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if (curCharacter == 'gf')
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{
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if (AnimName == 'singLEFT')
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{
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danced = true;
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}
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else if (AnimName == 'singRIGHT')
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{
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danced = false;
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}
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if (AnimName == 'singUP' || AnimName == 'singDOWN')
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{
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danced = !danced;
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}
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}
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}
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public function addOffset(name:String, x:Float = 0, y:Float = 0)
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{
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animOffsets[name] = [x, y];
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}
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}
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