mirror of
https://github.com/FunkinCrew/Funkin.git
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119 lines
2.2 KiB
Haxe
119 lines
2.2 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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/**
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*DEBUG MODE
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*/
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class Charting extends FlxState
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{
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var bf:Boyfriend;
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var textAnim:FlxText;
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var dumbTexts:FlxTypedGroup<FlxText>;
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var animList:Array<String> = [];
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var curAnim:Int = 0;
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override function create()
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{
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FlxG.sound.music.stop();
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var gridBG:FlxSprite = FlxGridOverlay.create(4, 4);
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add(gridBG);
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bf = new Boyfriend(0, 0);
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bf.screenCenter();
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bf.debugMode = true;
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add(bf);
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dumbTexts = new FlxTypedGroup<FlxText>();
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add(dumbTexts);
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textAnim = new FlxText();
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textAnim.size = 26;
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add(textAnim);
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genBoyOffsets();
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super.create();
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}
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function genBoyOffsets(pushList:Bool = true):Void
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{
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var daLoop:Int = 0;
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for (anim => offsets in bf.animOffsets)
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{
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var text:FlxText = new FlxText(10, 20 + (18 * daLoop), 0, anim + ": " + offsets, 15);
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dumbTexts.add(text);
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if (pushList)
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animList.push(anim);
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daLoop++;
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}
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}
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function updateTexts():Void
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{
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dumbTexts.forEach(function(text:FlxText)
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{
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text.kill();
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dumbTexts.remove(text, true);
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});
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}
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override function update(elapsed:Float)
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{
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textAnim.setPosition(bf.x, bf.y - 60);
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textAnim.text = bf.animation.curAnim.name;
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if (FlxG.keys.justPressed.W)
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{
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curAnim -= 1;
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}
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if (FlxG.keys.justPressed.S)
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{
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curAnim += 1;
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}
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if (curAnim < 0)
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curAnim = animList.length - 1;
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if (curAnim >= animList.length)
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curAnim = 0;
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if (FlxG.keys.justPressed.S || FlxG.keys.justPressed.W || FlxG.keys.justPressed.SPACE)
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{
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bf.animation.play(animList[curAnim]);
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}
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var upP = FlxG.keys.anyJustPressed([UP]);
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var rightP = FlxG.keys.anyJustPressed([RIGHT]);
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var downP = FlxG.keys.anyJustPressed([DOWN]);
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var leftP = FlxG.keys.anyJustPressed([LEFT]);
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if (upP || rightP || downP || leftP)
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{
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updateTexts();
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if (upP)
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bf.animOffsets.get(animList[curAnim])[1] += 1;
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if (downP)
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bf.animOffsets.get(animList[curAnim])[1] -= 1;
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if (leftP)
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bf.animOffsets.get(animList[curAnim])[0] += 1;
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if (rightP)
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bf.animOffsets.get(animList[curAnim])[0] -= 1;
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updateTexts();
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genBoyOffsets(false);
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}
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super.update(elapsed);
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}
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}
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