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383 lines
13 KiB
Haxe
383 lines
13 KiB
Haxe
package funkin.ui.debug.charting.handlers;
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import flixel.system.FlxAssets.FlxSoundAsset;
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import funkin.audio.VoicesGroup;
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import funkin.audio.FunkinSound;
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import funkin.play.character.BaseCharacter.CharacterType;
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import funkin.util.FileUtil;
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import funkin.util.assets.SoundUtil;
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import funkin.util.TimerUtil;
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import funkin.audio.waveform.WaveformData;
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import funkin.audio.waveform.WaveformDataParser;
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import funkin.audio.waveform.WaveformSprite;
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import flixel.util.FlxColor;
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import haxe.io.Bytes;
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import haxe.io.Path;
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import openfl.utils.Assets;
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/**
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* Functions for loading audio for the chart editor.
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* Handlers split up the functionality of the Chart Editor into different classes based on focus to limit the amount of code in each class.
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*/
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@:nullSafety
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@:access(funkin.ui.debug.charting.ChartEditorState)
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class ChartEditorAudioHandler
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{
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/**
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* Loads and stores byte data for a vocal track from an absolute file path
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*
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* @param path The absolute path to the audio file.
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* @param charId The character this vocal track will be for.
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* @param instId The instrumental this vocal track will be for.
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* @return Success or failure.
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*/
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public static function loadVocalsFromPath(state:ChartEditorState, path:Path, charId:String, instId:String = '', wipeFirst:Bool = false):Bool
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{
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#if sys
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var fileBytes:Bytes = sys.io.File.getBytes(path.toString());
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return loadVocalsFromBytes(state, fileBytes, charId, instId, wipeFirst);
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#else
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trace("[WARN] This platform can't load audio from a file path, you'll need to fetch the bytes some other way.");
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return false;
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#end
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}
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/**
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* Loads and stores byte data for a vocal track from an asset
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*
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* @param path The path to the asset. Use `Paths` to build this.
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* @param charId The character this vocal track will be for.
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* @param instId The instrumental this vocal track will be for.
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* @return Success or failure.
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*/
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public static function loadVocalsFromAsset(state:ChartEditorState, path:String, charId:String, instId:String = '', wipeFirst:Bool = false):Bool
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{
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var trackData:Null<Bytes> = Assets.getBytes(path);
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if (trackData != null)
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{
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return loadVocalsFromBytes(state, trackData, charId, instId, wipeFirst);
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}
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return false;
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}
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/**
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* Loads and stores byte data for a vocal track
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*
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* @param bytes The audio byte data.
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* @param charId The character this vocal track will be for.
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* @param instId The instrumental this vocal track will be for.
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* @param wipeFirst Whether to wipe the existing vocal data before loading.
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*/
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public static function loadVocalsFromBytes(state:ChartEditorState, bytes:Bytes, charId:String, instId:String = '', wipeFirst:Bool = false):Bool
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{
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var trackId:String = '${charId}${instId == '' ? '' : '-${instId}'}';
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if (wipeFirst) wipeVocalData(state);
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state.audioVocalTrackData.set(trackId, bytes);
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return true;
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}
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/**
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* Loads and stores byte data for an instrumental track from an absolute file path
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*
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* @param path The absolute path to the audio file.
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* @param instId The instrumental this vocal track will be for.
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* @return Success or failure.
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*/
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public static function loadInstFromPath(state:ChartEditorState, path:Path, instId:String = '', wipeFirst:Bool = false):Bool
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{
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#if sys
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var fileBytes:Bytes = sys.io.File.getBytes(path.toString());
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return loadInstFromBytes(state, fileBytes, instId, wipeFirst);
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#else
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trace("[WARN] This platform can't load audio from a file path, you'll need to fetch the bytes some other way.");
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return false;
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#end
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}
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/**
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* Loads and stores byte data for an instrumental track from an asset
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*
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* @param path The path to the asset. Use `Paths` to build this.
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* @param instId The instrumental this vocal track will be for.
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* @return Success or failure.
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*/
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public static function loadInstFromAsset(state:ChartEditorState, path:String, instId:String = '', wipeFirst:Bool = false):Bool
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{
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var trackData:Null<Bytes> = Assets.getBytes(path);
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if (trackData != null)
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{
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return loadInstFromBytes(state, trackData, instId, wipeFirst);
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}
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return false;
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}
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/**
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* Loads and stores byte data for a vocal track
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*
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* @param bytes The audio byte data.
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* @param charId The character this vocal track will be for.
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* @param instId The instrumental this vocal track will be for.
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*/
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public static function loadInstFromBytes(state:ChartEditorState, bytes:Bytes, instId:String = '', wipeFirst:Bool = false):Bool
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{
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if (instId == '') instId = 'default';
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if (wipeFirst) wipeInstrumentalData(state);
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state.audioInstTrackData.set(instId, bytes);
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return true;
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}
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public static function switchToInstrumental(state:ChartEditorState, instId:String = '', playerId:String, opponentId:String):Bool
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{
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var perfA:Float = TimerUtil.start();
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var result:Bool = playInstrumental(state, instId);
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if (!result) return false;
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var perfB:Float = TimerUtil.start();
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stopExistingVocals(state);
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var perfC:Float = TimerUtil.start();
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result = playVocals(state, BF, playerId, instId);
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var perfD:Float = TimerUtil.start();
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// if (!result) return false;
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result = playVocals(state, DAD, opponentId, instId);
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// if (!result) return false;
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var perfE:Float = TimerUtil.start();
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state.hardRefreshOffsetsToolbox();
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var perfF:Float = TimerUtil.start();
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state.hardRefreshFreeplayToolbox();
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var perfG:Float = TimerUtil.start();
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trace('Switched to instrumental in ${TimerUtil.seconds(perfA, perfB)}.');
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trace('Stopped existing vocals in ${TimerUtil.seconds(perfB, perfC)}.');
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trace('Played BF vocals in ${TimerUtil.seconds(perfC, perfD)}.');
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trace('Played DAD vocals in ${TimerUtil.seconds(perfD, perfE)}.');
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trace('Hard refreshed offsets toolbox in ${TimerUtil.seconds(perfE, perfF)}.');
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trace('Hard refreshed freeplay toolbox in ${TimerUtil.seconds(perfF, perfG)}.');
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return true;
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}
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/**
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* Tell the Chart Editor to select a specific instrumental track, that is already loaded.
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*/
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public static function playInstrumental(state:ChartEditorState, instId:String = ''):Bool
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{
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if (instId == '') instId = 'default';
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var instTrackData:Null<Bytes> = state.audioInstTrackData.get(instId);
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var perfStart:Float = TimerUtil.start();
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var instTrack:Null<FunkinSound> = SoundUtil.buildSoundFromBytes(instTrackData);
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trace('Built instrumental track in ${TimerUtil.seconds(perfStart)} seconds.');
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if (instTrack == null) return false;
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stopExistingInstrumental(state);
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state.audioInstTrack = instTrack;
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state.postLoadInstrumental();
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// Workaround for a bug where FlxG.sound.music.update() was being called twice.
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FlxG.sound.list.remove(instTrack);
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return true;
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}
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public static function stopExistingInstrumental(state:ChartEditorState):Void
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{
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if (state.audioInstTrack != null)
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{
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state.audioInstTrack.stop();
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state.audioInstTrack.destroy();
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state.audioInstTrack = null;
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}
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}
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/**
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* Tell the Chart Editor to select a specific vocal track, that is already loaded.
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*/
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public static function playVocals(state:ChartEditorState, charType:CharacterType, charId:String, instId:String = ''):Bool
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{
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var trackId:String = '${charId}${instId == '' ? '' : '-${instId}'}';
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var vocalTrackData:Null<Bytes> = state.audioVocalTrackData.get(trackId);
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var perfStart:Float = TimerUtil.start();
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var vocalTrack:Null<FunkinSound> = SoundUtil.buildSoundFromBytes(vocalTrackData);
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trace('Built vocal track in ${TimerUtil.seconds(perfStart)}.');
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if (state.audioVocalTrackGroup == null) state.audioVocalTrackGroup = new VoicesGroup();
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if (vocalTrack != null)
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{
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switch (charType)
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{
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case BF:
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state.audioVocalTrackGroup.addPlayerVoice(vocalTrack);
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var perfStart:Float = TimerUtil.start();
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var waveformData:Null<WaveformData> = vocalTrack.waveformData;
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trace('Interpreted waveform data in ${TimerUtil.seconds(perfStart)}.');
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if (waveformData != null)
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{
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var duration:Float = Conductor.instance.getStepTimeInMs(16) * 0.001;
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var waveformSprite:WaveformSprite = new WaveformSprite(waveformData, VERTICAL, FlxColor.WHITE);
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waveformSprite.x = 840;
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waveformSprite.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
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waveformSprite.height = (ChartEditorState.GRID_SIZE) * 16;
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waveformSprite.width = (ChartEditorState.GRID_SIZE) * 2;
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waveformSprite.time = 0;
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waveformSprite.duration = duration;
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state.audioWaveforms.add(waveformSprite);
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}
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else
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{
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trace('[WARN] Failed to parse waveform data for vocal track.');
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}
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state.audioVocalTrackGroup.playerVoicesOffset = state.currentVocalOffsetPlayer;
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return true;
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case DAD:
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state.audioVocalTrackGroup.addOpponentVoice(vocalTrack);
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var perfStart:Float = TimerUtil.start();
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var waveformData:Null<WaveformData> = vocalTrack.waveformData;
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trace('Interpreted waveform data in ${TimerUtil.seconds(perfStart)}.');
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if (waveformData != null)
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{
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var duration:Float = Conductor.instance.getStepTimeInMs(16) * 0.001;
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var waveformSprite:WaveformSprite = new WaveformSprite(waveformData, VERTICAL, FlxColor.WHITE);
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waveformSprite.x = 360;
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waveformSprite.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
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waveformSprite.height = (ChartEditorState.GRID_SIZE) * 16;
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waveformSprite.width = (ChartEditorState.GRID_SIZE) * 2;
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waveformSprite.time = 0;
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waveformSprite.duration = duration;
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state.audioWaveforms.add(waveformSprite);
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}
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else
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{
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trace('[WARN] Failed to parse waveform data for vocal track.');
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}
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state.audioVocalTrackGroup.opponentVoicesOffset = state.currentVocalOffsetOpponent;
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return true;
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case OTHER:
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state.audioVocalTrackGroup.add(vocalTrack);
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// TODO: Add offset for other characters.
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return true;
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default:
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// Do nothing.
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}
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}
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return false;
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}
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public static function stopExistingVocals(state:ChartEditorState):Void
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{
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state.audioVocalTrackGroup.clear();
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if (state.audioWaveforms != null)
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{
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state.audioWaveforms.clear();
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}
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}
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/**
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* Play a sound effect.
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* Automatically cleans up after itself and recycles previous FlxSound instances if available, for performance.
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* @param path The path to the sound effect. Use `Paths` to build this.
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*/
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public static function playSound(_state:ChartEditorState, path:String, volume:Float = 1.0):Void
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{
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var asset:Null<FlxSoundAsset> = FlxG.sound.cache(path);
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if (asset == null)
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{
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trace('WARN: Failed to play sound $path, asset not found.');
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return;
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}
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var snd:Null<FunkinSound> = FunkinSound.load(asset);
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if (snd == null) return;
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snd.autoDestroy = true;
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snd.play(true);
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snd.volume = volume;
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}
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public static function wipeInstrumentalData(state:ChartEditorState):Void
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{
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state.audioInstTrackData.clear();
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stopExistingInstrumental(state);
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}
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public static function wipeVocalData(state:ChartEditorState):Void
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{
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state.audioVocalTrackData.clear();
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stopExistingVocals(state);
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}
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/**
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* Create a list of ZIP file entries from the current loaded instrumental tracks in the chart eidtor.
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* @param state The chart editor state.
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* @return `Array<haxe.zip.Entry>`
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*/
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public static function makeZIPEntriesFromInstrumentals(state:ChartEditorState):Array<haxe.zip.Entry>
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{
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var zipEntries = [];
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var instTrackIds = state.audioInstTrackData.keys().array();
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for (key in instTrackIds)
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{
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if (key == 'default')
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{
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var data:Null<Bytes> = state.audioInstTrackData.get('default');
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if (data == null)
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{
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trace('[WARN] Failed to access inst track ($key)');
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continue;
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}
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zipEntries.push(FileUtil.makeZIPEntryFromBytes('Inst.ogg', data));
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}
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else
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{
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var data:Null<Bytes> = state.audioInstTrackData.get(key);
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if (data == null)
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{
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trace('[WARN] Failed to access inst track ($key)');
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continue;
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}
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zipEntries.push(FileUtil.makeZIPEntryFromBytes('Inst-${key}.ogg', data));
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}
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}
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return zipEntries;
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}
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/**
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* Create a list of ZIP file entries from the current loaded vocal tracks in the chart eidtor.
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* @param state The chart editor state.
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* @return `Array<haxe.zip.Entry>`
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*/
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public static function makeZIPEntriesFromVocals(state:ChartEditorState):Array<haxe.zip.Entry>
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{
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var zipEntries = [];
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var vocalTrackIds = state.audioVocalTrackData.keys().array();
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for (key in state.audioVocalTrackData.keys())
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{
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var data:Null<Bytes> = state.audioVocalTrackData.get(key);
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if (data == null)
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{
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trace('[WARN] Failed to access vocal track ($key)');
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continue;
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}
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zipEntries.push(FileUtil.makeZIPEntryFromBytes('Voices-${key}.ogg', data));
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}
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return zipEntries;
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}
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}
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