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21f44edf1d
* A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Fix -W build issue. * Actually update hmm.json to use the crash handling branch * Fix issues causing crash handler to trigger
124 lines
3.4 KiB
Haxe
124 lines
3.4 KiB
Haxe
package funkin.play.cutscene.dialogue;
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import funkin.data.animation.AnimationData;
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import funkin.util.SerializerUtil;
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/**
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* Data about a text box.
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*/
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@:jsonParse(j -> funkin.play.cutscene.dialogue.DialogueBoxData.fromJson(j))
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@:jsonStringify(v -> v.toJson())
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class DialogueBoxData
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{
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public var version:String;
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public var name:String;
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public var assetPath:String;
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public var flipX:Bool;
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public var flipY:Bool;
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public var isPixel:Bool;
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public var offsets:Array<Float>;
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public var text:DialogueBoxTextData;
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public var scale:Float;
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public var animations:Array<AnimationData>;
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public function new(version:String, name:String, assetPath:String, flipX:Bool = false, flipY:Bool = false, isPixel:Bool = false, offsets:Null<Array<Float>>,
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text:DialogueBoxTextData, scale:Float = 1.0, animations:Array<AnimationData>)
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{
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this.version = version;
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this.name = name;
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this.assetPath = assetPath;
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this.flipX = flipX;
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this.flipY = flipY;
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this.isPixel = isPixel;
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this.offsets = offsets ?? [0, 0];
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this.text = text;
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this.scale = scale;
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this.animations = animations;
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}
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public static function fromString(i:String):DialogueBoxData
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{
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if (i == null || i == '') return null;
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var data:
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{
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version:String,
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name:String,
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assetPath:String,
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flipX:Bool,
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flipY:Bool,
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isPixel:Bool,
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?offsets:Array<Float>,
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text:Dynamic,
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scale:Float,
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animations:Array<AnimationData>
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} = tink.Json.parse(i);
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return fromJson(data);
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}
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public static function fromJson(j:Dynamic):DialogueBoxData
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{
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// TODO: Check version and perform migrations if necessary.
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if (j == null) return null;
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return new DialogueBoxData(j.version, j.name, j.assetPath, j.flipX, j.flipY, j.isPixel, j.offsets, DialogueBoxTextData.fromJson(j.text), j.scale,
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j.animations);
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}
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public function toJson():Dynamic
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{
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return {
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version: this.version,
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name: this.name,
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assetPath: this.assetPath,
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flipX: this.flipX,
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flipY: this.flipY,
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isPixel: this.isPixel,
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offsets: this.offsets,
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scale: this.scale,
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animations: this.animations
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};
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}
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}
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/**
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* Data about text in a text box.
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*/
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@:jsonParse(j -> funkin.play.cutscene.dialogue.DialogueBoxTextData.fromJson(j))
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@:jsonStringify(v -> v.toJson())
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class DialogueBoxTextData
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{
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public var offsets:Array<Float>;
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public var width:Int;
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public var size:Int;
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public var color:String;
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public var shadowColor:Null<String>;
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public var shadowWidth:Null<Int>;
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public function new(offsets:Null<Array<Float>>, ?width:Int, ?size:Int, color:String, ?shadowColor:String, shadowWidth:Null<Int>)
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{
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this.offsets = offsets ?? [0, 0];
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this.width = width ?? 300;
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this.size = size ?? 32;
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this.color = color;
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this.shadowColor = shadowColor;
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this.shadowWidth = shadowWidth;
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}
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public static function fromJson(j:Dynamic):DialogueBoxTextData
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{
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// TODO: Check version and perform migrations if necessary.
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if (j == null) return null;
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return new DialogueBoxTextData(j.offsets, j.width, j.size, j.color, j.shadowColor, j.shadowWidth);
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}
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public function toJson():Dynamic
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{
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return {
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offsets: this.offsets,
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width: this.width,
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size: this.size,
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color: this.color,
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shadowColor: this.shadowColor,
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shadowWidth: this.shadowWidth,
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};
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}
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}
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