package funkin.play.event; import flixel.tweens.FlxEase; // Data from the chart import funkin.data.song.SongData; import funkin.data.song.SongData.SongEventData; // Data from the event schema import funkin.play.event.SongEvent; import funkin.data.event.SongEventSchema; import funkin.data.event.SongEventSchema.SongEventFieldType; /** * This class represents a handler for a type of song event. * It is used by the ScriptedSongEvent class to handle user-defined events. * * Example: Focus on Boyfriend: * ``` * { * "e": "FocusCamera", * "v": { * "char": 0, * } * } * ``` * * Example: Focus on 10px above Girlfriend: * ``` * { * "e": "FocusCamera", * "v": { * "char": 2, * "y": -10, * } * } * ``` * * Example: Focus on (100, 100): * ``` * { * "e": "FocusCamera", * "v": { * "char": -1, * "x": 100, * "y": 100, * } * } * ``` */ class FocusCameraSongEvent extends SongEvent { public function new() { super('FocusCamera'); } public override function handleEvent(data:SongEventData):Void { // Does nothing if there is no PlayState camera or stage. if (PlayState.instance == null || PlayState.instance.currentStage == null) return; // Does nothing if we are minimal mode. if (PlayState.instance.isMinimalMode) return; var posX:Null = data.getFloat('x'); if (posX == null) posX = 0.0; var posY:Null = data.getFloat('y'); if (posY == null) posY = 0.0; var char:Null = data.getInt('char'); if (char == null) char = cast data.value; var duration:Null = data.getFloat('duration'); if (duration == null) duration = 4.0; var ease:Null = data.getString('ease'); if (ease == null) ease = 'CLASSIC'; var currentStage = PlayState.instance.currentStage; // Get target position based on char. var targetX:Float = posX; var targetY:Float = posY; switch (char) { case -1: // Position ("focus" on origin) trace('Focusing camera on static position.'); case 0: // Boyfriend (focus on player) if (currentStage.getBoyfriend() == null) { trace('No BF to focus on.'); return; } trace('Focusing camera on player.'); var bfPoint = currentStage.getBoyfriend().cameraFocusPoint; targetX += bfPoint.x; targetY += bfPoint.y; case 1: // Dad (focus on opponent) if (currentStage.getDad() == null) { trace('No dad to focus on.'); return; } trace('Focusing camera on opponent.'); var dadPoint = currentStage.getDad().cameraFocusPoint; targetX += dadPoint.x; targetY += dadPoint.y; case 2: // Girlfriend (focus on girlfriend) if (currentStage.getGirlfriend() == null) { trace('No GF to focus on.'); return; } trace('Focusing camera on girlfriend.'); var gfPoint = currentStage.getGirlfriend().cameraFocusPoint; targetX += gfPoint.x; targetY += gfPoint.y; default: trace('Unknown camera focus: ' + data); } // Apply tween based on ease. switch (ease) { case 'CLASSIC': // Old-school. No ease. Just set follow point. PlayState.instance.resetCamera(); PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY); case 'INSTANT': // Instant ease. Duration is automatically 0. PlayState.instance.tweenCameraToPosition(targetX, targetY, 0); default: var durSeconds = Conductor.instance.stepLengthMs * duration / 1000; var easeFunction:NullFloat> = Reflect.field(FlxEase, ease); if (easeFunction == null) { trace('Invalid ease function: $ease'); return; } PlayState.instance.tweenCameraToPosition(targetX, targetY, durSeconds, easeFunction); } } public override function getTitle():String { return 'Focus Camera'; } /** * ``` * { * "char": ENUM, // Which character to point to * "x": FLOAT, // Optional x offset * "y": FLOAT, // Optional y offset * } * @return SongEventSchema */ public override function getEventSchema():SongEventSchema { return new SongEventSchema([ { name: "char", title: "Target", defaultValue: 0, type: SongEventFieldType.ENUM, keys: ["Position" => -1, "Player" => 0, "Opponent" => 1, "Girlfriend" => 2] }, { name: "x", title: "X Position", defaultValue: 0, step: 10.0, type: SongEventFieldType.FLOAT, units: "px" }, { name: "y", title: "Y Position", defaultValue: 0, step: 10.0, type: SongEventFieldType.FLOAT, units: "px" }, { name: 'duration', title: 'Duration', defaultValue: 4.0, step: 0.5, type: SongEventFieldType.FLOAT, units: 'steps' }, { name: 'ease', title: 'Easing Type', defaultValue: 'linear', type: SongEventFieldType.ENUM, keys: [ 'Linear' => 'linear', 'Sine In' => 'sineIn', 'Sine Out' => 'sineOut', 'Sine In/Out' => 'sineInOut', 'Quad In' => 'quadIn', 'Quad Out' => 'quadOut', 'Quad In/Out' => 'quadInOut', 'Cube In' => 'cubeIn', 'Cube Out' => 'cubeOut', 'Cube In/Out' => 'cubeInOut', 'Quart In' => 'quartIn', 'Quart Out' => 'quartOut', 'Quart In/Out' => 'quartInOut', 'Quint In' => 'quintIn', 'Quint Out' => 'quintOut', 'Quint In/Out' => 'quintInOut', 'Expo In' => 'expoIn', 'Expo Out' => 'expoOut', 'Expo In/Out' => 'expoInOut', 'Smooth Step In' => 'smoothStepIn', 'Smooth Step Out' => 'smoothStepOut', 'Smooth Step In/Out' => 'smoothStepInOut', 'Elastic In' => 'elasticIn', 'Elastic Out' => 'elasticOut', 'Elastic In/Out' => 'elasticInOut', 'Instant (Ignores duration)' => 'INSTANT', 'Classic (Ignores duration)' => 'CLASSIC' ] } ]); } }