package funkin.util; #if !macro import flixel.FlxBasic; import flixel.util.FlxSort; #end import funkin.play.notes.NoteSprite; class SortUtil { /** * You can use this function in FlxTypedGroup.sort() to sort FlxObjects by their z-index values. * The value defaults to 0, but by assigning it you can easily rearrange objects as desired. */ public static inline function byZIndex(Order:Int, Obj1:FlxBasic, Obj2:FlxBasic):Int { if (Obj1 == null || Obj2 == null) return 0; return FlxSort.byValues(Order, Obj1.zIndex, Obj2.zIndex); } /** * Given two Notes, returns 1 or -1 based on whether `a` or `b` has an earlier strumtime. * * @param order Either `FlxSort.ASCENDING` or `FlxSort.DESCENDING` */ public static inline function byStrumtime(order:Int, a:NoteSprite, b:NoteSprite) { return FlxSort.byValues(order, a.noteData.time, b.noteData.time); } /** * Sort predicate for sorting strings alphabetically. */ public static function alphabetical(a:String, b:String):Int { // Sort alphabetically. Yes that's how this works. return a > b ? 1 : -1; } }