package funkin.audio.visualize; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; import flixel.sound.FlxSound; import funkin.vis.dsp.SpectralAnalyzer; import funkin.vis.audioclip.frontends.LimeAudioClip; using Lambda; class ABotVis extends FlxTypedSpriteGroup { // public var vis:VisShit; var analyzer:SpectralAnalyzer; var volumes:Array = []; public var snd:FlxSound; public function new(snd:FlxSound) { super(); this.snd = snd; // vis = new VisShit(snd); // vis.snd = snd; var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz'); // these are the differences in X position, from left to right var positionX:Array = [0, 59, 56, 66, 54, 52, 51]; var positionY:Array = [0, -8, -3.5, -0.4, 0.5, 4.7, 7]; for (lol in 1...8) { // pushes initial value volumes.push(0.0); var sum = function(num:Float, total:Float) return total += num; var posX:Float = positionX.slice(0, lol).fold(sum, 0); var posY:Float = positionY.slice(0, lol).fold(sum, 0); var viz:FlxSprite = new FlxSprite(posX, posY); viz.frames = visFrms; add(viz); var visStr = 'viz'; viz.animation.addByPrefix('VIZ', visStr + lol, 0); viz.animation.play('VIZ', false, false, 6); } } public function initAnalyzer() { @:privateAccess analyzer = new SpectralAnalyzer(snd._channel.__audioSource, 7, 0.1, 40); #if desktop // On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5 // So we want to manually change it! analyzer.fftN = 256; #end // analyzer.maxDb = -35; // analyzer.fftN = 2048; } var visTimer:Float = -1; var visTimeMax:Float = 1 / 30; override function update(elapsed:Float) { // updateViz(); // updateFFT(elapsed); // super.update(elapsed); } static inline function min(x:Int, y:Int):Int { return x > y ? y : x; } override function draw() { if (analyzer != null) drawFFT(); super.draw(); } /** * TJW funkin.vis based visualizer! updateFFT() is the old nasty shit that dont worky! */ function drawFFT():Void { var levels = analyzer.getLevels(); for (i in 0...min(group.members.length, levels.length)) { var animFrame:Int = Math.round(levels[i].value * 5); #if desktop animFrame = Math.round(animFrame * FlxG.sound.volume); #end animFrame = Math.floor(Math.min(5, animFrame)); animFrame = Math.floor(Math.max(0, animFrame)); animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol! group.members[i].animation.curAnim.curFrame = animFrame; } } // function updateFFT(elapsed:Float) // { // if (vis.snd != null) // { // vis.checkAndSetBuffer(); // if (vis.setBuffer) // { // var remappedShit:Int = 0; // if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); // else // remappedShit = Std.int(FlxMath.remapToRange(Conductor.instance.songPosition, 0, vis.snd.length, 0, vis.numSamples)); // var fftSamples:Array = []; // var swagBucks = remappedShit; // for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144))))) // { // var left = vis.audioData[swagBucks] / 32767; // var right = vis.audioData[swagBucks + 1] / 32767; // var balanced = (left + right) / 2; // swagBucks += 2; // fftSamples.push(balanced); // } // var freqShit = vis.funnyFFT(fftSamples); // for (i in 0...group.members.length) // { // var getSliceShit = function(s:Int) { // var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length)); // return Math.round(Math.pow(10, powShit)); // }; // // var powShit:Float = getSliceShit(i); // var hzSliced:Int = getSliceShit(i); // var sliceLength:Int = Std.int(freqShit[0].length / group.members.length); // var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1)); // var avgVel:Float = 0; // for (slice in volSlice) // { // avgVel += slice; // } // avgVel /= volSlice.length; // avgVel *= 10000000; // volumes[i] += avgVel - (elapsed * (volumes[i] * 50)); // var animFrame:Int = Std.int(volumes[i]); // animFrame = Math.floor(Math.min(5, animFrame)); // animFrame = Math.floor(Math.max(0, animFrame)); // animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol! // group.members[i].animation.curAnim.curFrame = animFrame; // if (FlxG.keys.justPressed.U) // { // trace(avgVel); // trace(group.members[i].animation.curAnim.curFrame); // } // } // // group.members[0].animation.curAnim.curFrame = // } // } // } // public function updateViz() // { // if (vis.snd != null) // { // var remappedShit:Int = 0; // vis.checkAndSetBuffer(); // if (vis.setBuffer) // { // // var startingSample:Int = Std.int(FlxMath.remapToRange) // if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); // for (i in 0...group.members.length) // { // var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500)); // var left = vis.audioData[sampleApprox] / 32767; // var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6)); // group.members[i].animation.curAnim.curFrame = animFrame; // } // } // } // } }