mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-29 11:06:00 -05:00
33 lines
2.9 KiB
Markdown
33 lines
2.9 KiB
Markdown
# Compiling Friday Night Funkin'
|
|
|
|
0. Setup
|
|
- Download Haxe from [Haxe.org](https://haxe.org)
|
|
- Download Git from [git-scm.com](https://www.git-scm.com)
|
|
- Do NOT download the repository using the Download ZIP button on GitHub or you may run into errors!
|
|
- Instead, open a command prompt and do the following steps...
|
|
1. Run `cd the\directory\you\want\the\source\code\in` to specify which folder the command prompt is working in.
|
|
- For example, `cd C:\Users\YOURNAME\Documents` would instruct the command prompt to perform the next steps in your Documents folder.
|
|
2. Run `git clone https://github.com/FunkinCrew/funkin.git` to clone the base repository.
|
|
3. Run `cd funkin` to enter the cloned repository's directory.
|
|
4. Run `git submodule update --init --recursive` to download the game's assets.
|
|
- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
|
|
5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
|
|
6. Run `hmm install` to install all haxelibs of the current branch
|
|
7. Run `haxelib run lime setup` to set up lime
|
|
8. Platform setup
|
|
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
|
|
- When prompted, select "Individual Components" and make sure to download the following:
|
|
- MSVC v143 VS 2022 C++ x64/x86 build tools
|
|
- Windows 10/11 SDK
|
|
- Mac: [`lime setup mac` Documentation](https://lime.openfl.org/docs/advanced-setup/macos/)
|
|
- Linux: [`lime setup linux` Documentation](https://lime.openfl.org/docs/advanced-setup/linux/)
|
|
- HTML5: Compiles without any extra setup
|
|
9. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
|
|
10. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
|
|
|
|
# Troubleshooting - GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
|
|
|
|
- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
|
|
- Make sure your game directory has an `assets` folder! If it's missing, copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the guide starting from **Step 4**.
|
|
- Check that your `assets` folder is not empty! If it is, go back to **Step 4** and follow the guide from there.
|
|
- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and following the guide starting from **Step 5**.
|