package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.addons.display.FlxGridOverlay; import flixel.addons.ui.FlxUI9SliceSprite; import flixel.addons.ui.FlxUICheckBox; import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.ui.FlxSpriteButton; import flixel.util.FlxColor; import haxe.Json; import openfl.events.Event; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.geom.Rectangle; import openfl.net.FileReference; using StringTools; class ChartingState extends MusicBeatState { var _file:FileReference; var notes:Array = []; var UI_box:FlxUI9SliceSprite; /** * Array of notes showing when each section STARTS in STEPS * Usually rounded up?? */ var curSection:Int = 0; var sectionInfo:Array; var bpmTxt:FlxText; var strumLine:FlxSprite; var curSong:String = 'Tutorial'; var amountSteps:Int = 0; var bullshitUI:FlxGroup; var highlight:FlxSprite; var GRID_SIZE:Int = 40; var dummyArrow:FlxSprite; var curRenderedNotes:FlxTypedGroup; var sections:Array
= []; var gridBG:FlxSprite; override function create() { gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16); add(gridBG); curRenderedNotes = new FlxTypedGroup(); addSection(); FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6); FlxG.sound.music.pause(); FlxG.sound.music.onComplete = function() { FlxG.sound.music.pause(); FlxG.sound.music.time = 0; }; Conductor.changeBPM(120); var saveButton:FlxButton = new FlxButton(0, 0, "Save", function() { saveLevel(); }); saveButton.screenCenter(); add(saveButton); bpmTxt = new FlxText(20, 20); add(bpmTxt); strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4); add(strumLine); UI_box = new FlxUI9SliceSprite(FlxG.width / 2, 20, null, new Rectangle(0, 0, FlxG.width * 0.46, 400)); add(UI_box); dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE); add(dummyArrow); add(curRenderedNotes); super.create(); } function generateUI():Void { while (bullshitUI.members.length > 0) { bullshitUI.remove(bullshitUI.members[0], true); } // general shit var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0); bullshitUI.add(title); /* var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']); loopCheck.checked = curNoteSelected.doesLoop; tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType}); bullshitUI.add(loopCheck); */ } override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array) { if (id == FlxUICheckBox.CLICK_EVENT) { var check:FlxUICheckBox = cast sender; var label = check.getLabel().text; switch (label) { case 'Loops': // curNoteSelected.doesLoop = check.checked; } } // FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params); } override function update(elapsed:Float) { Conductor.songPosition = FlxG.sound.music.time; strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16)); if (curBeat % 4 == 0) { if (curStep > (sections[curSection].lengthInSteps * 2) * (curSection + 1)) { if (sections[curSection + 1] == null) { addSection(); } changeSection(curSection + 1, false); } } if (FlxG.mouse.overlaps(gridBG)) { dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE; if (FlxG.keys.pressed.SHIFT) dummyArrow.y = FlxG.mouse.y; else dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE; if (FlxG.mouse.justPressed) { addNote(); } } if (FlxG.keys.justPressed.SPACE) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); } else FlxG.sound.music.play(); } if (FlxG.keys.justPressed.R) { changeSection(); } if (FlxG.keys.justPressed.UP) Conductor.changeBPM(Conductor.bpm + 1); if (FlxG.keys.justPressed.DOWN) Conductor.changeBPM(Conductor.bpm - 1); if (FlxG.keys.justPressed.RIGHT) changeSection(curSection + 1); if (FlxG.keys.justPressed.LEFT) changeSection(curSection - 1); bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection; super.update(elapsed); } function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void { if (sections[sec] != null) { curSection = sec; updateGrid(); if (updateMusic) { FlxG.sound.music.pause(); var daNum:Int = 0; var daLength:Int = 0; while (daNum <= sec) { daLength += sections[daNum].lengthInSteps * 2; daNum++; } FlxG.sound.music.time = (daLength - (sections[sec].lengthInSteps * 2)) * Conductor.stepCrochet; } } } function updateGrid():Void { while (curRenderedNotes.members.length > 0) { curRenderedNotes.remove(curRenderedNotes.members[0], true); } var sectionInfo:Array = sections[curSection].notes; for (i in sectionInfo) { var daNoteInfo = i[1]; switch (daNoteInfo) { case 0: daNoteInfo = 4; case 1: daNoteInfo = 3; case 2: daNoteInfo = 1; case 3: daNoteInfo = 2; } var note:Note = new Note(i[0], daNoteInfo); note.setGraphicSize(GRID_SIZE, GRID_SIZE); note.updateHitbox(); note.x = Math.floor(i[1] * GRID_SIZE); note.y = getYfromStrum(note.strumTime); curRenderedNotes.add(note); } } private function addSection(lengthInSteps:Int = 16):Void { sections.push(new Section(lengthInSteps)); } private function addNote():Void { sections[curSection].notes.push([getStrumTime(dummyArrow.y), Math.floor(FlxG.mouse.x / GRID_SIZE)]); updateGrid(); } function getStrumTime(yPos:Float):Float { return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet); } function getYfromStrum(strumTime:Float):Float { return FlxMath.remapToRange(strumTime, 0, Conductor.stepCrochet * 16, gridBG.y, gridBG.y + gridBG.height); } private var daSpacing:Float = 0.3; private function saveLevel() { var noteData:Array = []; for (i in sections) { noteData.push(i.notes); } var json = { "song": curSong, "bpm": Conductor.bpm, "sections": sections.length, 'notes': noteData }; var data:String = Json.stringify(json); if ((data != null) && (data.length > 0)) { _file = new FileReference(); _file.addEventListener(Event.COMPLETE, onSaveComplete); _file.addEventListener(Event.CANCEL, onSaveCancel); _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError); // _file.save(data.trim(), json.song + ".json"); _file.browse(); } } function onSaveComplete(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.notice("Successfully saved LEVEL DATA."); } /** * Called when the save file dialog is cancelled. */ function onSaveCancel(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; } /** * Called if there is an error while saving the gameplay recording. */ function onSaveError(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.error("Problem saving Level data"); } }