mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-29 11:06:00 -05:00
124 lines
2.6 KiB
Haxe
124 lines
2.6 KiB
Haxe
package funkin.ui.freeplay;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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class FreeplayScore extends FlxTypedSpriteGroup<ScoreNum>
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{
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public var scoreShit(default, set):Int = 0;
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function set_scoreShit(val):Int
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{
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if (group == null || group.members == null) return val;
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var loopNum:Int = group.members.length - 1;
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var dumbNumb = Std.parseInt(Std.string(val));
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var prevNum:ScoreNum;
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while (dumbNumb > 0)
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{
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group.members[loopNum].digit = dumbNumb % 10;
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// var funnyNum = group.members[loopNum];
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// prevNum = group.members[loopNum + 1];
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// if (prevNum != null)
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// {
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// funnyNum.x = prevNum.x - (funnyNum.width * 0.7);
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// }
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// funnyNum.y = (funnyNum.baseY - (funnyNum.height / 2)) + 73;
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// funnyNum.x = (funnyNum.baseX - (funnyNum.width / 2)) + 450; // this plus value is hand picked lol!
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dumbNumb = Math.floor(dumbNumb / 10);
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loopNum--;
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}
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while (loopNum > 0)
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{
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group.members[loopNum].digit = 0;
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loopNum--;
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}
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return val;
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}
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public function new(x:Float, y:Float, digitCount:Int, scoreShit:Int = 100)
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{
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super(x, y);
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for (i in 0...digitCount)
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{
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add(new ScoreNum(x + (45 * i), y, 0));
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}
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this.scoreShit = scoreShit;
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}
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public function updateScore(scoreNew:Int)
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{
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scoreShit = scoreNew;
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}
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}
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class ScoreNum extends FlxSprite
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{
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public var digit(default, set):Int = 0;
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function set_digit(val):Int
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{
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if (animation.curAnim != null && animation.curAnim.name != numToString[val])
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{
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animation.play(numToString[val], true, false, 0);
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updateHitbox();
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switch (val)
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{
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case 1:
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offset.x -= 15;
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case 5:
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// set offsets
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// offset.x += 0;
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// offset.y += 10;
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case 7:
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// offset.y += 6;
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case 4:
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// offset.y += 5;
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case 9:
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// offset.y += 5;
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default:
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centerOffsets(false);
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}
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}
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return val;
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}
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public var baseY:Float = 0;
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public var baseX:Float = 0;
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var numToString:Array<String> = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
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public function new(x:Float, y:Float, ?initDigit:Int = 0)
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{
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super(x, y);
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baseY = y;
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baseX = x;
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frames = Paths.getSparrowAtlas('digital_numbers');
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for (i in 0...10)
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{
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var stringNum:String = numToString[i];
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animation.addByPrefix(stringNum, '$stringNum DIGITAL', 24, false);
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}
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this.digit = initDigit;
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animation.play(numToString[digit], true);
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setGraphicSize(Std.int(width * 0.4));
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updateHitbox();
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}
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}
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