package funkin.graphics.adobeanimate; import flxanimate.FlxAnimate; /** * A sprite which provides convenience functions for rendering a texture atlas. */ class FlxAtlasSprite extends FlxAnimate { /** * The animations this sprite has available. * Keys are animation names, values are the animation data. */ var animations:Map; public function new(?X:Float = 0, ?Y:Float = 0) { super(X, Y); } } typedef FlxAnimateAnimation = { name:String; startFrame:Int; endFrame:Int; loop:Bool; }