package funkin.play; import funkin.util.MathUtil; import funkin.ui.story.StoryMenuState; import funkin.graphics.adobeanimate.FlxAtlasSprite; import flixel.FlxSprite; import funkin.graphics.FunkinSprite; import flixel.graphics.frames.FlxBitmapFont; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.math.FlxPoint; import funkin.ui.MusicBeatSubState; import flixel.math.FlxRect; import flixel.text.FlxBitmapText; import funkin.ui.freeplay.FreeplayScore; import flixel.tweens.FlxEase; import funkin.ui.freeplay.FreeplayState; import flixel.tweens.FlxTween; import funkin.audio.FunkinSound; import flixel.util.FlxGradient; import flixel.util.FlxTimer; import funkin.save.Save; import funkin.save.Save.SaveScoreData; import funkin.graphics.shaders.LeftMaskShader; import funkin.play.components.TallyCounter; /** * The state for the results screen after a song or week is finished. */ class ResultState extends MusicBeatSubState { final params:ResultsStateParams; var resultsVariation:ResultVariations; var songName:FlxBitmapText; var difficulty:FlxSprite; var maskShaderSongName:LeftMaskShader = new LeftMaskShader(); var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader(); public function new(params:ResultsStateParams) { super(); this.params = params; } override function create():Void { /* if (params.scoreData.sick == params.scoreData.totalNotesHit && params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT; else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50) resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending! else resultsVariation = NORMAL; */ resultsVariation = NORMAL; FunkinSound.playMusic('results$resultsVariation', { startingVolume: 1.0, overrideExisting: true, restartTrack: true, loop: resultsVariation != SHIT }); // Reset the camera zoom on the results screen. FlxG.camera.zoom = 1.0; // TEMP-ish, just used to sorta "cache" the 3000x3000 image! var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem")); add(cacheBullShit); var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin")); add(dumb); var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90); bg.scrollFactor.set(); add(bg); var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90); bgFlash.scrollFactor.set(); bgFlash.visible = false; add(bgFlash); // var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared")); // bfGfExcellent.visible = false; // add(bfGfExcellent); // // var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared")); // bfPerfect.visible = false; // add(bfPerfect); // // var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared")); // bfSHIT.visible = false; // add(bfSHIT); // // bfGfExcellent.anim.onComplete = () -> { // bfGfExcellent.anim.curFrame = 28; // bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce! // }; // // bfPerfect.anim.onComplete = () -> { // bfPerfect.anim.curFrame = 136; // bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce! // }; // // bfSHIT.anim.onComplete = () -> { // bfSHIT.anim.curFrame = 150; // bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce! // }; var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD'); gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false); gf.visible = false; gf.animation.finishCallback = _ -> { gf.animation.play('clap', true, false, 9); }; add(gf); var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD'); boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false); boyfriend.visible = false; boyfriend.animation.finishCallback = function(_) { boyfriend.animation.play('fall', true, false, 14); }; add(boyfriend); var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem'); soundSystem.animation.addByPrefix("idle", "sound system", 24, false); soundSystem.visible = false; new FlxTimer().start(0.4, _ -> { soundSystem.animation.play("idle"); soundSystem.visible = true; }); add(soundSystem); difficulty = new FlxSprite(555); var diffSpr:String = switch (PlayState.instance.currentDifficulty) { case 'easy': 'difEasy'; case 'normal': 'difNormal'; case 'hard': 'difHard'; case 'erect': 'difErect'; case 'nightmare': 'difNightmare'; case _: 'difNormal'; } difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr)); add(difficulty); var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890"; songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62))); songName.text = params.title; songName.letterSpacing = -15; songName.angle = -4.4; add(songName); var angleRad = songName.angle * Math.PI / 180; speedOfTween.x = -1.0 * Math.cos(angleRad); speedOfTween.y = -1.0 * Math.sin(angleRad); timerThenSongName(); songName.shader = maskShaderSongName; difficulty.shader = maskShaderDifficulty; // maskShaderSongName.swagMaskX = difficulty.x - 15; maskShaderDifficulty.swagMaskX = difficulty.x - 15; var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack")); blackTopBar.y = -blackTopBar.height; FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5}); add(blackTopBar); var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results"); resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false); resultsAnim.animation.play("result"); add(resultsAnim); var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin"); ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false); ratingsPopin.visible = false; add(ratingsPopin); var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin"); scorePopin.animation.addByPrefix("score", "tally score", 24, false); scorePopin.visible = false; add(scorePopin); var highscoreNew:FlxSprite = new FlxSprite(310, 570); highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew"); highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24); highscoreNew.visible = false; highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8)); highscoreNew.updateHitbox(); add(highscoreNew); var hStuf:Int = 50; var ratingGrp:FlxTypedGroup = new FlxTypedGroup(); add(ratingGrp); /** * NOTE: We display how many notes were HIT, not how many notes there were in total. * */ var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit); ratingGrp.add(totalHit); var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo); ratingGrp.add(maxCombo); hStuf += 2; var extraYOffset:Float = 5; var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E); ratingGrp.add(tallySick); var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5); ratingGrp.add(tallyGood); var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A); ratingGrp.add(tallyBad); var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A); ratingGrp.add(tallyShit); var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6); ratingGrp.add(tallyMissed); var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score); score.visible = false; add(score); for (ind => rating in ratingGrp.members) { rating.visible = false; new FlxTimer().start((0.3 * ind) + 0.55, _ -> { rating.visible = true; FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut}); }); } new FlxTimer().start(0.5, _ -> { ratingsPopin.animation.play("idle"); ratingsPopin.visible = true; ratingsPopin.animation.finishCallback = anim -> { scorePopin.animation.play("score"); scorePopin.animation.finishCallback = anim -> { score.visible = true; score.animateNumbers(); }; scorePopin.visible = true; if (params.isNewHighscore) { highscoreNew.visible = true; highscoreNew.animation.play("new"); FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut}); } else { highscoreNew.visible = false; } }; switch (resultsVariation) { // case SHIT: // bfSHIT.visible = true; // bfSHIT.playAnimation(""); case NORMAL: boyfriend.animation.play('fall'); boyfriend.visible = true; new FlxTimer().start((1 / 24) * 12, _ -> { bgFlash.visible = true; FlxTween.tween(bgFlash, {alpha: 0}, 0.4); new FlxTimer().start((1 / 24) * 2, _ -> { // bgFlash.alpha = 0.5; // bgFlash.visible = false; }); }); new FlxTimer().start((1 / 24) * 22, _ -> { // plays about 22 frames (at 24fps timing) after bf spawns in gf.animation.play('clap', true); gf.visible = true; }); // case PERFECT: // bfPerfect.visible = true; // bfPerfect.playAnimation(""); // bfGfExcellent.visible = true; // bfGfExcellent.playAnimation(""); default: } }); super.create(); } function timerThenSongName():Void { movingSongStuff = false; difficulty.x = 555; var diffYTween:Float = 122; difficulty.y = -difficulty.height; FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8}); songName.y = diffYTween - 35; songName.x = (difficulty.x + difficulty.width) + 20; new FlxTimer().start(3, _ -> { movingSongStuff = true; }); } var movingSongStuff:Bool = false; var speedOfTween:FlxPoint = FlxPoint.get(-1, 1); override function draw():Void { super.draw(); if (songName != null) { songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height); // PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!! } // if (songName != null && songName.frame != null) // maskShaderSongName.frameUV = songName.frame.uv; } override function update(elapsed:Float):Void { // maskShaderSongName.swagSprX = songName.x; maskShaderDifficulty.swagSprX = difficulty.x; if (movingSongStuff) { songName.x += speedOfTween.x; difficulty.x += speedOfTween.x; songName.y += speedOfTween.y; difficulty.y += speedOfTween.y; if (songName.x + songName.width < 100) { timerThenSongName(); } } if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1; if (FlxG.keys.justPressed.LEFT) { speedOfTween.x -= 0.1; } if (controls.PAUSE) { FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8); FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1, { onComplete: _ -> { FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4); } }); if (params.storyMode) { openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker))); } else { openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker))); } } super.update(elapsed); } } enum abstract ResultVariations(String) { var PERFECT; var EXCELLENT; var NORMAL; var SHIT; } typedef ResultsStateParams = { /** * True if results are for a level, false if results are for a single song. */ var storyMode:Bool; /** * Either "Song Name by Artist Name" or "Week Name" */ var title:String; /** * Whether the displayed score is a new highscore */ var isNewHighscore:Bool; /** * The score, accuracy, and judgements. */ var scoreData:SaveScoreData; };