mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
409 lines
12 KiB
Haxe
409 lines
12 KiB
Haxe
package funkin.play.song;
|
|
|
|
import flixel.sound.FlxSound;
|
|
import openfl.utils.Assets;
|
|
import funkin.modding.events.ScriptEvent;
|
|
import funkin.modding.IScriptedClass;
|
|
import funkin.audio.VoicesGroup;
|
|
import funkin.play.song.SongData.SongChartData;
|
|
import funkin.play.song.SongData.SongDataParser;
|
|
import funkin.play.song.SongData.SongEventData;
|
|
import funkin.play.song.SongData.SongMetadata;
|
|
import funkin.play.song.SongData.SongNoteData;
|
|
import funkin.play.song.SongData.SongPlayableChar;
|
|
import funkin.play.song.SongData.SongTimeChange;
|
|
import funkin.play.song.SongData.SongTimeFormat;
|
|
|
|
/**
|
|
* This is a data structure managing information about the current song.
|
|
* This structure is created when the game starts, and includes all the data
|
|
* from the `metadata.json` file.
|
|
* It also includes the chart data, but only when this is the currently loaded song.
|
|
*
|
|
* It also receives script events; scripted classes which extend this class
|
|
* can be used to perform custom gameplay behaviors only on specific songs.
|
|
*/
|
|
class Song implements IPlayStateScriptedClass
|
|
{
|
|
public final songId:String;
|
|
|
|
final _metadata:Array<SongMetadata>;
|
|
|
|
final variations:Array<String>;
|
|
final difficulties:Map<String, SongDifficulty>;
|
|
|
|
/**
|
|
* Set to false if the song was edited in the charter and should not be saved as a high score.
|
|
*/
|
|
public var validScore:Bool = true;
|
|
|
|
var difficultyIds:Array<String>;
|
|
|
|
public function new(id:String)
|
|
{
|
|
this.songId = id;
|
|
|
|
variations = [];
|
|
difficultyIds = [];
|
|
difficulties = new Map<String, SongDifficulty>();
|
|
|
|
_metadata = SongDataParser.loadSongMetadata(songId);
|
|
if (_metadata == null || _metadata.length == 0)
|
|
{
|
|
throw 'Could not find song data for songId: $songId';
|
|
}
|
|
|
|
populateFromMetadata();
|
|
}
|
|
|
|
public function getRawMetadata():Array<SongMetadata>
|
|
{
|
|
return _metadata;
|
|
}
|
|
|
|
/**
|
|
* Populate the song data from the provided metadata,
|
|
* including data from individual difficulties. Does not load chart data.
|
|
*/
|
|
function populateFromMetadata():Void
|
|
{
|
|
// Variations may have different artist, time format, generatedBy, etc.
|
|
for (metadata in _metadata)
|
|
{
|
|
// There may be more difficulties in the chart file than in the metadata,
|
|
// (i.e. non-playable charts like the one used for Pico on the speaker in Stress)
|
|
// but all the difficulties in the metadata must be in the chart file.
|
|
for (diffId in metadata.playData.difficulties)
|
|
{
|
|
difficultyIds.push(diffId);
|
|
|
|
var difficulty:SongDifficulty = new SongDifficulty(this, diffId, metadata.variation);
|
|
|
|
variations.push(metadata.variation);
|
|
|
|
difficulty.songName = metadata.songName;
|
|
difficulty.songArtist = metadata.artist;
|
|
difficulty.timeFormat = metadata.timeFormat;
|
|
difficulty.divisions = metadata.divisions;
|
|
difficulty.timeChanges = metadata.timeChanges;
|
|
difficulty.looped = metadata.looped;
|
|
difficulty.generatedBy = metadata.generatedBy;
|
|
|
|
difficulty.stage = metadata.playData.stage;
|
|
// difficulty.noteSkin = metadata.playData.noteSkin;
|
|
|
|
difficulty.chars = new Map<String, SongPlayableChar>();
|
|
for (charId in metadata.playData.playableChars.keys())
|
|
{
|
|
var char = metadata.playData.playableChars.get(charId);
|
|
|
|
difficulty.chars.set(charId, char);
|
|
}
|
|
|
|
difficulties.set(diffId, difficulty);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Parse and cache the chart for all difficulties of this song.
|
|
*/
|
|
public function cacheCharts(?force:Bool = false):Void
|
|
{
|
|
if (force)
|
|
{
|
|
clearCharts();
|
|
}
|
|
|
|
trace('Caching ${variations.length} chart files for song $songId');
|
|
for (variation in variations)
|
|
{
|
|
var chartData:SongChartData = SongDataParser.parseSongChartData(songId, variation);
|
|
var chartNotes = chartData.notes;
|
|
|
|
for (diffId in chartNotes.keys())
|
|
{
|
|
// Retrieve the cached difficulty data.
|
|
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
|
|
if (difficulty == null)
|
|
{
|
|
trace('Fabricated new difficulty for $diffId.');
|
|
difficulty = new SongDifficulty(this, diffId, variation);
|
|
difficulties.set(diffId, difficulty);
|
|
}
|
|
// Add the chart data to the difficulty.
|
|
difficulty.notes = chartData.notes.get(diffId);
|
|
difficulty.scrollSpeed = chartData.getScrollSpeed(diffId);
|
|
|
|
difficulty.events = chartData.events;
|
|
}
|
|
}
|
|
trace('Done caching charts.');
|
|
}
|
|
|
|
/**
|
|
* Retrieve the metadata for a specific difficulty, including the chart if it is loaded.
|
|
* @param diffId The difficulty ID, such as `easy` or `hard`.
|
|
* @return The difficulty data.
|
|
*/
|
|
public inline function getDifficulty(diffId:String = null):SongDifficulty
|
|
{
|
|
if (diffId == null) diffId = difficulties.keys().array()[0];
|
|
|
|
return difficulties.get(diffId);
|
|
}
|
|
|
|
public function listDifficulties():Array<String>
|
|
{
|
|
return difficultyIds;
|
|
}
|
|
|
|
public function hasDifficulty(diffId:String):Bool
|
|
{
|
|
return difficulties.exists(diffId);
|
|
}
|
|
|
|
/**
|
|
* Purge the cached chart data for each difficulty of this song.
|
|
*/
|
|
public function clearCharts():Void
|
|
{
|
|
for (diff in difficulties)
|
|
{
|
|
diff.clearChart();
|
|
}
|
|
}
|
|
|
|
public function toString():String
|
|
{
|
|
return 'Song($songId)';
|
|
}
|
|
|
|
public function onPause(event:PauseScriptEvent):Void {};
|
|
|
|
public function onResume(event:ScriptEvent):Void {};
|
|
|
|
public function onSongLoaded(event:SongLoadScriptEvent):Void {};
|
|
|
|
public function onSongStart(event:ScriptEvent):Void {};
|
|
|
|
public function onSongEnd(event:ScriptEvent):Void {};
|
|
|
|
public function onGameOver(event:ScriptEvent):Void {};
|
|
|
|
public function onSongRetry(event:ScriptEvent):Void {};
|
|
|
|
public function onNoteHit(event:NoteScriptEvent):Void {};
|
|
|
|
public function onNoteMiss(event:NoteScriptEvent):Void {};
|
|
|
|
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent):Void {};
|
|
|
|
public function onSongEvent(event:SongEventScriptEvent):Void {};
|
|
|
|
public function onStepHit(event:SongTimeScriptEvent):Void {};
|
|
|
|
public function onBeatHit(event:SongTimeScriptEvent):Void {};
|
|
|
|
public function onCountdownStart(event:CountdownScriptEvent):Void {};
|
|
|
|
public function onCountdownStep(event:CountdownScriptEvent):Void {};
|
|
|
|
public function onCountdownEnd(event:CountdownScriptEvent):Void {};
|
|
|
|
public function onScriptEvent(event:ScriptEvent):Void {};
|
|
|
|
public function onCreate(event:ScriptEvent):Void {};
|
|
|
|
public function onDestroy(event:ScriptEvent):Void {};
|
|
|
|
public function onUpdate(event:UpdateScriptEvent):Void {};
|
|
}
|
|
|
|
class SongDifficulty
|
|
{
|
|
/**
|
|
* The parent song for this difficulty.
|
|
*/
|
|
public final song:Song;
|
|
|
|
/**
|
|
* The difficulty ID, such as `easy` or `hard`.
|
|
*/
|
|
public final difficulty:String;
|
|
|
|
/**
|
|
* The metadata file that contains this difficulty.
|
|
*/
|
|
public final variation:String;
|
|
|
|
/**
|
|
* The note chart for this difficulty.
|
|
*/
|
|
public var notes:Array<SongNoteData>;
|
|
|
|
/**
|
|
* The event chart for this difficulty.
|
|
*/
|
|
public var events:Array<SongEventData>;
|
|
|
|
public var songName:String = SongValidator.DEFAULT_SONGNAME;
|
|
public var songArtist:String = SongValidator.DEFAULT_ARTIST;
|
|
public var timeFormat:SongTimeFormat = SongValidator.DEFAULT_TIMEFORMAT;
|
|
public var divisions:Int = SongValidator.DEFAULT_DIVISIONS;
|
|
public var looped:Bool = SongValidator.DEFAULT_LOOPED;
|
|
public var generatedBy:String = SongValidator.DEFAULT_GENERATEDBY;
|
|
|
|
public var timeChanges:Array<SongTimeChange> = [];
|
|
|
|
public var stage:String = SongValidator.DEFAULT_STAGE;
|
|
public var chars:Map<String, SongPlayableChar> = null;
|
|
|
|
public var scrollSpeed:Float = SongValidator.DEFAULT_SCROLLSPEED;
|
|
|
|
public function new(song:Song, diffId:String, variation:String)
|
|
{
|
|
this.song = song;
|
|
this.difficulty = diffId;
|
|
this.variation = variation;
|
|
}
|
|
|
|
public function clearChart():Void
|
|
{
|
|
notes = null;
|
|
}
|
|
|
|
public function getStartingBPM():Float
|
|
{
|
|
if (timeChanges.length == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return timeChanges[0].bpm;
|
|
}
|
|
|
|
public function getPlayableChar(id:String):SongPlayableChar
|
|
{
|
|
return chars.get(id);
|
|
}
|
|
|
|
public function getPlayableChars():Array<String>
|
|
{
|
|
return chars.keys().array();
|
|
}
|
|
|
|
public function getEvents():Array<SongEventData>
|
|
{
|
|
return cast events;
|
|
}
|
|
|
|
public inline function cacheInst():Void
|
|
{
|
|
FlxG.sound.cache(Paths.inst(this.song.songId));
|
|
}
|
|
|
|
public inline function playInst(volume:Float = 1.0, looped:Bool = false):Void
|
|
{
|
|
var suffix:String = (variation ?? '') != '' ? '-$variation' : '';
|
|
FlxG.sound.playMusic(Paths.inst(this.song.songId, suffix), volume, looped);
|
|
}
|
|
|
|
/**
|
|
* Cache the vocals for a given character.
|
|
* @param id The character we are about to play.
|
|
*/
|
|
public inline function cacheVocals(?id:String = 'bf'):Void
|
|
{
|
|
for (voice in buildVoiceList(id))
|
|
{
|
|
FlxG.sound.cache(voice);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build a list of vocal files for the given character.
|
|
* Automatically resolves suffixed character IDs (so bf-car will resolve to bf if needed).
|
|
*
|
|
* @param id The character we are about to play.
|
|
*/
|
|
public function buildVoiceList(?id:String = 'bf'):Array<String>
|
|
{
|
|
var playableCharData:SongPlayableChar = getPlayableChar(id);
|
|
if (playableCharData == null)
|
|
{
|
|
trace('Could not find playable char $id for song ${this.song.songId}');
|
|
return [];
|
|
}
|
|
|
|
var suffix:String = (variation ?? '') != '' ? '-$variation' : '';
|
|
|
|
// Automatically resolve voices by removing suffixes.
|
|
// For example, if `Voices-bf-car.ogg` does not exist, check for `Voices-bf.ogg`.
|
|
|
|
var playerId:String = id;
|
|
var voicePlayer:String = Paths.voices(this.song.songId, '-$id$suffix');
|
|
while (voicePlayer != null && !Assets.exists(voicePlayer))
|
|
{
|
|
// Remove the last suffix.
|
|
// For example, bf-car becomes bf.
|
|
playerId = playerId.split('-').slice(0, -1).join('-');
|
|
// Try again.
|
|
voicePlayer = playerId == '' ? null : Paths.voices(this.song.songId, '-${playerId}$suffix');
|
|
}
|
|
|
|
var opponentId:String = playableCharData.opponent;
|
|
var voiceOpponent:String = Paths.voices(this.song.songId, '-${opponentId}$suffix');
|
|
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
|
|
{
|
|
// Remove the last suffix.
|
|
opponentId = opponentId.split('-').slice(0, -1).join('-');
|
|
// Try again.
|
|
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.songId, '-${opponentId}$suffix');
|
|
}
|
|
|
|
var result:Array<String> = [];
|
|
if (voicePlayer != null) result.push(voicePlayer);
|
|
if (voiceOpponent != null) result.push(voiceOpponent);
|
|
if (voicePlayer == null && voiceOpponent == null)
|
|
{
|
|
// Try to use `Voices.ogg` if no other voices are found.
|
|
if (Assets.exists(Paths.voices(this.song.songId, ''))) result.push(Paths.voices(this.song.songId, '$suffix'));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Create a VoicesGroup, an audio object that can play the vocals for all characters.
|
|
* @param charId The player ID.
|
|
* @return The generated vocal group.
|
|
*/
|
|
public function buildVocals(charId:String = 'bf'):VoicesGroup
|
|
{
|
|
var result:VoicesGroup = new VoicesGroup();
|
|
|
|
var voiceList:Array<String> = buildVoiceList(charId);
|
|
|
|
if (voiceList.length == 0)
|
|
{
|
|
trace('Could not find any voices for song ${this.song.songId}');
|
|
return result;
|
|
}
|
|
|
|
// Add player vocals.
|
|
if (voiceList[0] != null) result.addPlayerVoice(new FlxSound().loadEmbedded(Assets.getSound(voiceList[0])));
|
|
// Add opponent vocals.
|
|
if (voiceList[1] != null) result.addOpponentVoice(new FlxSound().loadEmbedded(Assets.getSound(voiceList[1])));
|
|
|
|
// Add additional vocals.
|
|
if (voiceList.length > 2)
|
|
{
|
|
for (i in 2...voiceList.length)
|
|
{
|
|
result.add(new FlxSound().loadEmbedded(Assets.getSound(voiceList[i])));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|