package funkin.play.notes.notekind; import funkin.modding.IScriptedClass.INoteScriptedClass; import funkin.modding.events.ScriptEvent; /** * Class for note scripts */ class NoteKind implements INoteScriptedClass { /** * The name of the note kind */ public var noteKind:String; /** * Description used in chart editor */ public var description:String; /** * Custom note style */ public var noteStyleId:Null; /** * Custom parameters for the chart editor */ public var params:Array; public function new(noteKind:String, description:String = "", ?noteStyleId:String, ?params:Array) { this.noteKind = noteKind; this.description = description; this.noteStyleId = noteStyleId; this.params = params ?? []; } public function toString():String { return noteKind; } /** * Retrieve the param with the given name * If there exists no param with the given name then `null` is returned * @param name Name of the param * @return Null */ public function getParam(name:String):Null { for (param in params) { if (param.name == name) { return param; } } return null; } /** * Retrieve all notes of this kind * @return Array */ function getNotes():Array { var allNotes:Array = PlayState.instance.playerStrumline.notes.members.concat(PlayState.instance.opponentStrumline.notes.members); return allNotes.filter(function(note:NoteSprite) { return note != null && note.noteData.kind == this.noteKind; }); } public function onScriptEvent(event:ScriptEvent):Void {} public function onCreate(event:ScriptEvent):Void {} public function onDestroy(event:ScriptEvent):Void {} public function onUpdate(event:UpdateScriptEvent):Void {} public function onNoteIncoming(event:NoteScriptEvent):Void {} public function onNoteHit(event:HitNoteScriptEvent):Void {} public function onNoteMiss(event:NoteScriptEvent):Void {} } /** * Abstract for setting the type of the `NoteKindParam` * This was supposed to be an enum but polymod kept being annoying */ abstract NoteKindParamType(String) { public static var STRING:String = "String"; public static var INT:String = "Int"; public static var RANGED_INT:String = "RangedInt"; public static var FLOAT:String = "Float"; public static var RANGED_FLOAT:String = "RangedFloat"; } typedef NoteKindParamData = { /** * Only used for `RangedInt` and `RangedFloat` */ var min:Null; /** * Only used for `RangedInt` and `RangedFloat` */ var max:Null; var value:Dynamic; } /** * Typedef for creating custom parameters in the chart editor */ typedef NoteKindParam = { var name:String; var description:String; var type:NoteKindParamType; var data:NoteKindParamData; }