package funkin.play.notes.notestyle; import funkin.play.Countdown; import flixel.graphics.frames.FlxAtlasFrames; import flixel.graphics.frames.FlxFramesCollection; import funkin.data.animation.AnimationData; import funkin.data.IRegistryEntry; import funkin.graphics.FunkinSprite; import funkin.data.notestyle.NoteStyleData; import funkin.data.notestyle.NoteStyleRegistry; import funkin.data.notestyle.NoteStyleRegistry; import funkin.util.assets.FlxAnimationUtil; using funkin.data.animation.AnimationData.AnimationDataUtil; /** * Holds the data for what assets to use for a note style, * and provides convenience methods for building sprites based on them. */ @:nullSafety class NoteStyle implements IRegistryEntry { /** * The ID of the note style. */ public final id:String; /** * Note style data as parsed from the JSON file. */ public final _data:NoteStyleData; /** * The note style to use if this one doesn't have a certain asset. * This can be recursive, ehe. */ final fallback:Null; /** * @param id The ID of the JSON file to parse. */ public function new(id:String) { this.id = id; _data = _fetchData(id); var fallbackID = _data.fallback; if (fallbackID != null) this.fallback = NoteStyleRegistry.instance.fetchEntry(fallbackID); } /** * Get the readable name of the note style. * @return String */ public function getName():String { return _data.name; } /** * Get the author of the note style. * @return String */ public function getAuthor():String { return _data.author; } /** * Get the note style ID of the parent note style. * @return The string ID, or `null` if there is no parent. */ public function getFallbackID():Null { return _data.fallback; } public function buildNoteSprite(target:NoteSprite):Void { // Apply the note sprite frames. var atlas:Null = buildNoteFrames(false); if (atlas == null) { throw 'Could not load spritesheet for note style: $id'; } target.frames = atlas; target.antialiasing = !(_data.assets?.note?.isPixel ?? false); // Apply the animations. buildNoteAnimations(target); // Set the scale. target.setGraphicSize(Strumline.STRUMLINE_SIZE * getNoteScale()); target.updateHitbox(); } var noteFrames:Null = null; function buildNoteFrames(force:Bool = false):Null { var noteAssetPath = getNoteAssetPath(); if (noteAssetPath == null) return null; if (!FunkinSprite.isTextureCached(Paths.image(noteAssetPath))) { FlxG.log.warn('Note texture is not cached: ${noteAssetPath}'); } // Purge the note frames if the cached atlas is invalid. @:nullSafety(Off) { if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null; } if (noteFrames != null && !force) return noteFrames; var noteAssetPath = getNoteAssetPath(); if (noteAssetPath == null) return null; noteFrames = Paths.getSparrowAtlas(noteAssetPath, getNoteAssetLibrary()); if (noteFrames == null) { throw 'Could not load note frames for note style: $id'; } return noteFrames; } function getNoteAssetPath(raw:Bool = false):Null { if (raw) { var rawPath:Null = _data?.assets?.note?.assetPath; if (rawPath == null && fallback != null) return fallback.getNoteAssetPath(true); return rawPath; } // library:path var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length == 0) return null; if (parts.length == 1) return getNoteAssetPath(true); return parts[1]; } function getNoteAssetLibrary():Null { // library:path var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length == 0) return null; if (parts.length == 1) return null; return parts[0]; } function buildNoteAnimations(target:NoteSprite):Void { var leftData:Null = fetchNoteAnimationData(LEFT); if (leftData != null) target.animation.addByPrefix('purpleScroll', leftData.prefix ?? '', leftData.frameRate ?? 24, leftData.looped ?? false, leftData.flipX, leftData.flipY); var downData:Null = fetchNoteAnimationData(DOWN); if (downData != null) target.animation.addByPrefix('blueScroll', downData.prefix ?? '', downData.frameRate ?? 24, downData.looped ?? false, downData.flipX, downData.flipY); var upData:Null = fetchNoteAnimationData(UP); if (upData != null) target.animation.addByPrefix('greenScroll', upData.prefix ?? '', upData.frameRate ?? 24, upData.looped ?? false, upData.flipX, upData.flipY); var rightData:Null = fetchNoteAnimationData(RIGHT); if (rightData != null) target.animation.addByPrefix('redScroll', rightData.prefix ?? '', rightData.frameRate ?? 24, rightData.looped ?? false, rightData.flipX, rightData.flipY); } public function isNoteAnimated():Bool { return _data.assets?.note?.animated ?? false; } public function getNoteScale():Float { return _data.assets?.note?.scale ?? 1.0; } function fetchNoteAnimationData(dir:NoteDirection):Null { var result:Null = switch (dir) { case LEFT: _data.assets?.note?.data?.left?.toNamed(); case DOWN: _data.assets?.note?.data?.down?.toNamed(); case UP: _data.assets?.note?.data?.up?.toNamed(); case RIGHT: _data.assets?.note?.data?.right?.toNamed(); }; return (result == null && fallback != null) ? fallback.fetchNoteAnimationData(dir) : result; } public function getHoldNoteAssetPath(raw:Bool = false):Null { if (raw) { // TODO: figure out why ?. didn't work here var rawPath:Null = (_data?.assets?.holdNote == null) ? null : _data?.assets?.holdNote?.assetPath; return (rawPath == null && fallback != null) ? fallback.getHoldNoteAssetPath(true) : rawPath; } // library:path var parts = getHoldNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length == 0) return null; if (parts.length == 1) return Paths.image(parts[0]); return Paths.image(parts[1], parts[0]); } public function isHoldNotePixel():Bool { var data = _data?.assets?.holdNote; if (data == null && fallback != null) return fallback.isHoldNotePixel(); return data?.isPixel ?? false; } public function fetchHoldNoteScale():Float { var data = _data?.assets?.holdNote; if (data == null && fallback != null) return fallback.fetchHoldNoteScale(); return data?.scale ?? 1.0; } public function applyStrumlineFrames(target:StrumlineNote):Void { // TODO: Add support for multi-Sparrow. // Will be less annoying after this is merged: https://github.com/HaxeFlixel/flixel/pull/2772 var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath() ?? '', getStrumlineAssetLibrary()); if (atlas == null) { throw 'Could not load spritesheet for note style: $id'; } target.frames = atlas; target.scale.set(_data.assets.noteStrumline?.scale ?? 1.0); target.antialiasing = !(_data.assets.noteStrumline?.isPixel ?? false); } function getStrumlineAssetPath(raw:Bool = false):Null { if (raw) { var rawPath:Null = _data?.assets?.noteStrumline?.assetPath; if (rawPath == null && fallback != null) return fallback.getStrumlineAssetPath(true); return rawPath; } // library:path var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length <= 1) return getStrumlineAssetPath(true); return parts[1]; } function getStrumlineAssetLibrary():Null { // library:path var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length <= 1) return null; return parts[0]; } public function applyStrumlineAnimations(target:StrumlineNote, dir:NoteDirection):Void { FlxAnimationUtil.addAtlasAnimations(target, getStrumlineAnimationData(dir)); } function getStrumlineAnimationData(dir:NoteDirection):Array { var result:Array> = switch (dir) { case NoteDirection.LEFT: [ _data.assets.noteStrumline?.data?.leftStatic?.toNamed('static'), _data.assets.noteStrumline?.data?.leftPress?.toNamed('press'), _data.assets.noteStrumline?.data?.leftConfirm?.toNamed('confirm'), _data.assets.noteStrumline?.data?.leftConfirmHold?.toNamed('confirm-hold'), ]; case NoteDirection.DOWN: [ _data.assets.noteStrumline?.data?.downStatic?.toNamed('static'), _data.assets.noteStrumline?.data?.downPress?.toNamed('press'), _data.assets.noteStrumline?.data?.downConfirm?.toNamed('confirm'), _data.assets.noteStrumline?.data?.downConfirmHold?.toNamed('confirm-hold'), ]; case NoteDirection.UP: [ _data.assets.noteStrumline?.data?.upStatic?.toNamed('static'), _data.assets.noteStrumline?.data?.upPress?.toNamed('press'), _data.assets.noteStrumline?.data?.upConfirm?.toNamed('confirm'), _data.assets.noteStrumline?.data?.upConfirmHold?.toNamed('confirm-hold'), ]; case NoteDirection.RIGHT: [ _data.assets.noteStrumline?.data?.rightStatic?.toNamed('static'), _data.assets.noteStrumline?.data?.rightPress?.toNamed('press'), _data.assets.noteStrumline?.data?.rightConfirm?.toNamed('confirm'), _data.assets.noteStrumline?.data?.rightConfirmHold?.toNamed('confirm-hold'), ]; default: []; }; return thx.Arrays.filterNull(result); } public function applyStrumlineOffsets(target:StrumlineNote):Void { var offsets = _data?.assets?.noteStrumline?.offsets ?? [0.0, 0.0]; target.x += offsets[0]; target.y += offsets[1]; } public function getStrumlineScale():Float { return _data?.assets?.noteStrumline?.scale ?? 1.0; } public function isNoteSplashEnabled():Bool { var data = _data?.assets?.noteSplash?.data; if (data == null) return fallback?.isNoteSplashEnabled() ?? false; return data.enabled ?? false; } public function isHoldNoteCoverEnabled():Bool { var data = _data?.assets?.holdNoteCover?.data; if (data == null) return fallback?.isHoldNoteCoverEnabled() ?? false; return data.enabled ?? false; } /** * Build a sprite for the given step of the countdown. * @param step * @return A `FunkinSprite`, or `null` if no graphic is available for this step. */ public function buildCountdownSprite(step:Countdown.CountdownStep):Null { var result = new FunkinSprite(); switch (step) { case THREE: if (_data.assets.countdownThree == null) return fallback?.buildCountdownSprite(step); var assetPath = buildCountdownSpritePath(step); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.countdownThree?.scale ?? 1.0; result.scale.y = _data.assets.countdownThree?.scale ?? 1.0; case TWO: if (_data.assets.countdownTwo == null) return fallback?.buildCountdownSprite(step); var assetPath = buildCountdownSpritePath(step); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.countdownTwo?.scale ?? 1.0; result.scale.y = _data.assets.countdownTwo?.scale ?? 1.0; case ONE: if (_data.assets.countdownOne == null) return fallback?.buildCountdownSprite(step); var assetPath = buildCountdownSpritePath(step); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.countdownOne?.scale ?? 1.0; result.scale.y = _data.assets.countdownOne?.scale ?? 1.0; case GO: if (_data.assets.countdownGo == null) return fallback?.buildCountdownSprite(step); var assetPath = buildCountdownSpritePath(step); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.countdownGo?.scale ?? 1.0; result.scale.y = _data.assets.countdownGo?.scale ?? 1.0; default: // TODO: Do something here? return null; } result.scrollFactor.set(0, 0); result.antialiasing = !isCountdownSpritePixel(step); result.updateHitbox(); return result; } function buildCountdownSpritePath(step:Countdown.CountdownStep):Null { var basePath:Null = null; switch (step) { case THREE: basePath = _data.assets.countdownThree?.assetPath; case TWO: basePath = _data.assets.countdownTwo?.assetPath; case ONE: basePath = _data.assets.countdownOne?.assetPath; case GO: basePath = _data.assets.countdownGo?.assetPath; default: basePath = null; } if (basePath == null) return fallback?.buildCountdownSpritePath(step); var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length < 1) return null; if (parts.length == 1) return parts[0]; return parts[1]; } function buildCountdownSpriteLibrary(step:Countdown.CountdownStep):Null { var basePath:Null = null; switch (step) { case THREE: basePath = _data.assets.countdownThree?.assetPath; case TWO: basePath = _data.assets.countdownTwo?.assetPath; case ONE: basePath = _data.assets.countdownOne?.assetPath; case GO: basePath = _data.assets.countdownGo?.assetPath; default: basePath = null; } if (basePath == null) return fallback?.buildCountdownSpriteLibrary(step); var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length <= 1) return null; return parts[0]; } public function isCountdownSpritePixel(step:Countdown.CountdownStep):Bool { switch (step) { case THREE: var result = _data.assets.countdownThree?.isPixel; if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step); return result ?? false; case TWO: var result = _data.assets.countdownTwo?.isPixel; if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step); return result ?? false; case ONE: var result = _data.assets.countdownOne?.isPixel; if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step); return result ?? false; case GO: var result = _data.assets.countdownGo?.isPixel; if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step); return result ?? false; default: return false; } } public function getCountdownSpriteOffsets(step:Countdown.CountdownStep):Array { switch (step) { case THREE: var result = _data.assets.countdownThree?.offsets; if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step); return result ?? [0, 0]; case TWO: var result = _data.assets.countdownTwo?.offsets; if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step); return result ?? [0, 0]; case ONE: var result = _data.assets.countdownOne?.offsets; if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step); return result ?? [0, 0]; case GO: var result = _data.assets.countdownGo?.offsets; if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step); return result ?? [0, 0]; default: return [0, 0]; } } public function getCountdownSoundPath(step:Countdown.CountdownStep, raw:Bool = false):Null { if (raw) { // TODO: figure out why ?. didn't work here var rawPath:Null = switch (step) { case Countdown.CountdownStep.THREE: _data.assets.countdownThree?.data?.audioPath; case Countdown.CountdownStep.TWO: _data.assets.countdownTwo?.data?.audioPath; case Countdown.CountdownStep.ONE: _data.assets.countdownOne?.data?.audioPath; case Countdown.CountdownStep.GO: _data.assets.countdownGo?.data?.audioPath; default: null; } return (rawPath == null && fallback != null) ? fallback.getCountdownSoundPath(step, true) : rawPath; } // library:path var parts = getCountdownSoundPath(step, true)?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length == 0) return null; if (parts.length == 1) return Paths.image(parts[0]); return Paths.sound(parts[1], parts[0]); } public function buildJudgementSprite(rating:String):Null { var result = new FunkinSprite(); switch (rating) { case "sick": if (_data.assets.judgementSick == null) return fallback?.buildJudgementSprite(rating); var assetPath = buildJudgementSpritePath(rating); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.judgementSick?.scale ?? 1.0; result.scale.y = _data.assets.judgementSick?.scale ?? 1.0; case "good": if (_data.assets.judgementGood == null) return fallback?.buildJudgementSprite(rating); var assetPath = buildJudgementSpritePath(rating); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.judgementGood?.scale ?? 1.0; result.scale.y = _data.assets.judgementGood?.scale ?? 1.0; case "bad": if (_data.assets.judgementBad == null) return fallback?.buildJudgementSprite(rating); var assetPath = buildJudgementSpritePath(rating); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.judgementBad?.scale ?? 1.0; result.scale.y = _data.assets.judgementBad?.scale ?? 1.0; case "shit": if (_data.assets.judgementShit == null) return fallback?.buildJudgementSprite(rating); var assetPath = buildJudgementSpritePath(rating); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.judgementShit?.scale ?? 1.0; result.scale.y = _data.assets.judgementShit?.scale ?? 1.0; default: return null; } result.scrollFactor.set(0.2, 0.2); var isPixel = isJudgementSpritePixel(rating); result.antialiasing = !isPixel; result.pixelPerfectRender = isPixel; result.pixelPerfectPosition = isPixel; result.updateHitbox(); return result; } public function isJudgementSpritePixel(rating:String):Bool { switch (rating) { case "sick": var result = _data.assets.judgementSick?.isPixel; if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating); return result ?? false; case "good": var result = _data.assets.judgementGood?.isPixel; if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating); return result ?? false; case "bad": var result = _data.assets.judgementBad?.isPixel; if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating); return result ?? false; case "GO": var result = _data.assets.judgementShit?.isPixel; if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating); return result ?? false; default: return false; } } function buildJudgementSpritePath(rating:String):Null { var basePath:Null = null; switch (rating) { case "sick": basePath = _data.assets.judgementSick?.assetPath; case "good": basePath = _data.assets.judgementGood?.assetPath; case "bad": basePath = _data.assets.judgementBad?.assetPath; case "shit": basePath = _data.assets.judgementShit?.assetPath; default: basePath = null; } if (basePath == null) return fallback?.buildJudgementSpritePath(rating); var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length < 1) return null; if (parts.length == 1) return parts[0]; return parts[1]; } public function getJudgementSpriteOffsets(rating:String):Array { switch (rating) { case "sick": var result = _data.assets.judgementSick?.offsets; if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating); return result ?? [0, 0]; case "good": var result = _data.assets.judgementGood?.offsets; if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating); return result ?? [0, 0]; case "bad": var result = _data.assets.judgementBad?.offsets; if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating); return result ?? [0, 0]; case "shit": var result = _data.assets.judgementShit?.offsets; if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating); return result ?? [0, 0]; default: return [0, 0]; } } public function buildComboNumSprite(digit:Int):Null { var result = new FunkinSprite(); switch (digit) { case 0: if (_data.assets.comboNumber0 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber0?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber0?.scale ?? 1.0; case 1: if (_data.assets.comboNumber1 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber1?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber1?.scale ?? 1.0; case 2: if (_data.assets.comboNumber2 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber2?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber2?.scale ?? 1.0; case 3: if (_data.assets.comboNumber3 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber3?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber3?.scale ?? 1.0; case 4: if (_data.assets.comboNumber4 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber4?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber4?.scale ?? 1.0; case 5: if (_data.assets.comboNumber5 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber5?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber5?.scale ?? 1.0; case 6: if (_data.assets.comboNumber6 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber6?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber6?.scale ?? 1.0; case 7: if (_data.assets.comboNumber7 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber7?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber7?.scale ?? 1.0; case 8: if (_data.assets.comboNumber8 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber8?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber8?.scale ?? 1.0; case 9: if (_data.assets.comboNumber9 == null) return fallback?.buildComboNumSprite(digit); var assetPath = buildComboNumSpritePath(digit); if (assetPath == null) return null; result.loadTexture(assetPath); result.scale.x = _data.assets.comboNumber9?.scale ?? 1.0; result.scale.y = _data.assets.comboNumber9?.scale ?? 1.0; default: return null; } var isPixel = isComboNumSpritePixel(digit); result.antialiasing = !isPixel; result.pixelPerfectRender = isPixel; result.pixelPerfectPosition = isPixel; result.updateHitbox(); return result; } public function isComboNumSpritePixel(digit:Int):Bool { switch (digit) { case 0: var result = _data.assets.comboNumber0?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 1: var result = _data.assets.comboNumber1?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 2: var result = _data.assets.comboNumber2?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 3: var result = _data.assets.comboNumber3?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 4: var result = _data.assets.comboNumber4?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 5: var result = _data.assets.comboNumber5?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 6: var result = _data.assets.comboNumber6?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 7: var result = _data.assets.comboNumber7?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 8: var result = _data.assets.comboNumber8?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; case 9: var result = _data.assets.comboNumber9?.isPixel; if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit); return result ?? false; default: return false; } } function buildComboNumSpritePath(digit:Int):Null { var basePath:Null = null; switch (digit) { case 0: basePath = _data.assets.comboNumber0?.assetPath; case 1: basePath = _data.assets.comboNumber1?.assetPath; case 2: basePath = _data.assets.comboNumber2?.assetPath; case 3: basePath = _data.assets.comboNumber3?.assetPath; case 4: basePath = _data.assets.comboNumber4?.assetPath; case 5: basePath = _data.assets.comboNumber5?.assetPath; case 6: basePath = _data.assets.comboNumber6?.assetPath; case 7: basePath = _data.assets.comboNumber7?.assetPath; case 8: basePath = _data.assets.comboNumber8?.assetPath; case 9: basePath = _data.assets.comboNumber9?.assetPath; default: basePath = null; } if (basePath == null) return fallback?.buildComboNumSpritePath(digit); var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? []; if (parts.length < 1) return null; if (parts.length == 1) return parts[0]; return parts[1]; } public function getComboNumSpriteOffsets(digit:Int):Array { switch (digit) { case 0: var result = _data.assets.comboNumber0?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 1: var result = _data.assets.comboNumber1?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 2: var result = _data.assets.comboNumber2?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 3: var result = _data.assets.comboNumber3?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 4: var result = _data.assets.comboNumber4?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 5: var result = _data.assets.comboNumber5?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 6: var result = _data.assets.comboNumber6?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 7: var result = _data.assets.comboNumber7?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 8: var result = _data.assets.comboNumber8?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; case 9: var result = _data.assets.comboNumber9?.offsets; if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit); return result ?? [0, 0]; default: return [0, 0]; } } public function destroy():Void {} public function toString():String { return 'NoteStyle($id)'; } static function _fetchData(id:String):NoteStyleData { var result = NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id)); if (result == null) { throw 'Could not parse note style data for id: $id'; } else { return result; } } }